texture atlas

hosseinhossein Posts: 0
edited December 1969 in DAZ Studio Discussion

Hi all,

I am trying to use texture atlas to bring all the uvs in one tile since i am working with a game engine.

but when i preview the texture, it doesnt fit anymore.

thanks,
Hoss

daz_texture_pr1.PNG
322 x 799 - 199K

Comments

  • adamr001adamr001 Posts: 0
    edited December 1969

    That looks as if the UV set of the texture was changed. Make sure you've set the UVs right on the surfaces tab.

  • hosseinhossein Posts: 0
    edited May 2012

    Thanks,

    But when i set it correctly, it looks like this.
    i chose the texture from the presets tab under genesis and this is a genesis character but it only works with michael 4.
    how can i change it to work with genesis male?
    thanks,
    Hoss

    Edited to remove over-sized and nude image

    Post edited by Richard Haseltine on
  • Richard HaseltineRichard Haseltine Posts: 19,320
    edited December 1969

    hossein said:
    Thanks,

    But when i set it correctly, it looks like this.
    i chose the texture from the presets tab under genesis and this is a genesis character but it only works with michael 4.
    how can i change it to work with genesis male?
    thanks,
    Hoss

    Edited to remove over-sized and nude image

    The UV set needs to match the texture. However, I think that this may be broken in at least the release version of DS - I think there have been posts about it before, though I can't recall if that's been in relation to Texture Atlas or Decimator.

  • a-sennova-sennov Posts: 124
    edited December 1969

    This is a Decimator's issue - in some cases it doesn't preserve the material boundaries. Effect may be seen by decimating Genesis to, say, 8000 triangles, switching to "UV view" and toggling the "Mesh resolution" property between "Base" and "LOD_nnn".

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