And now I’m a happy camper, finally, I have one of Dan Polatnik’s fine models gracing my runtime, this is a really fine model, and is one of the many on a couple of the GTA download sites, the mesh is the nicest I’ve ever seen, and so far all the meshes I’ve worked with from these .dff files are decent meshes, but this one was so superb, I had to finish the material presets for it, took me a good chunk of the night too!
OK gonna get to play I hope
Finally got the GTA Tools for Blender installed had to reinstall an older version of Blender to get them to work as the newest version won’t recognize them
Then you found the wrong one Robert. The first one I found wouldn’t run in newer blender versions then I found the one on the Japanese site that was released in August which works perfectly in 2.64a. Here is the link for the ones I’m using in 2.64a. (Link uses google translate to translate the page from Japanese to English)
Gtatools_for_blender_120812
is the one I downloaded from the Japanese site but can’t get Blender 2.64-RC2 to recognize it
Will try again later today with a fresh download and install
OK gonna get to play I hope
Finally got the GTA Tools for Blender installed had to reinstall an older version of Blender to get them to work as the newest version won’t recognize them
Then you found the wrong one Robert. The first one I found wouldn’t run in newer blender versions then I found the one on the Japanese site that was released in August which works perfectly in 2.64a. Here is the link for the ones I’m using in 2.64a. (Link uses google translate to translate the page from Japanese to English)
Gtatools_for_blender_120812
is the one I downloaded from the Japanese site but can’t get Blender 2.64-RC2 to recognize it
Will try again later today with a fresh download and install
Ok that’s the one for sure. My blender version is showing 2.64.0 r51232 on the splash screen and it is working great.
EDIT: I tend to use the official release versions from blender.org these days not any other experimental or RC ones so mine shows as 2.64a-release on their site.
OK gonna get to play I hope
Finally got the GTA Tools for Blender installed had to reinstall an older version of Blender to get them to work as the newest version won’t recognize them
Then you found the wrong one Robert. The first one I found wouldn’t run in newer blender versions then I found the one on the Japanese site that was released in August which works perfectly in 2.64a. Here is the link for the ones I’m using in 2.64a. (Link uses google translate to translate the page from Japanese to English)
Gtatools_for_blender_120812
is the one I downloaded from the Japanese site but can’t get Blender 2.64-RC2 to recognize it
Will try again later today with a fresh download and install
Ok that’s the one for sure. My blender version is showing 2.64.0 r51232 on the splash screen and it is working great.
Got it that’ s 2.64a which I’ve just reinstalled it to and yep it works fine now must have had a bad install or download last night
And now I’m a happy camper, finally, I have one of Dan Polatnik’s fine models gracing my runtime, this is a really fine model, and is one of the many on a couple of the GTA download sites, the mesh is the nicest I’ve ever seen, and so far all the meshes I’ve worked with from these .dff files are decent meshes, but this one was so superb, I had to finish the material presets for it, took me a good chunk of the night too!
Hey betsy,
You got that right, this is one nice car. Yours is looking good. You ever notice something missing from these convertibles? It’s the cover for the top when it’s down.
Here’s my conversion of the same car….PP2012 render.
And now I’m a happy camper, finally, I have one of Dan Polatnik’s fine models gracing my runtime, this is a really fine model, and is one of the many on a couple of the GTA download sites, the mesh is the nicest I’ve ever seen, and so far all the meshes I’ve worked with from these .dff files are decent meshes, but this one was so superb, I had to finish the material presets for it, took me a good chunk of the night too!
Hey betsy,
You got that right, this is one nice car. Yours is looking good. You ever notice something missing from these convertibles? It’s the cover for the top when it’s down.
Here’s my conversion of the same car….PP2012 render.
Yes I did, you of course noticed there wer a bunch of tuning parts with this car too, but not a top boot, but thats okay, I also have Schurby’s 59 Impala, so I can use that top boot!
Yes I did, you of course noticed there wer a bunch of tuning parts with this car too, but not a top boot, but thats okay, I also have Schurby’s 59 Impala, so I can use that top boot!
You know, I totally forgot about Schurby’s. Have to check into that.
Yes I did, you of course noticed there wer a bunch of tuning parts with this car too, but not a top boot, but thats okay, I also have Schurby’s 59 Impala, so I can use that top boot!
You know, I totally forgot about Schurby’s. Have to check into that.
I wonder if the top off of Schurby’s 59 Impala was work for those “top up” scenes?
I did this one this morning…I KNOW, I KNOW…another 32 Ford, but this one has a great mesh and the doors work, trunk too. The hood and side hoods can be removed and the tires are seperate so I can change them if I want. Looks pretty good overall for a 32 Ford.Oh…the mesh is by Woofi, he does some nice ones.
Ok I wanted to re-visit how I had imported the 67 GTO since it was a tad too small the way I first brought it in to studio. So I took my last scene and replaced the gto with my new version. Also tried some different shader presets on the chrome (blue chrome, rims at silver chrome) and glass plus noticed that I had ray trace depth set to 1 in render settings so I bumped that up to 4 as well. Still using super shine top coat since that has always turned out nice. I also tried some rubber presets for the tires but really don’t like how they turned out at all.
So, anyway, here is me re-visiting my previous scene.
Here’s a few more I did today. A 1953 Ford FR100 pickup and my take on the 1959ChevyImpala. There is actually quite a difference in the 59 and 60 Impala, mostly in the detail of the front and rear of the car. I still like the 61 best, haven’t found one though.
I had hoped this one would have been nicer. I had a friend in high school who had this exact car…same color and all. We rode a lot of places in it. Unfortunately, this one has a real rough mesh. Very rough. The shaders hides most of it. I went ahead and converted it though, just so I can say I have it. The 59 Studebaker Lark was a rare bird.
Blender isn’t all that diffacult to work with, just diffacult to learn how to use, one thing I found is that some cars won’t work at all, even after converting in Blender, but for the most part, it should work fine.