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Muscle Veins?
Posted: 07 October 2013 09:32 PM   [ Ignore ]
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Hello,

Anyone know how I could add muscle veins to my figure’s skin without messing up the texture too much? Thanks!

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Posted: 07 October 2013 09:43 PM   [ Ignore ]   [ # 1 ]
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That would depend on the Figure. For Genesis males I just add the M4 Displacement maps (I’m not sure of the set name) to the Displacement channel in the surfaces tab. It seems to do much better now that we can set different maps to different UV’s in the Surfaces Tab. For the M4 figure the set would just work.

Here found the set http://www.daz3d.com/m4-displacement-maps

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Exile, Drows Walk: A Tale of Jaderail starts here. Free pulp fiction at its Fantasy best, Updated 2/3/14.
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Posted: 08 October 2013 01:37 AM   [ Ignore ]   [ # 2 ]
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Zev0’s skinoverlay
http://www.daz3d.com/zev0

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Posted: 10 October 2013 02:50 PM   [ Ignore ]   [ # 3 ]
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And note it (The M4 Displacement product) is a DAZ Original, so you can use your $6 off using the October code if you are a PC member, and we get 40% off instead of 30% this month. So you save almost $16.00 that way,  and get it for $8.97 if you are a PC member.

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Posted: 10 October 2013 07:01 PM   [ Ignore ]   [ # 4 ]
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I plus 1 both replies. Zev0’s set is very good.

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Exile, Drows Walk: A Tale of Jaderail starts here. Free pulp fiction at its Fantasy best, Updated 2/3/14.
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Posted: 14 October 2013 05:39 PM   [ Ignore ]   [ # 5 ]
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I’m back! lol

Sorry for the newbie stupidness! smile

I am still having trouble figuring out how to get these veins displacements maps to look right? Below is the results I am getting. I am trying to add the M4 SkinOverlay ( veins ) to the arms. You can clearly see my results. I have tried different values and cannot seem to get them to look realistic. Any ideas? Thanks!

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Posted: 14 October 2013 07:46 PM   [ Ignore ]   [ # 6 ]
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If you’re using the set Jaderail posted, that’s a Daz only product. For Poser, you’ll need to add in a math node between displacement and the image_map and set it to subtract .5. This is only needed when using DS bump/displacement maps in Poser. For maps made for Poser, you won’t need to do this.

From there you play the the displacement amount on the PoserSurface node, mindful of the units you have set in Poser’s general preferences.

If you want more of a 1-click solution for Poser, Zev0 and Draagonstorm have a Vascularity product for M4/V4 at Rendo (currently on sale for $5.56).
http://www.renderosity.com/mod/bcs/vascularity-for-poser/96321/

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mathsubdisp.png
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Posted: 14 October 2013 07:58 PM   [ Ignore ]   [ # 7 ]
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A user at RDNA posted a python script that allows you to use the DAZ M4 displacement maps product in Poser.  The python script is on post #27.  I haven’t tried it, just passing along the information.

http://forum.runtimedna.com/showthread.php?40908-M4-Displacement-Not-only-for-DAZ-Studio

Cliff Bowman also created python scripts with material presets freebie package for the same product, but I don’t know where I downloaded it from originally, nor the archive file name.  Maybe somebody else will remember…

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Posted: 14 October 2013 09:07 PM   [ Ignore ]   [ # 8 ]
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I did what you suggested…. ( using the M4 Displacement Veins Limbs ) keep getting the same results! Getting sort of frustrated!

I’ll try and locate that Python Script!

Maybe I am using the wrong type of displacement map? IDK… but I know I am close! lol

Getting the results below…

HELP! lol

 

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Posted: 14 October 2013 09:34 PM   [ Ignore ]   [ # 9 ]
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I see your problem, you’re using the Daz script as the image. You need to locate the texture file under Runtime\textures of the library you installed the maps to.

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Tutorial: V4 Transmap Brows on Genesis via DS only.
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Websleuths - Help bring the missing home and give names to those who don’t have them.

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Posted: 17 October 2013 06:19 PM   [ Ignore ]   [ # 10 ]
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I’m…..................back! lol

Still having problems with getting veins going on my figure. Attached are my results. I appreciate anyone’s advice. I’m stuck! Thanks

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Veins.JPG
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Posted: 17 October 2013 08:59 PM   [ Ignore ]   [ # 11 ]
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On Image_Map 2 under Image_Source, are you still using the DSA script as the image like you were in your previous screenshot?

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Wearing duck crap doesn’t make you a duck - Floki
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Tutorial: V4 Transmap Brows on Genesis via DS only.
——————————-
Websleuths - Help bring the missing home and give names to those who don’t have them.

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Posted: 17 October 2013 09:43 PM   [ Ignore ]   [ # 12 ]
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Hi

I see you found me over at Runtime DNA!

Attached is what I currently have going on. No I got rid of the script. It turned out that my units were not set to inches. I corrected that problem. I did what Bill suggested over at Runtime DNA. The veins look too weak. I would like strong looking veins as he is a barbarian character.

Thanks for checking in and helping out!

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Capture4.JPG
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Posted: 17 October 2013 09:53 PM   [ Ignore ]   [ # 13 ]
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If you have it set to inches now, try setting it to .5 (half an inch) and see what happens.

/edit
I remembered Mr Hyde for Genesis uses M4 maps, so I used his vein displacement on M4 in Poser. Here’s how mine is set up. Again. using a math node because the maps I’m using were meant for Daz Studio.

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veins_displacement.png
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Wearing duck crap doesn’t make you a duck - Floki
@Deviantart | @ShareCG
Tutorial: V4 Transmap Brows on Genesis via DS only.
——————————-
Websleuths - Help bring the missing home and give names to those who don’t have them.

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Posted: 18 October 2013 05:42 PM   [ Ignore ]   [ # 14 ]
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Hi….

I’m losing my mind with this vein thing! I’m using the Vascularity Vein Map for M4. I increased the displacement value and I still do not see any change. am I using the wrong texture or wrong map? I’m using the file LimbsDisplaceAll.pz2. I added a math node as well because I think it is a Daz3D product. I put in the values you suggested. I do not see any change in the render.

I have nothing in the bump. Should I be adding a bump map too?

 

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Posted: 18 October 2013 07:28 PM   [ Ignore ]   [ # 15 ]
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EDIT: NM Vask covered it all.

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