“Still mixin’ and mashin’ ” thread . Link to the FirstBastion product page is in the signature down below.
This thread is dedicated to environmental creativity. Not only Firstbastion products but any kitbashing creations of the environment and prop variety. Have at it.
Resurrection of the thread in the now archived old forum, that started out as a contest thread and produced some wonderfully creative pieces of art.
Unfortunately the posted images are not showing up in the old thread. Might do some reposting of the images along the way. If you all want to repost some of your images that be great.
Unfortunately the posted images are not showing up in the old thread. Might do some reposting of the images along the way. If you all want to repost some of your images that be great.
Is Breaking Waves a new product or have I somehow missed it?
Unfortunately the posted images are not showing up in the old thread. Might do some reposting of the images along the way. If you all want to repost some of your images that be great.
Is Breaking Waves a new product or have I somehow missed it?
Ok, FB! Here’s a render were I used the waterfalls-prop item you made a long time ago.
I even converted to SubD some of the rocks to smooth them out a bit. Added more bump, played with the UberEnvironment2 light setup with one directional raytraced light, and this is the result. Ohhh, I forgot to add that I used the Wet Body shader on the skin, and you might faintly see it (I wanted it to be subtle). One successful use of water-on-skin render from me.
Ok, FB! Here’s a render were I used the waterfalls-prop item you made a long time ago.
I even converted to SubD some of the rocks to smooth them out a bit. Added more bump, played with the UberEnvironment2 light setup with one directional raytraced light, and this is the result. Ohhh, I forgot to add that I used the Wet Body shader on the skin, and you might faintly see it (I wanted it to be subtle). One successful use of water-on-skin render from me.
Ok, FB! Here’s a render were I used the waterfalls-prop item you made a long time ago.
I even converted to SubD some of the rocks to smooth them out a bit. Added more bump, played with the UberEnvironment2 light setup with one directional raytraced light, and this is the result. Ohhh, I forgot to add that I used the Wet Body shader on the skin, and you might faintly see it (I wanted it to be subtle). One successful use of water-on-skin render from me.
I used your idea of changing the texture on the side of the road of Jack Tomalin’s Curious Bus. Then I made a very large rocky environment with lots of FBs stuff. I think it has 4 sections of road.
The car reflection looks pretty cool, but not planned. Used one of Dreamlight’s skydomes and Simply Lit UE with HDRI. And one directional light.