Digital Art Zone

 
   
26 of 100
26
CAR AND BIKE LOVERS THREAD - MARK II
Posted: 29 October 2012 08:37 PM   [ Ignore ]   [ # 376 ]
Power Member
Avatar
RankRankRank
Total Posts:  1751
Joined  2010-09-17

The 1962 Ford Thunderbird

The Ford Thunderbird, started life in the early 1950’s, as Chevrolet had released the Corvette, a little two seat roadster, supposedly to be a

“Cheap Hotrod”! As one executive at GM coined the term, however, the Corvette was anything but cheap, the fiberglass body was expensive to produce,

The first couple of years the Corvette was in production, didn’t see a real big time sales record of the car, it had a six cylinder engine, called

the “Blue Flame Six”, came with duel carbs, and a split exhaust, the car looked snazzy enough for the time, immediately, Ford decided that they

had a “Better Idea”!

The first Ford thunderbird was released in late 1954, for the 1955 model year, while Chevrolet created the “Hot One” that year, the Thunderbird

held its own, and was a fairly popular car, also a two seat roadster, the Thunderbird was marketed as a “Personal Luxury car, it had creature

comforts that the Corvette didn’t, two seater was where the similarity between the Corvette and Thunderbird ended.

The Tbird came with a Yblock V8, had fairly nice appointments under the hood, such as polished aluminum valve covers and a chrome breather, there

was plenty of power inside those nice details under the hood as well, inside the car itself, bucket seats, some with a small center console, most

without, but the cars were among the first with autmatic transmission shifter on the floor, to give it that sporty look.

The 55, 56 and 57 Thunderbirds all came with removable hard tops, the top was too big and awkward to fit into the trunk, so if you got caught in

the rain while out and about, well, you would have done well to order the soft top option available at the time, that tucked neatly behind the seats,

other than the fact that the hard top wouldn’t fit inside the trunk, the car did have a fairlys spacious trunk

The Ford Thunderbird when through a metamorphosis for 1958, Ford created what has become known as the “Squarebird”, the body lengthened and the car

was now a four seater.

For 1962, Ford must have heard loud and clear that they shouldn’t have done away with the two seater, but the four seater concept sold more cars,

so Ford comprimised and made the Sport Roadster, this model option for the Thunderbird lasted for only a few years, the car had special luxury

appointments, plus a Tonnouah cover which covered the rear seats, all sports roaders were convertables, all Thunderbird Converts had retractible

hard tops, thereby eliminating the the top boot, it also eliminated the need to give special care to the ragtop.

The Model By Nationale 7.

Nationale 7’s model of the 1962 Thunderbird is a very nice mesh indeed, the car of course works perfectly in Poser7, there are issues with it in

DAZ Studio 4.5 Pro, the car isn’t like most of the Nationale7 cars, as most of their cars and trucks are figures, this, like their 1957 Chevrolet

Bel-Air convertible, loads as a prop, it is one of their older models, so it does make sense.

The car requires the use of shaders, however, in order to move the car about in any scene, just click anywhere on the body, with the exception of course

of the doors.

If your going to save presets for the shaders on this car, be prepared to save a lot of them, as every little part of the car that requires shaders,

which is most of it, the body has four separate parts to color, and that all for just one color, since this car permanently has the top down, you will

probably want to shade the interior as well, I used DZFire shaders for the bodycolor, Schurby’s 65 GTO shader presets for the chrome and mirrors,

I used the leather shaders from the Ultamate Shader collection for the interior upholstry, and the aluminum from the same set for the dash panel metal.

This one normally sells for $15, however, right as this is being written, the car is on sale for $10.50.

Available at Renderosity.

Image Attachments
sue_in_her_62_00.jpgsue_in_her_62_02.jpg
Profile
 
 
Posted: 30 October 2012 03:49 AM   [ Ignore ]   [ # 377 ]
Member
Rank
Total Posts:  92
Joined  2010-12-04

been a bit busy as of late but refocused for a time
not a real render just a novel way to show off a WIP

Image Attachments
grey3.jpg
Profile
 
 
Posted: 30 October 2012 06:47 AM   [ Ignore ]   [ # 378 ]
Power Member
Avatar
RankRankRank
Total Posts:  1751
Joined  2010-09-17

With the PC madness winding down, (my wallet needs a break), and sales taking place over at Rendo, (now the 3DC Tuning Garage is on sale for $6.99), its time for me to get back to normal things again! Like cars n girls!


