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Guides to Daz Studio
Posted: 16 October 2013 11:26 AM   [ Ignore ]   [ # 16 ]
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...I have to agree with BlumBlum Shub on the choice of modeller used. If this is intended to be a guide to help someone new to Daz Studio It should have referenced Hexagon (which also has a two way bridge to Daz Studio) instead of an expensive pro grade application.  I have attempted to learn modelling and I can say 30 days (the length of the trial version) to start from “square one” is not enough time to get to the point where one can design clothing when there are other things in RL to deal with like a job, commuting, family, etc.

To get the educational price on Modo, one must also be a currently enrolled student.

Modo’s UI and operation differs from Hexagon.  As to Blender, unless one already has a reasonable mastery of the programme’s cryptic UI, it would take a lot of doing.

There are also many who do not intend to create content to sell but for their own purposes or possibly as freebies so for them, there is no means of recouping the cost.

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Posted: 16 October 2013 11:33 AM   [ Ignore ]   [ # 17 ]
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Hi Kyoto Kid.

I think that I explained the reasons for pointing to modo and the fact that you can download the trial version. Regarding Hexagon I have reviewed it and I have good reasons to not include it. I will gladly discuss them in a open forum or in private. You can contact me via email if you want.

Cheers.

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Posted: 16 October 2013 11:51 AM   [ Ignore ]   [ # 18 ]
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We just finished up an 86 page user guide for DAZ Studio 4.6 that will be freely available.  It is in the final stages of review and should be available by the beginning of November.  This User Guide will be free of charge.

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Posted: 16 October 2013 11:54 AM   [ Ignore ]   [ # 19 ]
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I think I can see both sides of this. I was surprised to see a section on content creation in a general book on Daz Studio. I like the idea and it makes me more inclined to buy it, but I expect most users of Daz Studio are not going to create their own content. If you wrote a book specifically on content creation and said it was aimed at people who wanted to sell stuff then the readers would expect to be using professional tools. But the target audience for most of this book is the general user so you can expect some surprise when you suggest buying software that costs over $1,200. It is true you can get a free trial version, but there isn’t much point learing to use something that you can only use for 30 days if you have no intention of buying the full version.

I was interested to hear that you rejected the idea of Hexagon. I have my own problems with Hexagon but I expect they are different from everyone else’s (basically parts of it don’t work properly on my computer with left handed mouse setting, and I hate trying to use the mouse right handed). Did you consider Cararra at all? It is sold by Daz and I expect most Cararra users have Daz Studio as well.

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Posted: 16 October 2013 11:59 AM   [ Ignore ]   [ # 20 ]
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DAZ_jared - 16 October 2013 11:51 AM

We just finished up an 86 page user guide for DAZ Studio 4.6 that will be freely available.  It is in the final stages of review and should be available by the beginning of November.  This User Guide will be free of charge.

...yay!  cool smile

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Posted: 16 October 2013 12:03 PM   [ Ignore ]   [ # 21 ]
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Yes, I considered all candidates and I felt strongly that modo was the best program to use. I understand the reasons explained here but I wanted to go further.
The role of a teacher is to show and present the best education values available. The definition of “best” is, of course, subjective but in evaluating all the possible approaches, it took me a year to write this book, I considered not only the obvious scenario, but also what give the best value to the reader in terms of knowledge.

modo has concepts and workflows that are very valuable. I selected that program because it’s easier to use that any other modeler that I know. At the same time it’s incredibly powerful, fast and fun to use. It also works equally well on Mac OS and Windows.

So, the goal was not only to show what is possible but also to expose the viewer to something that might not be in her field of view. In doing that I aimed to show a program that has a lot of value in the market. If you want to become a modeler then modo skills are very marketable.

All the best.

