It is a special birhtday you see, He reaches retirement age, as defined by us in the UK, still biking, although now he rides on 3 wheels rather than 2 because of also being registered disabled.
Long time lurker of the thread, I took the plunge and I have began to convert cars either from Sketchup or GTA models using Blender and having much fun ! However, I am quite newbie and I have a question for you: When you import the .obj into DS, it asks you for a scale. Which one do you use ? The Poser one or something elese ?
Long time lurker of the thread, I took the plunge and I have began to convert cars either from Sketchup or GTA models using Blender and having much fun ! However, I am quite newbie and I have a question for you: When you import the .obj into DS, it asks you for a scale. Which one do you use ? The Poser one or something elese ?
Sorry, I can’t answer that one because I don’t use DS but maybe someone else here will have an answer.
Long time lurker of the thread, I took the plunge and I have began to convert cars either from Sketchup or GTA models using Blender and having much fun ! However, I am quite newbie and I have a question for you: When you import the .obj into DS, it asks you for a scale. Which one do you use ? The Poser one or something elese ?
Okay, your importing into DS4.5 I’m assuming, when doing the gta cars, those will always import at the same scale, just use a scale percentage of 5000, that will still be small, but you can rescale for the DAZ figures to around 215 percent once you have the car imported, the sketchup cars are all different, so will come in at different sizes, as will anything you’ve converted over from a lwo or 3ds file using Blender, I still import at 5000%, however, if its so large, then you might want to reimport it and lower the 5000 to 1000 and so on and so forth until you get it load so you can see it.
I must admit I hadn’t thought of using one of these. THe image I have in mind is for my biker brother, for his next birthday, which is just after christma, so I guess it doesn’t really need to be an authentic Harley.
I remember that photo you posted of him sitting on his three wheeler. It’s in the old forum in one of the freebie challenges. Maybe the one I did on cars and bikes.
Long time lurker of the thread, I took the plunge and I have began to convert cars either from Sketchup or GTA models using Blender and having much fun ! However, I am quite newbie and I have a question for you: When you import the .obj into DS, it asks you for a scale. Which one do you use ? The Poser one or something elese ?
I always import in Silo scale because it is much smaller and most all vehicles will import huge! Then I take it down to about 25% of that scale, center it by importing a VickyRR or M4 and that will find you the exact center, tweek the scale to fit her size. Then delete her, and re-export the vehicle in Poser scale to a new file, be sure you check the “include textures” box and you have a perfect sized and centered model. There will be a maps folder inside your new file folder, keep it there, it holds all the textures and the path to it is kept in a .mtl file that exports with the .obj file. Keep it also.
Hey everyone, came upon this thread while searching the web for a free garage .obj, , also found the garage music2u4u uploaded on the share cg website, so thought I would join. Lots of great links and renders in here. I am also looking for some free garage props: jacks, toolbox etc., so if anyone knows where I can find some of that stuff I would appreciate it. Keep up the great rendering, looking forward to posting something soon.
The only problem I see with this render is the cars are tipped into the curb, therefore some of the tires are floating in the air, you can see it in the tire shadows, and the 56 front tire is down in the pavement, but the rear one is floating. The front one on the 32 is real bad, and the 55 rear end is just way up there…lol.