Sue’s First Love!

 

Image Attachments
sue_s_first_love00.jpgsue_s_first_love01.jpg
Profile
 
 
Posted: 30 October 2012 10:12 AM   [ Ignore ]   [ # 379 ]
Member
Avatar
Rank
Total Posts:  245
Joined  2003-10-09

music asked how I do these conversion so here goes…..

You do need a registered version of ZModeler because if it isn’t registered, you won’t be able to do to much.

OK, once I find a car I want to work with and download it, I’ll make a folder on my Desktop since that it where I mostly work from. I’ll open the compressed file and extract the .dff and .txd file to that folder. Next, open TXDWorkshop, open the .txd file, and click “Image”, then “Export all textures to tga images”. I use .tga because that is what works best when importing the car into ZModeler. Next, open ZModeler, click “File”, “Import”, navigate to the folder with the car and select the .dff file. Once you do that, if the “Import” button is highlighted, just click it and import the car. If you get a message that the car is locked, just click cancel. Now, you have to open RWAnalyze, click “File”, “open” and locate the .dff file to open it. Now click “Tools”, “Commands”, “Change File Version”, and select “RW 3.5 (0x1400FFFF)”. Now click “File” and “Save”. Go back to ZModeler and go throught he import function again. This time, when you click on the .dff file, the “Import” button should be highlighted so you can click it. Whent he car is imported, there are 2 things you can do here. Expand all the sections of the car that are listed and one at a time, select the “dam” file, right click it, select “edit”, then “Delete”. Do this for all files that are not checked. The “dam” files are parts of the car that have been created to show body damage from a wreak. After you have done that, click “File”, “Export”, select the folder where the original was if it isn’t already selected, name the file to export and make sure in “Save as type” you have Wavefront .obj selected. What I do is just Export the car as is, damaged parts and all. Next I’ll open UVMapper, open the car file, at the first popup screen, click “OK” and at the 2nd popup screen, click “No”. When the car is opened in UVMapper, click “Select”, “Select by”, and choose “Group”. When the next screen opens, I’ll select all “dam” files and delete then from here. I’ll also select “chassis_vlo”, “Collision”, and “Shadow”. You don’t need those files either. Now I just save the obj file back to the car folder. I’ll open PoseRay and open the car .obj file to check to make sure the texture files are applied.

Some cars will look good when imported into Poser and some won’t. The cars that don’t look too good, I’ll just toss those out and work on something else.

These cars are large so be prepared to do some resizing when you import them into you favorite program (Poser or DAZ Studio).

Hope this helps getting you started and if you have any questions, fell free to ask.

 Signature 
Profile
 
 
Posted: 30 October 2012 03:26 PM   [ Ignore ]   [ # 380 ]
Power Member
Avatar
RankRankRank
Total Posts:  1990
Joined  0

OK!!!...after playing around with the ZModeler2.2.6 for a few hours today, I figured out how to do this. I did mine a little bit differently than you did Cherokee. I used only the ZModeler, Poseray, sketchup and Daz Studio. It turned out to be the best $22.00 (for the ZModeler registration) I have spent yet. I will be able to do LOTS of cool cars.

So my first car was the Pontiac Safari Nomad you posted here earlier. I downloaded the car for free. I opened the .dff file in ZModeler. Oh, btw…I downloaded the DirectX update like you said and no more crashing…thanks for that. I know you said that the .3ds export feature wasn’t very good, but I used it anyway and exported it all at once. I then imported the .3ds file into Sketchup. I then noticed that there were all these planes all over the car blocking it from being seen. I then discovered that these planes were in seperate groups, so I highlighted each group and hit delete. They disappeared a group at a time, all the way down to just the car itself. The bumpers were seperate groups, the doors each seperate, hood, and so forth. So I deleted all the car but each group at a time, exported that part again as a .3ds file, then hit undo to get the entire car back again. I repeated this until I had each group exported as a .3ds file.