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Posted: 16 October 2013 12:20 PM   [ Ignore ]   [ # 22 ]
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So here is a sneak peek from the up coming User Guide for DAZ Studio:

Knowledge Base Article: https://helpdaz.zendesk.com/entries/22468709-DAZ-Studio-User-Guide-Sneak-Peak-Lighting

Direct PDF Download: https://helpdaz.zendesk.com/attachments/token/c6orzkakfv9pxdn/?name=DAZ+Studio+User+Guide+Sneak+Peak.pdf

Just so there is no confusion, the User Guide isn’t a Knowledge Base article, it is an actual .pdf manual.  Some of the hyperlinks in the text may not work since they refer to other chapters in the document that aren’t included in the sneak peak.

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Posted: 16 October 2013 12:34 PM   [ Ignore ]   [ # 23 ]
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BlumBlumShub - 16 October 2013 10:35 AM

And I see you’ve covered making dresses for Dawn, which is all very well, but most users are still using Daz figures, I would have thought their inclusion would be a necessity for a complete flavour.

I completely agree.

DAZ_jared - 16 October 2013 11:51 AM

We just finished up an 86 page user guide for DAZ Studio 4.6 that will be freely available.  It is in the final stages of review and should be available by the beginning of November.  This User Guide will be free of charge.

That’s great! Thanks! grin
It’s looking nice so far!

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Simplified guide to Genesis content creation.

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Posted: 16 October 2013 12:46 PM   [ Ignore ]   [ # 24 ]
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DAZ_jared - 16 October 2013 12:20 PM

So here is a sneak peak from the up coming User Guide for DAZ Studio:

Knowledge Base Article: https://helpdaz.zendesk.com/entries/22468709-DAZ-Studio-User-Guide-Sneak-Peak-Lighting

Direct PDF Download: https://helpdaz.zendesk.com/attachments/token/c6orzkakfv9pxdn/?name=DAZ+Studio+User+Guide+Sneak+Peak.pdf

Just so there is no confusion, the User Guide isn’t a Knowledge Base article, it is an actual .pdf manual.  Some of the hyperlinks in the text may not work since they refer to other chapters in the document that aren’t included in the sneak peak.

I just really want to say THANK YOU. I have tried to follow the Wiki pages several times with no avail. New to Daz studio really requires this as the program has evolved through the years (even though I had yet to use it I have every version downloaded to my Software folders) Always intended to install and use, just never got around to it.

Please tell me there is a section that guides us through properly saving content we create!! That has been a big problem for me, as what I save cannot be reopened in Daz, always some kind of error message.

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Posted: 16 October 2013 01:14 PM   [ Ignore ]   [ # 25 ]
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Pret-A-3D - 16 October 2013 12:03 PM

Yes, I considered all candidates and I felt strongly that modo was the best program to use. I understand the reasons explained here but I wanted to go further.
The role of a teacher is to show and present the best education values available. The definition of “best” is, of course, subjective but in evaluating all the possible approaches, it took me a year to write this book, I considered not only the obvious scenario, but also what give the best value to the reader in terms of knowledge.

modo has concepts and workflows that are very valuable. I selected that program because it’s easier to use that any other modeler that I know. At the same time it’s incredibly powerful, fast and fun to use. It also works equally well on Mac OS and Windows.

So, the goal was not only to show what is possible but also to expose the viewer to something that might not be in her field of view. In doing that I aimed to show a program that has a lot of value in the market. If you want to become a modeler then modo skills are very marketable.

All the best.

As someone new to 3D modeling and it’s programs, I will say I appreciate the effort you put in to make a book that helps.

But I have to agree with Peter Wade. I have already dropped my dime on programs associated with Daz, (ie: Hexagon, Cararra, Poser 2014, etc.) If your going to give instruction on Studio then those are the programs most people would be using and would need to know how to integrate with Studio.

Dropping an expensive program that is out of financial goals is just not worth it when the same things can be achieved in the programs I already have. Your like or dislike of programs, for my needs, should not be an issue if the book is geared towards the needs of the newbie trying to learn to create content in Studio.

As such this would not be a book I would purchase, because it will only help me with half of what I want to achieve, as I can honestly say that as a newbie your suggested software is not a financial possibility. A book that is focused on Studio and all of the software common to Studio, that I might drop money on.

