That would depend on the Figure. For Genesis males I just add the M4 Displacement maps (I’m not sure of the set name) to the Displacement channel in the surfaces tab. It seems to do much better now that we can set different maps to different UV’s in the Surfaces Tab. For the M4 figure the set would just work.
And note it (The M4 Displacement product) is a DAZ Original, so you can use your $6 off using the October code if you are a PC member, and we get 40% off instead of 30% this month. So you save almost $16.00 that way, and get it for $8.97 if you are a PC member.
I am still having trouble figuring out how to get these veins displacements maps to look right? Below is the results I am getting. I am trying to add the M4 SkinOverlay ( veins ) to the arms. You can clearly see my results. I have tried different values and cannot seem to get them to look realistic. Any ideas? Thanks!
If you’re using the set Jaderail posted, that’s a Daz only product. For Poser, you’ll need to add in a math node between displacement and the image_map and set it to subtract .5. This is only needed when using DS bump/displacement maps in Poser. For maps made for Poser, you won’t need to do this.
From there you play the the displacement amount on the PoserSurface node, mindful of the units you have set in Poser’s general preferences.
Cliff Bowman also created python scripts with material presets freebie package for the same product, but I don’t know where I downloaded it from originally, nor the archive file name. Maybe somebody else will remember…
Attached is what I currently have going on. No I got rid of the script. It turned out that my units were not set to inches. I corrected that problem. I did what Bill suggested over at Runtime DNA. The veins look too weak. I would like strong looking veins as he is a barbarian character.
If you have it set to inches now, try setting it to .5 (half an inch) and see what happens.
I remembered Mr Hyde for Genesis uses M4 maps, so I used his vein displacement on M4 in Poser. Here’s how mine is set up. Again. using a math node because the maps I’m using were meant for Daz Studio.
I’m losing my mind with this vein thing! I’m using the Vascularity Vein Map for M4. I increased the displacement value and I still do not see any change. am I using the wrong texture or wrong map? I’m using the file LimbsDisplaceAll.pz2. I added a math node as well because I think it is a Daz3D product. I put in the values you suggested. I do not see any change in the render.
I have nothing in the bump. Should I be adding a bump map too?