Then I opened each .3ds file in Poseray, and converted each to an .obj file. I did all of them. Then I imported each .obj into Daz Studio 3, and parented each one to the body. I then scaled the entrie car down to size at once. Then I opened the surfaces tab and set all my colors and used some of my own textures. I then re-exported the scaled model, with all the parts moved into place, as .obj files again. Everything was lined up and sized right. The next thing I will do is import all the parts into Poser 7, and make a .pp2 file of the car, with doors, hood tailgate, and tires all movable. I will set the point of origin on the hinges and one dial will open and close them.

So that is how I did mine. The mesh is great and held up nicely through the conversion. It turned out as good as any cars I have spent $10 or $15 bucks on. I can now do lots of them!!! I just saved myself tons of money! Thanks Cherokee for bringing this to my attention.

Here is my first conversion…I used DZFire’s shaders on it. Turned out awesome!

grin

Image Attachments
1956PontiacSafariDaz1.jpg1956PontiacSafariDaz2.jpg1956PontiacSafariDaz3.jpg1956PontiacSafariDaz4.jpg
 Signature 

I am not this way because I am a musician, I am a musician because I am this way.

old posts: 10,322 Daz member since Build 1

Freebie Challenge Rules! - http://www.daz3d.com/forums/viewthread/286/

Profile
 
 
Posted: 30 October 2012 03:34 PM   [ Ignore ]   [ # 381 ]
Power Member
Avatar
RankRankRank
Total Posts:  1990
Joined  0
simpleplanning - 30 October 2012 03:49 AM

been a bit busy as of late but refocused for a time
not a real render just a novel way to show off a WIP

Awww…it looks so lonely there all by itself…lol. The mesh looks awesome though. Would love to see it when it’s finished

So…GET’ R’ DONE!

grin

 Signature 

I am not this way because I am a musician, I am a musician because I am this way.

old posts: 10,322 Daz member since Build 1

Freebie Challenge Rules! - http://www.daz3d.com/forums/viewthread/286/

Profile
 
 
Posted: 31 October 2012 05:19 AM   [ Ignore ]   [ # 382 ]
Member
Avatar
Rank
Total Posts:  245
Joined  2003-10-09
music2u4u - 30 October 2012 03:26 PM

OK!!!...after playing around with the ZModeler2.2.6 for a few hours today, I figured out how to do this. I did mine a little bit differently than you did Cherokee. I used only the ZModeler, Poseray, sketchup and Daz Studio. It turned out to be the best $22.00 (for the ZModeler registration) I have spent yet. I will be able to do LOTS of cool cars.

So my first car was the Pontiac Safari Nomad you posted here earlier. I downloaded the car for free. I opened the .dff file in ZModeler. Oh, btw…I downloaded the DirectX update like you said and no more crashing…thanks for that. I know you said that the .3ds export feature wasn’t very good, but I used it anyway and exported it all at once. I then imported the .3ds file into Sketchup. I then noticed that there were all these planes all over the car blocking it from being seen. I then discovered that these planes were in seperate groups, so I highlighted each group and hit delete. They disappeared a group at a time, all the way down to just the car itself. The bumpers were seperate groups, the doors each seperate, hood, and so forth. So I deleted all the car but each group at a time, exported that part again as a .3ds file, then hit undo to get the entire car back again. I repeated this until I had each group exported as a .3ds file.

Then I opened each .3ds file in Poseray, and converted each to an .obj file. I did all of them. Then I imported each .obj into Daz Studio 3, and parented each one to the body. I then scaled the entrie car down to size at once. Then I opened the surfaces tab and set all my colors and used some of my own textures. I then re-exported the scaled model, with all the parts moved into place, as .obj files again. Everything was lined up and sized right. The next thing I will do is import all the parts into Poser 7, and make a .pp2 file of the car, with doors, hood tailgate, and tires all movable. I will set the point of origin on the hinges and one dial will open and close them.

So that is how I did mine. The mesh is great and held up nicely through the conversion. It turned out as good as any cars I have spent $10 or $15 bucks on. I can now do lots of them!!! I just saved myself tons of money! Thanks Cherokee for bringing this to my attention.

Here is my first conversion…I used DZFire’s shaders on it. Turned out awesome!

grin

music,
Glad you got it all figure out now and the process is work for you. Also glad the DirectX problem got fixed with that link I sent. I figured that was what was making ZModeler crash.