Not trying to be critical here, I am sure you invested much of your time and talents to the book, and their are others that will greatly appreciate it. No doubt the book is comprehensive and explanatory for the software you chose. There may even be some newbies like me that think it is just what they need.

My opinion only counts for my needs, and this book would just not meet my need of learning and using the associated products. I need something that covers Studio and the programs I mentioned, as well as step by step from creation to saving to packaging. As well as an overview of the many assets these programs have individually and combined with one another. How content is built going to and from each program, and how to bring it to completion as a Studio or Poser product.

For me that would be the ultimate instruction guide.

I have countless tutorials that only deal with this specific or that specific, and 90% of them stop short at the point of setting the created content up for proper saving and packaging. Dose not help if I make it, and can’t save it right.

Anyway, hope I did not offend, was not the intent. Just giving you a perspective from a newbie point of view.

 

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Posted: 16 October 2013 01:48 PM   [ Ignore ]   [ # 26 ]
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Zig Zag - 15 October 2013 03:59 AM

Your best bet are tutorials posted by users here in the forums. Daz’s documentation is terrible.

A good start is here:

http://www.daz3d.com/forums/viewthread/28138/#418498

Thank you, I’ll check those out.

ryemac3 - 15 October 2013 08:01 AM

Don’t forget YouTube, as terrible as the site is. There’s no shortage of videos posted by users on how to do “stuff”.

Thanks I should have mentioned I’m looking for something I can look at off line and on the move.

Taozen - 15 October 2013 05:25 PM

Paolo Ciccone has just released “The Complete Guide to DAZ Studio 4”:

Thanks for the info - will google this later.

DAZ_jared - 16 October 2013 11:51 AM

We just finished up an 86 page user guide for DAZ Studio 4.6 that will be freely available.  It is in the final stages of review and should be available by the beginning of November.  This User Guide will be free of charge.

Thanks! This is really good to know.

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Posted: 16 October 2013 01:54 PM   [ Ignore ]   [ # 27 ]
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Well, modo is a program just like zbrush that ‘s worth every $$$
so make a choice on how much content you spend or how much you can save for a good program.
the free alternative blender is fine to, but another learning curve.
there are alot of content creators in poser world that use modo these days.
there have to be a reason why wink it’s very good modeler.

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Posted: 16 October 2013 01:58 PM   [ Ignore ]   [ # 28 ]
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An even bigger portion uses 3DSMax

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Posted: 16 October 2013 02:02 PM   [ Ignore ]   [ # 29 ]
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Peter Wade - 16 October 2013 11:54 AM

but I expect most users of Daz Studio are not going to create their own content.

‘m not sure about that kind of statement.
in the beginning may be, but then you find out that playing with the figures could be more fun if you can ad new items you may be created.
or manipulate content you may me bought. and then you need more information in how it all works.

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Posted: 16 October 2013 02:22 PM   [ Ignore ]   [ # 30 ]
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...for some of us it’s not a matter of content vs. an app, it’s just that those prices are far too difficult to justify when on a very limited budget while there are RL expenses to deal with.  Having a “wiz bang” modelling programme does little when you are barely keeping a roof over your head and food on the table.  By the time I could save up enough for Zbrush or Modo, (I won’t even consider something like 3DS given it’s extremely high price tag)  they most likely will have been updated at least once and probably cost even more as well as require additional hardware resources to support.

My content purchasing has decreased over the past years as RL expenses have gone up where I live (particularly rent and transit), and has gone way, way down since I lost my job this past spring.  About the only 3D purchases I can afford these days is are PC items, something I’ve wishlisted turning up on the Fastgrab, or content that is otherwise deeply discounted and/or which qualifies for my monthly PC coupon.  As of late, most of this tends to be “utility” content like special morphs, shaders and light systems unique to Daz Studio (which cannot be modelled) rather than clothing, hair, sets, or props.

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