Well, just to report; I managed to get Zbrush working, and have been playing around with it for a few days now. GOZ has worked almost flawlessly, save for some curious moments when it’ll only import a single article of clothing from my figure and not the full thing, but…Without much/any knowledge of Zbrush, I managed to create a gorgeous looking morph for the Selene hair, that involved the hair being splayed on the ground. It took me all but three, four minutes at the most. I’ve also used it to get clothes fitting my favourite (and heavily customized) Aiko 4 gal perfectly - even one of Genesis’ pieces, although that was in the standard T pose.
I’ve done all this with only the ‘Move’ and ‘smooth’ tool. So needless to say, I am just so over whelmed with Zbrush and how powerful but easy it is to use. It’s so intuitive that it has more common sense than -I- do, which has lead to some confusion..*Nervous laugh*
However, for the more experienced Zbrush user, I was wondering what to do about this dilemna. I have a pose with my character sitting with one leg crossed over the other. And it looks perfectly fine from the front, but I can see that the thigh’s cutting into the other thigh. I’d like to use Zbrush to create soft body physics; the only problem is that, because the legs are so close together, the skin is…melded into one, if you understand what I mean? If I use the Zbrush, it moves both thighs together.
Does anyone have any advice for that?