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How do you export visemes (mouth shape morphs) in Daz studio 4.6?
Posted: 13 October 2013 11:23 AM   [ Ignore ]
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Hello,

I’m attempting to export a Daz Character, V6 or V4.2 with the visemes (mouth shape morphs) and can’t see where I would do that in Daz. Are there specific edit morph rules to enter. Example head.CTRLMouth AO or something like that? If so what are the rules for the mouth shapes?  I would like to import the characters eventually into Motion Builder, however whenever I opened up the characters in Motion Builder, the mouth shapes are not there under the shapes list. Can anyone assist me with this please?

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Posted: 13 October 2013 11:46 AM   [ Ignore ]   [ # 1 ]
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Let me have a look…

Try: save as=>Pose preset
Then you can tick off which part of the body’s preset you want to save, so you should tick the head or mouth.

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Posted: 13 October 2013 12:42 PM   [ Ignore ]   [ # 2 ]
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while I do not have motionbuilder I know for viseme info to be exported in FBX it needs to be animated or “baked” along the timeline from regulary using iClone and the brief 30 day trial of 3dsMax where I also got fully facially animated figures in.

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Posted: 13 October 2013 12:55 PM   [ Ignore ]   [ # 3 ]
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Thx for the replies. I now see the mouth shape morphs in the export window after saving the Daz character as a Pose preset.  However,now when I attempt to open the fbx file in Motion Builder, the software crashes. Any suggestions?

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Posted: 13 October 2013 03:32 PM   [ Ignore ]   [ # 4 ]
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Sorry, I have 0 experience with that software…

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Posted: 14 October 2013 06:27 AM   [ Ignore ]   [ # 5 ]
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don’t know if this u-tube might help http://www.youtube.com/watch?v=Wj0exhdaMWA  I dont use DAZ characters in MB but the the linked video helped me understand a lot about the facial morphs in MB

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Posted: 14 October 2013 06:30 PM   [ Ignore ]   [ # 6 ]
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Yeah, I’ve actually reviewed that youtube video in my pursuit for an answer. My problem is my Motionbuilder crashes whenever I attempt to import in the fbx files created in Daz with the face morphs.  Face morphs such as, head.PHMMoutOpen and head.PHMLipsPart show up with a Yes in the Export column but after the file is exported and I attempt to open it in Motion Builder, the application crashes.

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Posted: 08 May 2014 02:50 PM   [ Ignore ]   [ # 7 ]
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Did you find the answer to this yet?  If not, I have the solution.

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