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Guides to Daz Studio
Posted: 13 October 2013 01:58 PM   [ Ignore ]
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Does anyone know of any guides to Daz Studio other than the official guide: figures, characters and avatars? Thanks. I’ve got a couple of Dreamlight’s videos but I really prefer reading and I’m not a fan of the unfinished wiki.

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Posted: 15 October 2013 03:59 AM   [ Ignore ]   [ # 1 ]
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Your best bet are tutorials posted by users here in the forums. Daz’s documentation is terrible.

A good start is here:

http://www.daz3d.com/forums/viewthread/28138/#418498

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Posted: 15 October 2013 08:01 AM   [ Ignore ]   [ # 2 ]
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Don’t forget YouTube, as terrible as the site is. There’s no shortage of videos posted by users on how to do “stuff”.

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Posted: 15 October 2013 05:18 PM   [ Ignore ]   [ # 3 ]
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This book just came out: link removed by mod to adhere to the forum TOS I’m probably going to order it after this month is over.

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Posted: 15 October 2013 05:25 PM   [ Ignore ]   [ # 4 ]
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Paolo Ciccone has just released “The Complete Guide to DAZ Studio 4”:

link removed by mod to adhere to the forum TOS

I’m a bit disappointed with the sample though - pictures are in B&W and of a rather poor quality (high compression). I think a book like this (as well as the buyers) deserves better.

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Posted: 15 October 2013 05:28 PM   [ Ignore ]   [ # 5 ]
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Hm, didn’t see riftwitch’s post before posting. Wonder if it’s the same book?

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Posted: 15 October 2013 06:14 PM   [ Ignore ]   [ # 6 ]
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Taozen - 15 October 2013 05:28 PM

Hm, didn’t see riftwitch’s post before posting. Wonder if it’s the same book?

Yep. I’ll have to check out the sample later. I didn’t think the link was a problem; guess I was wrong.

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Posted: 16 October 2013 12:10 AM   [ Ignore ]   [ # 7 ]
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Hi Taozen.
Please check the Amazon version again. I just did and the images are quite sharp in there. I notified Packt of your remarks and I will let you know.

Thank you all for checking the book, I appreciate your attention.
It’s been a lot of fun to write this book. I focused on themes and examples that can be used “in the field,” and used as much of a practical approach as it was possible. I hope you will find it useful.

Cheers.

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Posted: 16 October 2013 02:31 AM   [ Ignore ]   [ # 8 ]
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Pret-A-3D - 16 October 2013 12:10 AM

Hi Taozen.
Please check the Amazon version again. I just did and the images are quite sharp in there. I notified Packt of your remarks and I will let you know.

Thank you all for checking the book, I appreciate your attention.
It’s been a lot of fun to write this book. I focused on themes and examples that can be used “in the field,” and used as much of a practical approach as it was possible. I hope you will find it useful.

Cheers.

How, much is in the book about?
Dazstudio & zbrush (new morphs, clothing), dazstudio weightpainting, dazstudio triax, dazstudio rigging, new cloth creation, daz scripting?

these advanced concepts are the things, where i like to see books written for…

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Posted: 16 October 2013 09:22 AM   [ Ignore ]   [ # 9 ]
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Hi fixme12.
You can see the full table of contents on both the Pack Publishing website or at Amazon. The topics that you have mentioned are mostly not in the book. This is a book designed to take the DAZ Studio artist from no knowledge of the program all the way through all the steps involved in the production of images.That covers the topics of posing, morphing, lighting, rendering etc.

There is a chapter on how to make conforming clothing with modo 601 and a chapter on the essential techniques about animation.

Again, you can see the full series of topics from the TOC.

All the best.

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Posted: 16 October 2013 09:39 AM   [ Ignore ]   [ # 10 ]
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fixme12 - 16 October 2013 02:31 AM
Pret-A-3D - 16 October 2013 12:10 AM

Hi Taozen.
Please check the Amazon version again. I just did and the images are quite sharp in there. I notified Packt of your remarks and I will let you know.

Thank you all for checking the book, I appreciate your attention.
It’s been a lot of fun to write this book. I focused on themes and examples that can be used “in the field,” and used as much of a practical approach as it was possible. I hope you will find it useful.

Cheers.

How, much is in the book about?
Dazstudio & zbrush (new morphs, clothing), dazstudio weightpainting, dazstudio triax, dazstudio rigging, new cloth creation, daz scripting?

these advanced concepts are the things, where i like to see books written for…

I haven’t bought it as it’s a bit pricey, though the kindle version is reasonable, but if you check the Amazon page, there’s quite a bit of it in shown the"sample” section, including the full chapter breakdown and index.  Sadly, that’s enough for me to say that while it looks to be an excellent book for those new to studio,  “A Complete Guide to DAZ Studio 4” may be a bit too ambitious of a title.  “A Beginner’s Guide to DAZ Studio 4.0” seems more correct, or perhaps “DAZ Studio 4 and Reality,” as, not surprisingly, there’s a huge section on that.  Overall, the book seems to follow the same general format as the older DAZ book, “Figures, Characters and Avatars,” with a focus on how to pose, changing characters with morphs, downloading content, etc.  It also comes with a free download of HIvewire’s Dawn.  Unfortunately, in glancing through the chapters and the index, I don’t see anything on a lot of topics that weren’t covered in the older book… maybe they’re in there and hidden, but the words “z-brush” and “Scripting” don’t even appear in the index.

