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List of free DAZ Studio script and plugins
Posted: 24 May 2012 05:09 AM   [ Ignore ]
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This thread will collect links to the various free scripts and plugins for DAZ Studio, split by categories.

The list from the old forums, with the links corrected to go to forumarchive.daz3d.com but otherwise unedited, is here http://www.daz3d.com/forums/viewthread/20206/

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Posted: 24 May 2012 05:13 AM   [ Ignore ]   [ # 1 ]
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Posing
mjcAutoLimb 2014
IK script to allow a figure attach a bone to an object and to control twisting of the bone’s parent bones.

[url=http://www.daz3d.com/forums/viewthread/44181]mcjTornare[url]
Script for rotating about a non-orthogonal axis (not the x, y , or z axes).

mcjMirrorLimbAnim
Mirror an animated posse for a bone chain..

Look-At-The-Camera
Script to pose figure so it looks at the camera.

mjcStareAtTheCam
Script to cause a character’s eyes to track the camera.

Wiikit
Control figures with Wiimote.

Reset hands and feet
Reset the hands and feet of Genesis when an older pose causes them to fly off.

Point-at eye fix
Adjust the eyelids for a more natural look when using Point-at with the eyes.

Damped Oscillation Simulator
Script to bounce soft body parts in response to a bone movement.

mcjSizer
Script to read an objects size and to adjust it.

mcjRepeatAction
Apply a selection of actions across multiple frames.

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Posted: 24 May 2012 05:14 AM   [ Ignore ]   [ # 2 ]
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Materials
mcjLabelizer
Apply text to any surface.

matAnim
Script for applying animated textures.

mcjSaveAnim
Save animated material settings from other mjc scripts.

mcjColorMyWorld
Assign random colours from an image to surfaces.

Recompile shaders
Batch file to recompile shaders for newer versions of DS, shader permitting. For Windows.

Genesis 2 to Genesis 1 surfaces
Script to apply Genesis 1 surface names to Genesis 2, for better compatibility with legacy material files in other applications.

Zero Displacement Bounds
Set the min and max values for all surfaces with 0 displacement strength to 0, to avoid issues with the SSS shader.

mcjAltTex
Batch change textures by pointing to a folder with new versions, e.g. for applying reduced resolution maps.

LIE Realizer
Collapse LIE images to combined images. Relies on undocumented features so may be version-sensitive.

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Posted: 28 May 2012 07:25 AM   [ Ignore ]   [ # 3 ]
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Content
Fix Duplicate IDs
Correct content that throws the Duplicate IDs warning in DAZ Studio 4.5

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Posted: 26 June 2012 07:57 AM   [ Ignore ]   [ # 4 ]
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Rendering
mcjTeleBlender
Render DS scenes with Blender’s Cycles engine.

Render Presets
Quality and size presets for render Settings covering a range of purposes.

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Posted: 26 June 2012 08:02 AM   [ Ignore ]   [ # 5 ]
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Import/Export
mcjposeanimtoposer
Script to Export Figure Animations to Poser (7)

MDD Importer
Import MDD cached vertex animation.

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Posted: 26 June 2012 08:04 AM   [ Ignore ]   [ # 6 ]
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Creation
mcjSuperLathe
Create objects from profiles.

mcjShrinkWrapA
Use mcjCollider to shrink-wrap a cylinder to a figure.

mcjTracer
Trace path in viewport and renders, DS3 and 4.5.

MirrorMorphTarget
Make mirrored version of a morph.

mcjJet
Animated “fairy dust” trails.

mcjTailorsChalk
Use primitives to draw lines and areas on texture maps.

mcjCylindricalUV
Create a new cylindrical UV mapping for an item.

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Posted: 04 March 2013 02:00 PM   [ Ignore ]   [ # 7 ]
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Scene Management

Selection tools
Set of scripts relating to selecting items and using selections.

mcjParent
Dynamic parenting for animators - change an item’s parent part way through an animation.

CL_BackDropLauncher
Load backdrop images from the library.

mcjClosestVertex
Position a null on the vertex of the selected item closest to the camera.

mcjSelectAllMyChildren
Hide all children of selected node(s)

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Posted: 17 March 2013 01:21 PM   [ Ignore ]   [ # 8 ]
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Lighting

Headlight Simulator
Script to turn off current lights and replace with a light similar to the default “headlight”, to aid preview renders for materials etc.

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Posted: 02 April 2013 05:06 AM   [ Ignore ]   [ # 9 ]
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