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CAR AND BIKE LOVERS THREAD - MARK II
Posted: 31 October 2012 06:50 AM   [ Ignore ]   [ # 391 ]
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betsy662 - 31 October 2012 06:16 AM

I see that, I think I may be able to justify it, so will be looking into that today.

That’s what I said too…I figure, I would spend that on one or two cars alone. With this, I can do lots of cars. Many will be pretty nice. Even the bad ones I can fix in Sketchup. The Pontiac Safari loaded with only one tire on, the bumpers and tailgate were in the front seat, tthe windshield was in the floorboard, and it had all these flat planes all over it. I fixed it all up in about 30 minutes and exported it. Then the fun started. Well worth the $22.00 Betsy. If you need any help with it all, Cherokee and I will help you. You must get the TXDWorkshop and the RWAnalyzer, both freebies, also though to get the textures and unlock the meshes from game mode. Without them, you would miss out on a lot. They are simple, small standalones. Cherokee posted the links a few pages back. Oh…btw…the version 3 of ZModeler won’t do this so you don’t need it. I tried it, will not import .dff files.

grin

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Posted: 31 October 2012 06:58 AM   [ Ignore ]   [ # 392 ]
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music2u4u - 31 October 2012 06:50 AM
betsy662 - 31 October 2012 06:16 AM

I see that, I think I may be able to justify it, so will be looking into that today.

That’s what I said too…I figure, I would spend that on one or two cars alone. With this, I can do lots of cars. Many will be pretty nice. Even the bad ones I can fix in Sketchup. The Pontiac Safari loaded with only one tire on, the bumpers and tailgate were in the front seat, tthe windshield was in the floorboard, and it had all these flat planes all over it. I fixed it all up in about 30 minutes and exported it. Then the fun started. Well worth the $22.00 Betsy. If you need any help with it all, Cherokee and I will help you. You must get the TXDWorkshop and the RWAnalyzer, both freebies, also though to get the textures and unlock the meshes from game mode. Without them, you would miss out on a lot. They are simple, small standalones. Cherokee posted the links a few pages back. Oh…btw…the version 3 of ZModeler won’t do this so you don’t need it. I tried it, will not import .dff files.

grin

That’s why I don’t export 3ds files, car parts are in the front seat. Then you have to go through the extra trouble to put them back where they should be. I use to export 3ds file until ZModeler was upgraded to include obj export. Oh, and the wheels, yeah, only one gets exported, not sure why that is.

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Posted: 31 October 2012 07:25 AM   [ Ignore ]   [ # 393 ]
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YAY, a little bit of google-fu and I was able to find a free solution for importing dff files into blender!  I searched for “gtatools for blender” which lead me to a site in japanese, but it looks like it was released/updated 08-12-2012 so very recent.  Be aware, the imports can take a few seconds/min during which time windows might think blender has become “unresponsive” but just wait it out and poof there it is.  You still have to go through and delete all the extra junk that comes in but that is pretty easy to do via the scene pane.  This ONLY works with dff files but there are tons of them out there to download for free!

As for there only being one wheel on conversion, from what I can see in blender, the whole model consists of “dummy” objects most of which contain both the real object and the collision object.  The wheels all have dummy objects but only one of them has an actual wheel object in the few I have opened up so far.

Now I just need to learn a bit more about blender so that I can duplicate & place all the wheels in their proper places prior to exporting it as an obj.  I’m not sure if the “dummy” objects are anything to worry about since they don’t seem to have any textures or anything…

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Posted: 01 November 2012 02:36 AM   [ Ignore ]   [ # 394 ]
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“Batgirl’s Ride”
In 1967, producers of the “Batman” TV series hoped to shore up ratings by introducing a new character for the third season: Batgirl, who’d debuted in the comics just a few months earlier (“The Million Dollar Debut of Batgirl,” Detective Comics #359, January 1967, written by Gardner Fox, art by Carmine Infantino). This Batgirl’s cowl concealed the face of Barbara Gordon, daughter of Gotham City’s police commissioner, recent college graduate and newly minted librarian at the Gotham Public Library (in the comics, she was head librarian, with a Ph.D from Gotham State; yes, she was actually Doctor Gordon).

