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Head Morph Eyebrow help
Posted: 09 October 2013 12:07 PM   [ Ignore ]
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Hi
I am trying to release a character for M4 but the head morph failed testing. Me and another vendor are collaberating and he doesnt know whats wrong either. He is the one making the inj poses.I was wonder can anyone help? The eyebrow seems to be the problem.
Thank you.

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Posted: 09 October 2013 12:13 PM   [ Ignore ]   [ # 1 ]
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What exactly is it doing?

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Posted: 09 October 2013 12:21 PM   [ Ignore ]   [ # 2 ]
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Jutting out. I will post a pic

http://www.renderosity.com/mod/forumpro/media/folder_10/file_498353.jpg

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Posted: 09 October 2013 01:21 PM   [ Ignore ]   [ # 3 ]
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3d.a.l.i.7 - 09 October 2013 12:21 PM

Jutting out. I will post a pic

http://www.renderosity.com/mod/forumpro/media/folder_10/file_498353.jpg

That seems to be a picture of the file structure.

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Posted: 09 October 2013 11:46 PM   [ Ignore ]   [ # 4 ]
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ah ok sorry. lol
Here is the screenshot of my problem.

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Posted: 10 October 2013 12:03 AM   [ Ignore ]   [ # 5 ]
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Looks like your inj pose may be turning on the visibility of M4’s brow prop, which is normally hidden unless it’s being used.

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Posted: 10 October 2013 12:06 AM   [ Ignore ]   [ # 6 ]
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Thanks for your reply. Any ideas how I can fix it?

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Posted: 10 October 2013 12:13 AM   [ Ignore ]   [ # 7 ]
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When saving the inj in Poser, use the Select Subset button to uncheck the eyebrow portion, that way the visibility state of it isn’t saved within the inj pose.

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Wearing duck crap doesn’t make you a duck - Floki
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Tutorial: V4 Transmap Brows on Genesis (DS)
Free Script: Bulk convert V4/M4 mats for Genesis2 (DS/Poser)

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Posted: 10 October 2013 12:23 AM   [ Ignore ]   [ # 8 ]
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ok thanks Vaskania, I will check it out. smile

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Posted: 10 October 2013 12:27 AM   [ Ignore ]   [ # 9 ]
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Actually I may be wrong. I double checked with other morphs I’ve got, and whether the brow prop is off or on doesn’t do this.

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Wearing duck crap doesn’t make you a duck - Floki
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Tutorial: V4 Transmap Brows on Genesis (DS)
Free Script: Bulk convert V4/M4 mats for Genesis2 (DS/Poser)

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Posted: 10 October 2013 12:29 AM   [ Ignore ]   [ # 10 ]
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yes I was thinking that. I wonder what I can do?

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Posted: 10 October 2013 12:38 AM   [ Ignore ]   [ # 11 ]
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Not sure, hopefully someone else knows. I can’t even get it to do that with my own morphs (using the obj from geometries). The only way I’m seeing even a hint of the eyebrows, is if the specular and highlight size and everything is on white and cranked up in the mat room (on the brow zone), but even then, the brow prop conforms and wraps with the morph, not sticks out the way yours looks like it’s doing.

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Wearing duck crap doesn’t make you a duck - Floki
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Tutorial: V4 Transmap Brows on Genesis (DS)
Free Script: Bulk convert V4/M4 mats for Genesis2 (DS/Poser)

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Posted: 10 October 2013 12:44 AM   [ Ignore ]   [ # 12 ]
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i can send you the head morph if you would like to try? Actually If anyone has any ideas I can send the head morph smile

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Posted: 10 October 2013 12:46 AM   [ Ignore ]   [ # 13 ]
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Sure. Upload it somewhere and either PM me the link or paste it here, whichever.

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Wearing duck crap doesn’t make you a duck - Floki
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Tutorial: V4 Transmap Brows on Genesis (DS)
Free Script: Bulk convert V4/M4 mats for Genesis2 (DS/Poser)

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Posted: 10 October 2013 01:23 AM   [ Ignore ]   [ # 14 ]
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Ok. Loaded up M4, spawned the morph target based on your OBJ file, flipped on the brow prop, and everything looks fine on my end.


(from here, personally, I would save the CR2 with binary morphs on, then use Binary Morph Editor to create the inj/rem scripts with the PMD data saved right to the inj/rem files, but that’s just my personal workflow)

/edit
I went a step further and did my inj/rem creation just to test and it works fine. It seems to be something in whatever whichever one of you is doing, since I’m working from the same morphed obj as you.

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Wearing duck crap doesn’t make you a duck - Floki
@Deviantart | @ShareCG
Tutorial: V4 Transmap Brows on Genesis (DS)
Free Script: Bulk convert V4/M4 mats for Genesis2 (DS/Poser)

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Posted: 10 October 2013 03:58 AM   [ Ignore ]   [ # 15 ]
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Hi Vaskania, Thanks for your help.

I am the vendor helping out 3dali with this character and just wanted to confirm the issue is not with the head morph per se.

The INJ is not making the eyebrow visible, I think the tester is turning on visibility manually and are pointing out the fact it does not conform to the head morph.

We need to figure out a way to get the eyebrow part following the curves of the head morph.

I have never known this be an issue with characters in testing before but I believe that is what we are up against now

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