The hair feature yields wild results. I’m applying hair to a .OBJ head mesh imported from FaceGen. I’m also following the tutorials from Infinite Skills (which are really good, BTW).
One problem is that, unlike the tutorial, there are no hair guides by default. I have to go in and add them myself. Not tragic, but adds more effort and slowness to each attempt.
The next problem is that the hair misbehaves like CRAZY, to the point that it seems it is a worthless function.
Are others routinely successful? Or is it a game of numbers, where you have to keep re-trying until one comes out reasonably well?
I created a short hair piece, and after cutting hairs, everything was splotchy, showing bald patches, or other sections where the hair would be 8 inches long. If I were out to make zombies, this would look cool.
I attempted to create a long hair style for a female character. I thought I was doing okay, but whenever I’d show the generated hairs, it looked like the model was in a wind tunnel with hair groups whipped in every direction.
Is there anyway to tame this hair so that it becomes a reliable tool?