There had been an earlier Bat-Girl in the comics, one Betty Kane, niece of Kathy “Batwoman” Kane. Betty carried a torch for Robin, the Boy Wonder and made a handful of appearances between 1961 and 1964, before new Batman editor Julius Schwatrz banished her, along with her aunt, Ace the Bat-Hound and Bat-Mite for being “too silly.” With the spelling of her name changed to “Bette,” she reappeared in the 70s to join Teen Titans West, before retiring her Bat-Girl persona for good and establishing a new identity… Flamebird.

But back to Barbara. Portrayed by the lovely Yvonne Craig, this new Batgirl was a mystery even to Batman (Adam West) and Robin (Burt Ward), her true identity known only to millionaire Bruce Wayne’s butler, Alfred Pennyworth (Alan Napier)—who, of course, was also the sole confidant to the identities of Batman and Robin! Although Alfred would lend her a covert hand when he was able, Barbara’s resources were, of course, far more modest Bruce’s… though her level of ingenuity was clearly right up there alongside his. Where the Dynamic Duo had the wherewithal to command transportation for seemingly any conceivable situation—land (Batmobile, Batcycle), sea (Batboat) or air (Batcopter)— the Dominoed Dare-doll relied solely on her custom Batgirl Cycle to get around.

To bring the Batgirl Cycle to the screen, the producers turned once more to Dan Dempski and Richard “Korky” Korkes, aka Kustomotive, the shop that created Batman and Robin’s Batcycle in the show’s first season. Like the boys’ bike, Batgirl’s ride was built on a Yamaha platform; in this case, a 1968 YDS-5E, with an electric starting 250cc engine (the earlier Batcycle was based on a kick-starting 1966 YDS-3 Catalina, also a 250cc). While other vehicles created for the show, namely the George Barris-built Batmobile and the “macho” Batcycle by Kustomotive, had multiple copies made (“hero” and “stunt” vehicles, which later toured on exhibition), legend has it that there was only one Batgirl Cycle built, and when the series was cancelled after the third season, the bike was stripped of all its Bat-customizations and returned to Yamaha for a refund of $374.

Yvonne Craig, incidentally, was an experienced rider before she landed the role, but at 5’3” and 109 lbs., 250cc’s was a little more than she could comfortably handle much of the time. Also, the bike had no shocks; they’d been removed so the custom “bat-wings” would fit.

This representation of Batgirl’s ride, by DrunkenDragon, is available for free over at Heromorph, along with Batman’s Batcycle (with go-kart/sidecar) and a nice model of the legendary George Barris Batmobile (based on the 1955 Lincoln Futura concept car). The windshield and front fairing can be removed, and the front and rear wheel fenders made transparent, leaving a decent facsimile of the underlying YDS-5E… as long as you don’t mind a bat-shaped rear-view mirror (and if you do, a few minutes in a modeler can fix that).

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Posted: 01 November 2012 04:08 AM   [ Ignore ]   [ # 395 ]
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still busy with the cars but a new arrival at the garage
now i have to expand the garage to fit
rendered in blender 2.49 but with a hint of the next car in line

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Posted: 01 November 2012 04:41 AM   [ Ignore ]   [ # 396 ]
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Here’s the comparison of the 1956 Chevy Nomad and the 1956 Pontiac Safari. I can’t decide which I like the best.

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Posted: 01 November 2012 05:27 AM   [ Ignore ]   [ # 397 ]
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Well Cherokee, the Pontiac wouldn’t look right hotrodded, however, the Nomad!

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Posted: 01 November 2012 07:11 AM   [ Ignore ]   [ # 398 ]
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Well, I encountered my first blubbed car. I was wanting to do the 1941 Chevy Convertible, but when I loaded it, man…it was whacked. The mesh was ripped to pieces…lol. It would have been such a nice car. So, I had to move on to something else. I chose one that I could apply your method, Cherokee, in case it all went south. So, I chose a 1949 Ford F150 pickup.

First of all, when I tried to load the 1941 Chevy, it would not read the textures even though I converted them in TDXWorkshop to .tga and .bmp files. Then I noticed the names it was looking for were not the names of the textures, so I think whoever made the car, blew up the mesh, swapped out with bogus textures, then locked it to insure no one could convert it.

The textures read fine in the Ford truck. I did export it as .obj files as you said, and it went well. Took it right into DS and parented, resized, tweeked textures, the went back and added shaders. Like you said, only one wheel, so I exported the wheel as a seperate .obj. That way I can change the wheels if I want, and animate them too. I did the doors, hood and tailgate seperate also. This one only took about an hour to do. Turned out ok, though the mesh is not as nice as the Pontiac. Still nice though.

