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How can Zbrush be used with Daz?
Posted: 03 October 2013 05:48 AM   [ Ignore ]
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I’ve seen some things that are making me very, very very eager to get Zbrush; I’ve never been good at CREATING things, however, hence why I use Daz. However, I’ve seen that Zbrush can do a few nifty tricks with Daz…I saw a video where a shirt, exported from Daz to Zbrush, being manipulated so that it was open and even blowing in the wind slightly. I also saw someone resolving poke through, and making the clothing fit perfectly to V4.

That’s -exactly- what I need. Something to give me more freedom than completely depending on the morphs and such the merchants give. Would I be able to achieve the following things with Zbrush?

*If I wanted to make a scene with a girl brushing her hair, would Zbrush be able to make the hair look like its being brushed? As in, could I pull up the strands towards the brush? I know this is something I could achieve with wind morphs or such, but personally, I’d like a bit more control and a good deal more realism in it.

*If I had someone lying on the floor, could I make both the hair and clothes more realistically splay out and interact with the ground? Again, this is something wind morphs could take care of, but I’d like far more control in that area.

*Or a scene with someone squeezing an orange, like…http://mavrosh.deviantart.com/art/Orange-354455812 ~ (Check out her gallery, she’s INCREDIBLY talent and all her renders are smoking!)

So yes, generally it’s effects like these I’m after! Also, could anyone post tutorials they’d reccomend for use of Zbrush with Daz?

This is something I really badly want to master, so any help would be so appreciated!

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Posted: 03 October 2013 05:59 AM   [ Ignore ]   [ # 1 ]
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Ashfire45 - 03 October 2013 05:48 AM

*If I wanted to make a scene with a girl brushing her hair, would Zbrush be able to make the hair look like its being brushed? As in, could I pull up the strands towards the brush? I know this is something I could achieve with wind morphs or such, but personally, I’d like a bit more control and a good deal more realism in it.

Unless you want to create and export fibermesh hair from ZBrush, it hightly depends on hair you use. If hair is modelled in big chunks it would be harder to separate them believably than if hair is modelled in smaller strands. But you can, definitely, pull strands closer to brush regardless of how it is modelled. Move/Move Topology/Nudge brushes are your friends.

*If I had someone lying on the floor, could I make both the hair and clothes more realistically splay out and interact with the ground? Again, this is something wind morphs could take care of, but I’d like far more control in that area.

Depends on clothes and also complexity of the scene, but generally yes, you can add at least some degree of gravity appearance. Depending of the scene you might need to switch between Draw and Move/Rotate modes for bigger-scale gravity effects.

*Or a scene with someone squeezing an orange, like…http://mavrosh.deviantart.com/art/Orange-354455812 ~

Yes, absolutely. But you’d have to get juice modeled separately, because 3D oranges don’t usually come with it.

This is something I really badly want to master, so any help would be so appreciated!

Personally I use ZBrush with DS for a very long time and now, when there is GoZ bridge from ZBrush to DS and back, it became much easier to use. Any kind of morph except of very precise morph like in eyes, is much easier to do in ZBrush than in, say, Cinema. It takes some time to learn routes and quirks but I’d say it definitely worth it. If you have doubts, use a trial version of ZBrush to see if the interface ok with you.

As for tutorials, I recommend Mec4D videos. They maybe not 100% for beginners but they give a good scope of what can be achieved quite easily
http://www.youtube.com/watch?v=H6n9Z6c3RG0
http://www.youtube.com/watch?v=6zPF159sPGY
http://www.youtube.com/watch?v=BI-a9XiXBNM
http://www.youtube.com/watch?v=OTEhFyK7Qdc

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Posted: 03 October 2013 06:05 AM   [ Ignore ]   [ # 2 ]
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Thank you for the videos! I’ve actually watched two or three of them before, and they’re what inspired me to check out Zbrush; I’m so very excited for the possibilities and what can be offered! I feel like my Daz work is going to become a lot more unlimited now. =) Can I ask for some examples of what you’ve used Zbrush/Daz for in your time, or what you generally use Zbrush for?

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Posted: 03 October 2013 06:23 AM   [ Ignore ]   [ # 3 ]
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Ashfire45 - 03 October 2013 06:05 AM

Thank you for the videos! I’ve actually watched two or three of them before, and they’re what inspired me to check out Zbrush; I’m so very excited for the possibilities and what can be offered! I feel like my Daz work is going to become a lot more unlimited now. =) Can I ask for some examples of what you’ve used Zbrush/Daz for in your time, or what you generally use Zbrush for?

