FBX "Round tripping" unworkable fix
I'm about to throw in the towel with DAZ and trying to bring animations in as I keep coming up against problems.
I thought my fbx > bvh fix worked but besides the first model I tried, turning off limits no longer seems to have any effect.
I have inserted a new genesis character into the scene, turned limits off using the Edit menu (the only place I can find anything to do with limits) and then import my bvh (making sure that the import does not use limits).
Every time the limits interferes with the animation coming in properly.
I thought I had yet another work around by using the one genesis character that actually turned limits off and just saving my other characters as character presets. On the surface this seemed to work, the animation imported correctly, the character shape was the same... and then I realised half of the face poses no longer worked so the whole step was a waste of time.
DS is truly becoming more trouble than its worth; where the time you spend trying to use the available models is exceeded by the time required to get things to work properly with DZ and even to get DZ to do what it is supposed to.