Yes, I considered all candidates and I felt strongly that modo was the best program to use. I understand the reasons explained here but I wanted to go further.
The role of a teacher is to show and present the best education values available. The definition of “best” is, of course, subjective but in evaluating all the possible approaches, it took me a year to write this book, I considered not only the obvious scenario, but also what give the best value to the reader in terms of knowledge.
modo has concepts and workflows that are very valuable. I selected that program because it’s easier to use that any other modeler that I know. At the same time it’s incredibly powerful, fast and fun to use. It also works equally well on Mac OS and Windows.
So, the goal was not only to show what is possible but also to expose the viewer to something that might not be in her field of view. In doing that I aimed to show a program that has a lot of value in the market. If you want to become a modeler then modo skills are very marketable.
All the best.
As someone new to 3D modeling and it’s programs, I will say I appreciate the effort you put in to make a book that helps.
But I have to agree with Peter Wade. I have already dropped my dime on programs associated with Daz, (ie: Hexagon, Cararra, Poser 2014, etc.) If your going to give instruction on Studio then those are the programs most people would be using and would need to know how to integrate with Studio.
Dropping an expensive program that is out of financial goals is just not worth it when the same things can be achieved in the programs I already have. Your like or dislike of programs, for my needs, should not be an issue if the book is geared towards the needs of the newbie trying to learn to create content in Studio.
As such this would not be a book I would purchase, because it will only help me with half of what I want to achieve, as I can honestly say that as a newbie your suggested software is not a financial possibility. A book that is focused on Studio and all of the software common to Studio, that I might drop money on.
Not trying to be critical here, I am sure you invested much of your time and talents to the book, and their are others that will greatly appreciate it. No doubt the book is comprehensive and explanatory for the software you chose. There may even be some newbies like me that think it is just what they need.
My opinion only counts for my needs, and this book would just not meet my need of learning and using the associated products. I need something that covers Studio and the programs I mentioned, as well as step by step from creation to saving to packaging. As well as an overview of the many assets these programs have individually and combined with one another. How content is built going to and from each program, and how to bring it to completion as a Studio or Poser product.
For me that would be the ultimate instruction guide.
I have countless tutorials that only deal with this specific or that specific, and 90% of them stop short at the point of setting the created content up for proper saving and packaging. Dose not help if I make it, and can’t save it right.
Anyway, hope I did not offend, was not the intent. Just giving you a perspective from a newbie point of view.