Sure. The very very first things I ever did with ZBrush years and years ago were a morphpack for Aiko3 and Hiro3 and adding morphs (38 of them) to a piece of clothes I made.
I keep using ZBrush mostly for the same things, although more complex - adding morphs, fixing autofit things and clingy breasts on female models, etc. I use ZBrush for my characters as well but I don’t have anything recently amazing to show due to reasons unrelated to ZBrush. For modelling I prefer to make a base in modeller like Cinema or Hexagon and work it in ZBrush on latter stages. Also I’m able to create my own clones for many figures I don’t have official clones for. Another thing I’m finding useful is ZBrush capability to to separate a full morph into parts like here.
ZBrush is capable for more - people are able to make full model in it, UVs, textures and everything, - but I’m mostly model/morph person.

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Posted: 03 October 2013 06:43 AM   [ Ignore ]   [ # 4 ]
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Well, you’re quite clearly a pro on the subject, so thank you for taking the time to answer such…noob questions. Something that’s really perked my attention is the fact you’ve used Zbrush to create your own clothes! They look gorgeous, by the way - do you also texture and rig them in Zbrush? Also, can objects exported from Daz be retextured in Zbrush, or is that something that should be left to another method? Also, for modelling clothes, is it something you can learn, or something that you need to have a natural ‘knack’ for, if you know what I mean? You’re a modeller, so I’d say you have a bit of natural talent for the creation of these things…

You really do have me giddy, though! At first, I think I’ll just use it for making clothes fit onto my Daz gals perfectly, and try the few examples above…But hopefully, my skill will grow with it!

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Posted: 03 October 2013 06:50 AM   [ Ignore ]   [ # 5 ]
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They look gorgeous, by the way - do you also texture and rig them in Zbrush?

ZBrush _can_ both UVmap and texture objects, but I’m used to other programs for that purpose, UVLayout and Photoshop. Sorry to disappoint.
Maybe if you start doing those things in ZBrush from the very beginning, you don’t need additional programs, but I used Photoshop long before ZBrush, so I’m stuck with it wink

As for rigging, - while you can “rig” models in ZBrush (although it isn’t same as bone skeleton/weightmaps and “rig” in ZBrush is a vague structure at best), to use those models in DS as posables/animatable models you have to rig them in DS, and to use your models in Poser you’d have to rig them in Poser. ZBrush “rigging” will only give you static objects in DS - posed, maybe, morphed, sure, but otherwise static. Rigging is a very peculiar system, usually firmly tied to a program - Cinema4D rigging only usable in Cinema4D, etc etc. There are exceptions, of course, like older Poser rigging that is useable in DS as well, or newer Carrara ability to use Genesis TriAx rigging, or Collada exports that works sometimes on other programs, but generally speaking if I rig the model in one program, the rig is only usable in that particular program.

To add: ZBrush has lighting system, so you can model, texture, “rig”, add hair, pose, add materials and render your scenes _entirely_ in ZBrush, from zero up to full picture. It will take (significantly) more work than using ready-made content like DAZ3D sells, but it will probably add you a lot more of skills as well. You can also combine ready-made content or your own creations from other modellers like Hexagon with ZBrush, and do some other combinations of that and this, - it mostly depends if you use ZBrush as main or support (as I do) application. What I’m saying that ZBrush is a very capable program and I don’t know even 50% of its full capabilities, only those that are used with DS.

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Posted: 03 October 2013 07:48 AM   [ Ignore ]   [ # 6 ]
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While the ability to do it all in Zbrush is amazing, I’d much rather stuck with Reality in Luxrender! It’s like you and Photoshop; rather than change the way I work all together and migrate to Zbrush, I’d simply like to use Zbrush to add to my Reality renders, as you can understand, I’m sure! Zbrush seems extensive, and it’s likely going to take me years to find out all I can do with it…Or…To even get comfortable with it. *Snort* Anyway, I’m downloading the trial as we speak; wish me luck!

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Posted: 03 October 2013 07:55 AM   [ Ignore ]   [ # 7 ]
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OH! I forgot to ask! Is it possible at all to use Zbrush to fit Genesis clothes to Victoria 4?

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Posted: 03 October 2013 08:46 AM   [ Ignore ]   [ # 8 ]
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Just a word of caution: While Zbrush is pretty much build to do the kind of stuff you want to do, IMO the things you are looking to do are much more difficult than just creating clothing (depending on the level of quality you want). In the end Zbrush is still basically just a modeller (a damn fine one with additional nifty features), and you will need to model what you want.