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Posted: 16 October 2013 09:57 AM   [ Ignore ]   [ # 11 ]
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Hi.

The book is addressing the needs of people who want to use DAZ Studio and need to have a guide that helps them discover the program in a practical way. At the same time I explained some more advanced concepts like color multiplication and the optimal workflow for the production of animations.

There is a very small section about Reality. It’s one chapter. The rest of the book is completely focused on the tools built inside Studio.
The largest sections are actually about finding and installing content.

One of the most challenging issues that face the Studio artist is how and where to install the content that is downloaded from the Net. The book addresses that part.
Another very large section is about how to create conforming clothing using modo 601. That chapter in fact shows the reader how to download the trial version of modo and how to use it to create a dress for Dawn from scratch all the way to the final rigging and packaging of the product for distribution.

Hope this helps.

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Posted: 16 October 2013 10:15 AM   [ Ignore ]   [ # 12 ]
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Pret-A-3D - 16 October 2013 09:57 AM

Hi.

The book is addressing the needs of people who want to use DAZ Studio and need to have a guide that helps them discover the program in a practical way. At the same time I explained some more advanced concepts like color multiplication and the optimal workflow for the production of animations.

There is a very small section about Reality. It’s one chapter. The rest of the book is completely focused on the tools built inside Studio.
The largest sections are actually about finding and installing content.

One of the most challenging issues that face the Studio artist is how and where to install the content that is downloaded from the Net. The book addresses that part.
Another very large section is about how to create conforming clothing using modo 601. That chapter in fact shows the reader how to download the trial version of modo and how to use it to create a dress for Dawn from scratch all the way to the final rigging and packaging of the product for distribution.

Hope this helps.

How modo specific is the clothes creation part? I have done a bit of model making with Cararra but what I don’t know about is Daz Studio rigging and how to make clothes conform to a figure. Do you describe the modelling process in a general enough way to adapt the technique to other software?

P.S. I just went online to check the price of a single user licence for modo, and I am definitely not going for that. You may need software like that as a professional but as a hobbyist I can’t afford it.

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Posted: 16 October 2013 10:25 AM   [ Ignore ]   [ # 13 ]
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The process can be applied to other modelers. You can download modo 701 trial, go through the steps and then adapt the procedure to Blender, for example.

That chapter has been written with the aspiring content creator in mind, therefore the investment in effective and efficient software is justified in that framework. The cost of the software is generally easily recovered after a few sales. It’s the usual price of doing business. Every business has initial costs and modo was chosen because it has an extremely efficient workflow and is one of the easiest 3D modelers in the market.
Those features help in being productive which in turn means faster turn around and faster profit.

I understand that it’s an investment but i found, by experience, that generally those kind of investments pay off handsomely in the medium term.

Having said so, I understand the point of view of the hobbyist and you can transpose the techniques to other modelers quite easily. I use box modeling for the chapter so you can apply that workflow to other programs.

Hope this helps.

 

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Posted: 16 October 2013 10:35 AM   [ Ignore ]   [ # 14 ]
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Pret-A-3D - 16 October 2013 09:57 AM

Another very large section is about how to create conforming clothing using modo 601. That chapter in fact shows the reader how to download the trial version of modo and how to use it to create a dress for Dawn from scratch all the way to the final rigging and packaging of the product for distribution.

Hope this helps.

People haven’t got tons of money to lash out on Modo,  For myself, and I’m sure others, I would be more interested if you’d used Hexagon or Blender to be honest, rather than a $1500 piece of kit.

And I see you’ve covered making dresses for Dawn, which is all very well, but most users are still using Daz figures, I would have thought their inclusion would be a necessity for a complete flavour.

Good luck with the book though,
Barry.

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Posted: 16 October 2013 10:47 AM   [ Ignore ]   [ # 15 ]
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@BlumBlumShub:

writing a book is a challenge because there are many different types of readers out there and it’s simply impossible address equally all of them.
You have to make decisions and do your best to address different types of readers in a fair way. The chapter about content creation is geared toward the aspiring content creator who wants to sell on the market. As such, the expense for a modern, efficient and completer modeler is not far fetched.

Nevertheless, I selected modo also because it has a trial version that can be downloaded for free. There is also a student version as well, at very deeply discounted price.

Using the trial version you can follow the techniques in the chapter and easily apply them to Blender.

Dawn was used because it uses modern weight mapping rigging, which makes it easier to create the rig for the dress. The same technique can be used for Genesis. For the Gen4 figure the procedure is the same in the modeling section with a difference in the rigging.

Hope this helps.

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