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OT: Questions about Blacksmith3D Suite
Posted: 28 June 2012 10:03 AM   [ Ignore ]
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Blacksmith3D (Blacksmith3D Web Site) is on sale until the 30th, and I was wondering if anyone here has had any experience with it, and what they think about it. I’m looking for an app that will aid in the creation of figure texture sets from photos (V4/Genesis), and for making displacement maps. The videos make it look like it would be a great tool for texture creation and for blending textures at the seams. I do wonder just how good the results are. Unfortunately, I can’t afford some of the other options out there (i.e. zbrush), and this seems like it might work. Below are a few additional questions.

1) In reference to texture painting and displacement map creation, how does Blacksmith3D compare to 3D Coat and Blender
2) Does Blacksmith3D support Genesis
3) Does Blacksmith3D support detailed displacement map creation on low poly figures (thinking Genesis and clothing details) similar to the capabilities of zbrush
4) I like the way the 3D bridge between Hexagon and DS works for creating morphs but would be interested in hearing others experiences with morph creation using Blacksmith3D.

Any other comments or general information about Blacksmith3D in general, or compared to other applications would be greatly appreciated.

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Posted: 28 June 2012 03:38 PM   [ Ignore ]   [ # 1 ]
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I have used both the free version and ver. 3.2.
So far it works on any .obj file that will load.
The seamless textures work great, but you must do a little clean up at times on lo-res textures.
I mostly use the paint program, I really haven’t used the high end functions like the modeling part.
And it is a lot cheaper than photoshop.
If you can, grab the free version and give it a spin.
.
Did you know that Hexagon has a paint program? It seems to work, although I really haven’t used it much.
Just a thought.

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Posted: 28 June 2012 04:55 PM   [ Ignore ]   [ # 2 ]
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Thanks nitehawk_ltd!

The video demonstrating painting with high resolution photos on the their website really got my attention. The paint tools in Hex are OK for simple things, but definitely don’t seem to come come close the this level of versatility. I’ll probably download the demo tonight and try it out. I don’t think Blender can do anything like this either with the paint tools, but it does have some good displacement painting tools (Hex has some pretty good displacement painting as well).

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Posted: 12 August 2014 04:37 PM   [ Ignore ]   [ # 3 ]
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Heads up, its 50% off at rendo. Found this thread doing a google search, I want to know how it compares to Zbrush, or if it does.

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Posted: 12 August 2014 06:19 PM   [ Ignore ]   [ # 4 ]
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Novica - 12 August 2014 04:37 PM

Heads up, its 50% off at rendo. Found this thread doing a google search, I want to know how it compares to Zbrush, or if it does.

I’d say it’s totally different than Zbrush. BS3D is really designed with a primary focus on Poser//DS content (though you can use any .obj file in it, so it is also quite versatile). I like it because it is a focused application, and fairly simple to use. It has some great 3D paint tools that were created with making seamless textures for figures in mind.

I’d say download the demo version, and give it a quick try. That’s what I finally ended up doing, and after about 10 min. I knew it would meet my needs and got it (watching some of the tutorials influenced my decision as well). At 50% off, IMHO it really is a great deal.

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Posted: 13 August 2014 06:44 AM   [ Ignore ]   [ # 5 ]
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I have it and like it. I’m still finding my way round though and unfortunately by the time I thought to get a copy of the manual last night I found it had vanished from their site, along with a lot of other links that come back not found. The developers do seem to respond to questions on Rendo though.

Something else you can do with it is convert V4 textures to G2F and to HW’s Dawn. (I know that might not be of particular interest to you as you have another product for that purpose, Novica, but thought it could be of interest to others). smile Pendraia put together a great guide on ShareCG that walks you through the process.

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Posted: 13 August 2014 08:22 AM   [ Ignore ]   [ # 6 ]
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Are you sure that its Pendraia? I looked at her gallery and the guide does not show up… and using SCG’s search engine is super-useless (one may as well type “random-results” in place of whatever they are looking for).

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Posted: 13 August 2014 08:31 AM   [ Ignore ]   [ # 7 ]
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lordvicore - 13 August 2014 08:22 AM

Are you sure that its Pendraia? I looked at her gallery and the guide does not show up… and using SCG’s search engine is super-useless (one may as well type “random-results” in place of whatever they are looking for).