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Posted: 03 October 2013 08:49 AM   [ Ignore ]   [ # 9 ]
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Ashfire45 - 03 October 2013 07:55 AM

OH! I forgot to ask! Is it possible at all to use Zbrush to fit Genesis clothes to Victoria 4?

Well, it is possible to “fit” them, i.e. adjust shape of Genesis clothes so they will fit Victoria 4 shape, certainly, but to make Genesis clothes fully usable for V4 for morphs and poses you will have to do a full refit - i.e. rerig Genesis clothes to Victoria 4 so refitted clothes will follow Victoria 4 rigging. With Victoria 4 rigging it is much more troublesome process than to fit V4 clothes to Genesis, because V4 rigging uses grouping system (unlike Genesis, who has unified skin) where you have to specify body groups in clothes to match ones in V4 skeleton. As V4 isn’t weightmapped, you won’t be able to use autofit and transfer utility (two best tools of DS 4.5) and you’d have to add morphs into clothes for all V4 shapes you intend to use (like Pear, Fantasia, etc) because I’m not sure if DS 4.5 kept morph follower (prototype for autofit) for Generation 4 figures
To summarize: It is more time-consuming but certainly possible to fully refit Genesis clothes to Victoria 4.

But! If you only need to fit Genesis clothes to a particular shape and static pose of Victoria 4, then yes, it is quite simple to do via GoZ bridge once you know how brushes work.

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Posted: 03 October 2013 08:50 AM   [ Ignore ]   [ # 10 ]
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Thank you for the advice! I honestly was under the impression that the things I want to do would be simpler than creating clothing…Ohh dear, I’m in for a rude awakening, aren’t I? :p For now, I can’t even get the GOZ working. My baby steps in Zbrush are really, really really going to be baby steps. ¬.¬ But Zbrush does look astounding, I hope I can force myself to stick at it, even if it’s going to be a big learning curve!

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Posted: 03 October 2013 08:51 AM   [ Ignore ]   [ # 11 ]
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And I see, Kattey, thank you very much! Unfortunately, all that effort to fit Genesis clothes onto a statically shaped Victoria seems a little…Hmm. Well, if there’s any Genesis attire that I so very desperately want on my Gen 4 girls, I suppose I’ll have that option, thank you!

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Posted: 03 October 2013 08:53 AM   [ Ignore ]   [ # 12 ]
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To make GoZ work I installed both GoZ from Pixologic site, and this GoZ (http://www.daz3d.com/goz-for-daz-studio). Not sure if Pixologic’s one is needed and I had to reinstall my DS as well once before I installed both GoZs again. But it might be due to either DS or ZBrush update, I don’t remember clearly.

After you installed them, open DS, load your model, select your model, go to File-> Send to ZBrush. You might want to “export with deformations” checked, if you are making a morph. I think at your first use of GoZ it will ask you to confirm some paths and after that you’d have only to press Ctrl-G (default shortcut, I think) to send morphs back. Using extended setting and reverse deformation option usually better if you do morphs.
Also be aware, that DS doesn’t automatically saves morphs from ZBrush. It will work while scene is open but if you wish to use the morph again, you’d have to save it (for Generation 4 figures) either as a part of cr2 (for things like clothes and props), or as inj-rem/ExP morph for figures.

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Posted: 03 October 2013 08:58 AM   [ Ignore ]   [ # 13 ]
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Unfortunately, Daz is saying that the plug in has failed; I have rebought Daz 4.6 Pro and downloaded the GOZ from there, so it’s certainly the most up to date one. I’m using Daz Studio 4.6.0.18. I’ve tried deleting the GoZ manually from the Plug In folder, and am now reinstalling it. Zbrush’s GOZ can find Daz Studio just fine, thankfully, so it’s only Daz that’s having the issue.

I can tell already this is going to be one of THOSE things with countless little bumps on the road…*Laughs* Worth it!

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Posted: 03 October 2013 08:59 AM   [ Ignore ]   [ # 14 ]
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Version:
0.0.0.0
Reason:
Library could not be loaded. File is not a valid DAZ Studio plug-in, or was made for a different version of DAZ Studio.


...Version 0.0.0.0 doesn’t sound right. >.>

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Posted: 03 October 2013 09:00 AM   [ Ignore ]   [ # 15 ]
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Ashfire45 - 03 October 2013 08:50 AM

Thank you for the advice! I honestly was under the impression that the things I want to do would be simpler than creating clothing…

Morph creation _is_ simpler than clothes creation. But refitting that you asked about as well, is, essentially, clothes creation, only with some steps skipped but some other steps added.

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a way to transfer morphs to Genesis without Gen-X

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