Don’t know which I will do next. I got a real nice shotgun and a Fender Stratocaster guitar I can do too. I got some real nice choppers too. I think I might go with a 56 or 57 chevy next.

Here are some renders of the Ford truck.

grin

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Posted: 01 November 2012 07:35 AM   [ Ignore ]   [ # 399 ]
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Cherokee - 01 November 2012 04:41 AM

Here’s the comparison of the 1956 Chevy Nomad and the 1956 Pontiac Safari. I can’t decide which I like the best.

Hi Cherokee, is this a photo or a render? BTW I can’t decide either, although I’m a Chevy nut, I really like the Pontiac as well! grin

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Posted: 01 November 2012 07:50 AM   [ Ignore ]   [ # 400 ]
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equinoxx5 - 01 November 2012 02:36 AM

“Batgirl’s Ride”

That’s fascinating, I appreciate you taking the time to share that. I really enjoyed that. Its amazing how you can keep learning something new about a tv program, that’s almost 50 yrs old. grin BTW very nicely rendered, love her bat bike!

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Posted: 01 November 2012 08:05 AM   [ Ignore ]   [ # 401 ]
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one i did of Elle Driver AKA The Black Mamba from the movie Kill Bill Vol II & a Harley Custom

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Posted: 01 November 2012 08:07 AM   [ Ignore ]   [ # 402 ]
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Hey Must, I had the same thing happen on the 41 Chevy, the original creator is Dan Polatnik, that right there says you will never convert that car, I searched and found a plugin for importing .dff files into Blender, works great, when I get back home, I’ll upload some renders I made of theModel A pickup I converted.

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Posted: 01 November 2012 09:12 AM   [ Ignore ]   [ # 403 ]
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Glad to hear you found it Betsy!  I’ve been playing around with it and re-learning some blender basics heh. 

I’m currently converting a ‘67 “goat” (GTO) and the mesh looks great!  I got it imported in to blender, duplicated the 3 missing tires and placed them appropriately then exported the whole bunch as an obj.  Only problem is that when studio imports the obj it makes everything a single mesh instead of separate parts even though I exported them as separate objects & groups within the obj.  Guess I’m going to have to go back and re-do the exports so that I can make the hood, trunk, doors, etc. movable separately when in studio.

I’m seeing some strangeness with the materials where many parts have multiple materials assigned to them on dff import but I’m guessing that is related to how gta works and I just need to fiddle with it some more to get it all to turn out properly.  Re-learning and using blender 2.64a has really been a lot of fun, I really like the interface now and it is super easy once you get some of the basics down.

Wow, semi-hijack of the thread, maybe we should make a separate gta conversion thread for all this somewhere?

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Posted: 01 November 2012 11:51 AM   [ Ignore ]   [ # 404 ]
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Hey Graymouse, what your doing wrong is exporting the whole thing at once, what you do if you want to have opening doors, hood trunk and steering the front wheels is you have to export the parts separately, that means you must delete all other parts from your viewport, and then export the wanted part, in Blender, you can’t just undo the deletes after exporting, you might as well finish deleting the part you exported and start over again, not diffacult really, but it can be time consuming.

Here are the pix I promised earlier of the Model A pickup, its really a beautiful mesh, nice to work with, and for a game car, it sure is quite detailed!

 

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Posted: 01 November 2012 12:26 PM   [ Ignore ]   [ # 405 ]
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Turned out very nice Betsy. Did it export the textures, it looks like those dash guages are missing.

Well, this is what I’ve been working on most of today…my absolute dream car…the 1956 Chevy Bel Air. This was the first car I owned, but it didn’t look as good as this one. This mesh ROCKS! Look at how the door seams are perfect, and the fender, hood and trunk seams too. The textures are awesome. I arranged the colors here, and I used Dazfire’s Real paint shaders. The chrome has NO SHADERS! This is the way it came….amazing huh? The engine uses real photo textures even and the key is in the ignition ready to drive away into the sunset. The mesh is by Robin’7t4…remember that name and go get some of his work.

This is now one of my favorite car models. I can’t thank you enough Cherokee for turning me on to this concept of converting.

here she is!!!!!!!

grin

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