I think it may be this one
http://www.sharecg.com/v/72144/view/3/PDF-Tutorial/Texture-Transformer-for-DS-users

The tool to do the texture conversions is called Texture Transformer (comes with BS3D, or can be purchased as a stand alone). It does a great job.

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Posted: 13 August 2014 08:52 AM   [ Ignore ]   [ # 8 ]
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Thanks dustrider for adding the link for lordvicore. I’d forgotten to add there was a stand-alone version of this tool, which is why the tutorial wouldn’t have been obvious even though it was the right person’s account. But the link will keep people right.

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Posted: 13 August 2014 11:27 AM   [ Ignore ]   [ # 9 ]
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it says auto uv big surprise  iz too much to believe, is it true?

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Posted: 13 August 2014 01:41 PM   [ Ignore ]   [ # 10 ]
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Thanks… I’m stupid… I saw that and it didn’t click… I was looking for “Blacksmith 3D” or something.

About that Auto UV… I’d like to know about that too… I’ve used the demos before, but I’ve never been able to get that to work like it seems it should work (specialized/localized projection mapping?)... actually, I never really got it work at all for the most part… I’m curious about other people’s experiences with that… for me, that would be the soul reason to buy that…

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Posted: 13 August 2014 04:07 PM   [ Ignore ]   [ # 11 ]
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lordvicore - 13 August 2014 01:41 PM

Thanks… I’m stupid… I saw that and it didn’t click… I was looking for “Blacksmith 3D” or something.

About that Auto UV… I’d like to know about that too… I’ve used the demos before, but I’ve never been able to get that to work like it seems it should work (specialized/localized projection mapping?)... actually, I never really got it work at all for the most part… I’m curious about other people’s experiences with that… for me, that would be the soul reason to buy that…


+1 for auto uv. 


i’m using wings3d for uv mapping, is time consuming

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Posted: 13 August 2014 07:23 PM   [ Ignore ]   [ # 12 ]
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Does that mean you are using it and like it? 
I read one of the CGI mags a while back and they looked at Blacksmith and sorta liked it… but they pointed out it’s faults… they seemed to be steering people more toward UV LayOut or Ultimate Unwrap…
But that was a long while ago… last year or before… I’ve been seriously thinking of buying UV LayOut (especially since I have a Mac)...

You know what we really, really need? a 21st century UV mapping program… one that works like photoshop, allowing you to edit and manipulate the textures directly on the model…  It automaps the model roughly, then allows you to drag textures onto the model and cut, splice and warp and scale to your heart’s delight all in super duper happy fun-time 3D… like when you are sculpting in Zbrush or Scuptris… then after you are done patching it all together, it flattens it all into one nice happy UV map…
it should also work with touch screens… maybe in place of a tablet…
I know there is stuff that is sorta like that, but I’m describing it poorly… The vision of what it should be that I have in my head is awesome.
Even the best stuff still seems too 20th century.

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Posted: 13 August 2014 09:27 PM   [ Ignore ]   [ # 13 ]
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The UV map that BS3D creates is great for texturing in BS3D, but you wouldn’t want to use the UV map it with anything but a 3D painting program . The UV maps it creates won’t work well in any 2D program, as it spreads out “poly’s” all over the place. If you only plan to use the models yourself, and only texture them in BS3D, then it works very well.

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Posted: 14 August 2014 07:26 AM   [ Ignore ]   [ # 14 ]
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Base off of dustrider’s description I would say Blacksmith’s auto UV is much the same as Blender’s.  Every edge in the model is designated as a seam so every polygon is ‘splattered’ on to the map wherever they will fit.  Whereas if you take the time layout the seams in Blender or any other decent modeller/UV mapper you should get a nice, neat logical map without much stretching.

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Posted: 14 August 2014 08:17 AM   [ Ignore ]   [ # 15 ]
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Thanks… seems like it hasn’t really changed… not that it is a bad thing if you like it, but I want/need to make 2D maps for my models (well, I’d really love to be able to do what I said previously, but at this point thats just blue sky dreams)... since they are not just for my personal use, I need them to be more traditional looking…
I’ll probably eventually get UV Layout… I like the idea of the map relaxing feature… if it works the way people suggest it does, this is a huge help.
Thanks again!

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