So I finally finished it. When I first exported it as an .obj file, took it into DS3 and applied shaders and texture maps, it took a while because I had to guess at which texture went where…lots of them. I started seeing a pattern of them and it went faster. I had to make my own transmap for the letters on the hubcaps as they had a white square backing. Then when I got all textures in place, I tried a render with the included 3Delight render engine. The entire car came back black! OMG!
So, I then tried a quick low quality OpenGL render and you could see it all, but no gloss and chrome was black. I went back through the advanced settings and noticed there were many zones that had a blue image under reflections, so I removed all of them. Still black.
So here is what resolved it…I re-exported it from DS3 as an .obj file and had it save the maps with it. I then imported the new .obj file back into DS3 and all the chrome was bright white. The chrome shaders did not export with the file, but DZFire’s real paint ones did. So I then re-applied all the chrome shaders same as before and did a 3Delight render again in DS3. BINGO! That fixed it. Don’t know why it kept rendering back black, but it must have had something to do with the Blender exported .obj file into DS3.
Anyway…here is the final model. Thanks to everyone who helped me out. This was brain straining…lol. I need 8 hours sleep now. I was impressed with Blender 2.65a. Never used it before. I thin I might play with it some more and learn it real good. Maybe render something in it.
oh…betsy….how do you rotate the camera in Blender? I never could figure that out. Not the model, but the camera so I can look at the car from different angles when I am working on it without moving the car.
Click thumbnail to see full-size image