IK script to allow a figure attach a bone to an object and to control twisting of the bone’s parent bones.
Script for rotating about a non-orthogonal axis (not the x, y , or z axes).
Mirror an animated posse for a bone chain.
Copy an animated pose between figures.
Script to pose figure so it looks at the camera.
Script to cause a character’s eyes to track the camera.
Control figures with Wiimote.
Pose adjustments for hands, arms and fingers from a single control panel.
Reset hands and feet
Reset the hands and feet of Genesis when an older pose causes them to fly off.
Point-at eye fix
Adjust the eyelids for a more natural look when using Point-at with the eyes.
Damped Oscillation Simulator
Script to bounce soft body parts in response to a bone movement.
Script to read an objects size and to adjust it.
Apply a selection of actions across multiple frames.
Unlock all bones on a figure
mcjUnanimate / mcjReAnimate
Turn the animatable setting off and on for transforms on selected items.
Transfers posing transforms from collar bone to shoulder.bone.