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A question about Genesis full body morhps
Posted: 28 June 2012 04:54 AM   [ Ignore ]
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Dear Community,

I’d like to ask a question. How do I make a Genesis morph that affects the whole figure only affect some parts of it? I’m working with Valandar’s Reptillian morph at present. I like it but you can see it on the picture how heavily it alters the base figure.

The limbs and the head are fine, but I wish to leave the torso mostly alone. The question is, how do I make alterations? How to make a full body morph affect some parts of the body less?

Another thing, is there a good tail figure available for a Genesis figure? How would I make a decent tail for it?

Please help me out with this one, any help would be appreciated.


Sincerely,
Szabolcs85

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Posted: 28 June 2012 05:53 AM   [ Ignore ]   [ # 1 ]
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Dear Community,
I’d like to ask a question. How do I make a Genesis morph that affects the whole figure only affect some parts of it? I’m working with Valandar’s Reptillian morph at present. I like it but you can see it on the picture how heavily it alters the base figure.
The limbs and the head are fine, but I wish to leave the torso mostly alone. The question is, how do I make alterations? How to make a full body morph affect some parts of the body less?
Another thing, is there a good tail figure available for a Genesis figure? How would I make a decent tail for it?
Please help me out with this one, any help would be appreciated.

Sincerely,
Szabolcs85

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genesisvsreptillian.png
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Posted: 28 June 2012 07:20 AM   [ Ignore ]   [ # 2 ]
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You can’t directly, as the mesh belong to the root Genesis node rather than to the limbs so there’s only one modifier - and in this case a bunch of ERC linking adjustments to the joint centres to the morph control. In principle you could use a modelling tool to selectively apply the new shape to the base shape, load that as a morph, and adjust the rigging if needed, but that would require a certain degree of knowledge adn probably some morphing skill to match the morphed and unmorphed areas up.

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Posted: 28 June 2012 07:24 AM   [ Ignore ]   [ # 3 ]
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Please don’t post the same question in multiple forums - I have merged the duplicate, if you want a thread moved to a different forum please PM a mod to request that.

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Posted: 28 June 2012 09:49 AM   [ Ignore ]   [ # 4 ]
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First, I apologize for posting in multiple threads. My mistake, I won’t make it again.

Second, I’m willing to go through the process of mastering a modelling tool or software for the project if this is what it takes. Which one does the community recommend?

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Posted: 28 June 2012 11:25 AM   [ Ignore ]   [ # 5 ]
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Trust me, when I first started using the Gen 4 Shapes it made me wonder that as well, ESPECIALLY because I have the Stephanie 4 bonus and only wanted to use a few selective contours like the S4 Elite Shape on V4.

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Posted: 28 June 2012 11:54 AM   [ Ignore ]   [ # 6 ]
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Choice of modeller is very much a matter of taste. However, for this sort of thing you ideally want an application that will let you apply a morph to a mesh and limit the morph to only selected parts of the mesh - I’m pretty sure Blender, which si free, will do that. Hexagon, which is free from DAZ, won’t as far as I know - it doesn’t incorporate morphs as such, though it can of course be used to create them.

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Posted: 28 June 2012 12:25 PM   [ Ignore ]   [ # 7 ]
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You could get almost the same shape with the Genesis Creature Creator shapes. You can build some good creatures with it. Different arms than legs ect, ect, ect…

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Posted: 28 June 2012 12:37 PM   [ Ignore ]   [ # 8 ]
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I tried. Genesis Creature Creator IS good, but I could not achieve something similar with it.

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Posted: 28 June 2012 02:19 PM   [ Ignore ]   [ # 9 ]
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Just a passing thought I had when I said try CC. Glad you tried, sorry it did not work.

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