Per pixel shading turns the UberEnvironment sphere black

Tim NTim N Posts: 39
edited December 1969 in Daz Studio Discussion

When I turn on the new per-pixel-shading option (Edit > Preferences > Interface) the UberEnvironment sphere in my scene turns black. This makes it difficult to rotate the sphere to the set the lighting direction.

These images illustrate the problem. Any suggestions?

screen2.jpg
822 x 851 - 71K
screen1.jpg
822 x 851 - 71K

Comments

  • SimonJMSimonJM Posts: 2,949
    edited December 1969

    Ahh, is that what did it? I don't think I used an UberEnv in latest DS release until after turning on that option! :)

  • SzarkSzark Posts: 8,781
    edited December 1969

    as a guess I think this is due to the normal pointing inward and nothing to be concerned with. The sphere is only for reference and plays no part in the lighting.

  • JaderailJaderail Posts: 0
    edited December 1969

    I have noticed Per Pixel turns most dome and sphere lighting off in the viewport, they work just fine but it's impossible to set them up as you can not see them any longer.

  • ImagoImago Posts: 620
    edited December 1969

    Sorry to revive an old thread...
    I have the same problem, how can I solve it?
    I do many animations in the "preview" mode and the "per pixel shader" helps out a lot when I have to see how the reflections look on a char.

  • SzarkSzark Posts: 8,781
    edited December 1969

    That is due to the mesh normals pointing outward. To change that you need to use the Geometry Editor Tool and select the whole sphere and reverse the normals.

  • ImagoImago Posts: 620
    edited December 1969

    The problem is that this happens on a "hair" model.
    It will work on it too?

  • SzarkSzark Posts: 8,781
    edited December 1969

    It will work on any mesh as fair as I am aware.

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