Red Square, that’s my understanding too - that if you add any vertices or take any away, the morph becomes a static prop back in Daz Studio. It’s possible I removed or added vertices to the pants without knowing it in Hexagon, as I ‘m new to this stuff.
Thank you responding, Red Square.
Roygee, Studio is set to load Genesis automatically when Studio opens—at least in my experience. As for steps. I tried to follow the documentation for the bridge between Hexagon and Daz Studio.
The instructions seemed pretty simple—as I recall, basically one opens Daz Studio and selects the figure and/or clothing one wishes to modify in Hexagon. Then in Daz one clicks on File—> Edit—>Send to Hexagon. At that point, if Hexagon is not open, Daz Studio opens Hexagon and the figure or clothing or whatever appears in a Hexagon document ready to be modified. One then modifies it, and must avoid adding or subtracting any vertices to the mesh, otherwise when sent back to Daz, it will no longer be morphable, and will be only a prop.
To send back from Hexagon to Daz, one does the same steps in reverse. Select the item in Hexagon—then click on File—>Send to Daz Studio. At that point, Hexagon will open Daz Studio and send over to Daz the remodeled figure and /or clothing. Hexagon apparently will not send the remodeled figure back to the Daz Studio document the figure came from, regardless of whether that Daz document remains open and ready to receive the remodeled figure. Instead Hexagon opened a new Daz Studio document and dropped the remodeled pants there, onto Genesis, who auto-opens when Daz Studio opens.
Roygee, thank you for your interest.
Apoc23, that’s what I did—I had Daz Studio open to a scene of Michael 4 wearing the pants I was planning to modify. Nothing else in the scene. I then sent those pants over to Hexagon, remodeled them, sent them back to Daz. I tried it a few times, searching each time for a different reason that might be causing the situation.
Apoc23, thank you for the interest.