Problem with materials from Hex to DAZ Studio
I have created a simple sphere, UV mapped it, assigned all faces to 1 shading domain and created a new material for it. It is the only material for the sphere, named "surface". See the Hexagon screenshot.
Now, when I bring this sphere over to DAZ Studio via the bridge, I suddenly have a second material for the sphere, named "def_surf_mat". See the DAZ screenshot.
Why is that so? How can I get rid of that second material? How can I prevent Hex or Studio from creating it?
Thanks for your answers!