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Ambitious intentions _ 1st project is the Bird People
Posted: 21 October 2013 07:46 AM   [ Ignore ]   [ # 16 ]
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it’s a long one!

 

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Posted: 21 October 2013 07:46 AM   [ Ignore ]   [ # 17 ]
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hope this helps somebody ...

 

 

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Posted: 21 October 2013 07:47 AM   [ Ignore ]   [ # 18 ]
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These are numbered in sequential order.

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Posted: 21 October 2013 07:48 AM   [ Ignore ]   [ # 19 ]
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Almost there ...

 

 

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Posted: 21 October 2013 07:49 AM   [ Ignore ]   [ # 20 ]
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And the last for this set.

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Posted: 21 October 2013 12:32 PM   [ Ignore ]   [ # 21 ]
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Wow.  This is super duper.  I went and bought the book for future reference.  Looks like later this week I’ll have the time to explore.  looking forward to the next set.


Ed

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Posted: 27 October 2013 09:29 PM   [ Ignore ]   [ # 22 ]
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That’s great! grin

Getting ready to work on the next set ... have been practicing some “people rigging” to see what’s what. Unless one is an expert rigger [I would love a doner rig!] I’m going to go with suggesting we keep this model as simple as possible. Forget the inside of the head parts. As skills develop, models can be improved wink

Here is an idea as to the images I’ve prepared for to use on the Hexagon grid. My scans are “low quality” and the images are kept to about 1000 square as there is no need to tax Hexagon’s memory with huge image files.

Decide your goal, skeleton or figure ... I’m going with the figure however one still does need to know where the bones go! For legacy rigging the model must be “grouped” for each bone.

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Posted: 28 October 2013 08:20 AM   [ Ignore ]   [ # 23 ]
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And continuing on ...

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Posted: 28 October 2013 08:23 AM   [ Ignore ]   [ # 24 ]
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And the knee bone is connected to the .... thigh bone ... and the ...

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Posted: 28 October 2013 08:25 AM   [ Ignore ]   [ # 25 ]
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After drafting in the main sections, time to turn the object around.

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Posted: 02 November 2013 05:19 PM   [ Ignore ]   [ # 26 ]
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Tonight’s batch ... 1 of 4

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Posted: 02 November 2013 05:20 PM   [ Ignore ]   [ # 27 ]
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Drafting in some talons, and fleshing out the bone structure somewhat.

 

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Posted: 02 November 2013 05:20 PM   [ Ignore ]   [ # 28 ]
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And some more ...

 

 

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Posted: 02 November 2013 05:21 PM   [ Ignore ]   [ # 29 ]
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And the last for this set.

Wings will be fun ... could be awhile though lol wink

 

 

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Posted: 13 November 2013 04:20 PM   [ Ignore ]   [ # 30 ]
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Well, I’ve tried those wings from 2 different directions ... maybe it’s because I kept so many birds ... have a little trouble believing these things could fly anywhere ... anyhow ... I know many here also use Blender ... and some of this information can certainly translate over to Hexagon as well:

http://vimeo.com/11345968  “Modeling Feathery Wings”

Not all feathers are the same size ... flight ones nearer the end of the wing are longer. If trimmed, flyer cannot gain altitude nor fly at break neck speed [which is the whole idea of trimming a bird’s wings].

As there’s a variance in type of wing [feathers or leather] and direction for fold ... one will need to make some decisions to achieve the desired finish.

When the wing line is decided upon, thickening it will provide some bone mesh. Model it to the basic shape desired. Fill in with “leather” or ‘feathers’ as desired. For the humanoid part ... there are videos for modeling the ear, hands, heads, faces, etc.

I have been working on, and released some other items ... this is still on the burners ... will see what happens in time wink

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