You conversion of the Pontiac looks good and hope you have fun doing many more.

 Signature 
Profile
 
 
Posted: 31 October 2012 05:43 AM   [ Ignore ]   [ # 383 ]
Power Member
Avatar
RankRankRank
Total Posts:  1990
Joined  0

Finally got the TXD installed, had to turn off the antivirus first. Kept getting falses…lol. So I have the RWAnalyzer installed to. I downloaded about 40 real nice old cars last night. Some I have never seen before anywhere so that’s cool. Then I unlocked all the ones that needed it, and then I converted all the txd files to .tga files so now I am ready to start converting. This is gonna be fun. Gonna do a 1941 Chevy first, then I got a real nice 69 Camaro Z28 with lots of detail.

I couldn’t get the textures to open with the Pontiac nomad because I didn’t know how to convert the txd file. With your help, Cherokee, I am now able to get them, so I may go back and redo it with the textures. You have been so much help. Thanks for it. I just love old cars. There are hundreds of them out there for free. I am working on it!!!!!!

grin

Image Attachments
Chevrolet_Special_DeLuxe_1941.jpgScreenshot.jpg
 Signature 

I am not this way because I am a musician, I am a musician because I am this way.

old posts: 10,322 Daz member since Build 1

Freebie Challenge Rules! - http://www.daz3d.com/forums/viewthread/286/

Profile
 
 
Posted: 31 October 2012 05:49 AM   [ Ignore ]   [ # 384 ]
Member
Avatar
Rank
Total Posts:  245
Joined  2003-10-09
music2u4u - 31 October 2012 05:43 AM

Finally got the TXD installed, had to turn off the antivirus first. Kept getting falses…lol. So I have the RWAnalyzer installed to. I downloaded about 40 real nice old cars last night. Some I have never seen before anywhere so that’s cool. Then I unlocked all the ones that needed it, and then I converted all the txd files to .tga files so now I am ready to start converting. This is gonna be fun. Gonna do a 1941 Chevy first, then I got a real nice 69 Camaro Z28 with lots of detail.

I couldn’t get the textures to open with the Pontiac nomad because I didn’t know how to convert the txd file. With your help, Cherokee, I am now able to get them, so I may go back and redo it with the textures. You have been so much help. Thanks for it. I just love old cars. There are hundreds of them out there for free. I am working on it!!!!!!

grin

Great. Glad the TXDWorkshop is working now. It is fun working with these and converting them. Just remember, some of the cars look good on those sites but when converted, they may not come out looking as good.  I got a 1960 Cadillac convert. and it looked great on the site but when I unlocked it and loaded it in ZModeler, the mesh was really screwed.

Like I said before, got any questions, feel free to ask.

 Signature 
Profile
 
 
Posted: 31 October 2012 05:50 AM   [ Ignore ]   [ # 385 ]
Power Member
Avatar
RankRankRank
Total Posts:  1751
Joined  2010-09-17
music2u4u - 30 October 2012 03:26 PM

OK!!!...after playing around with the ZModeler2.2.6 for a few hours today, I figured out how to do this. I did mine a little bit differently than you did Cherokee. I used only the ZModeler, Poseray, sketchup and Daz Studio. It turned out to be the best $22.00 (for the ZModeler registration) I have spent yet. I will be able to do LOTS of cool cars.

So my first car was the Pontiac Safari Nomad you posted here earlier. I downloaded the car for free. I opened the .dff file in ZModeler. Oh, btw…I downloaded the DirectX update like you said and no more crashing…thanks for that. I know you said that the .3ds export feature wasn’t very good, but I used it anyway and exported it all at once. I then imported the .3ds file into Sketchup. I then noticed that there were all these planes all over the car blocking it from being seen. I then discovered that these planes were in seperate groups, so I highlighted each group and hit delete. They disappeared a group at a time, all the way down to just the car itself. The bumpers were seperate groups, the doors each seperate, hood, and so forth. So I deleted all the car but each group at a time, exported that part again as a .3ds file, then hit undo to get the entire car back again. I repeated this until I had each group exported as a .3ds file.

Then I opened each .3ds file in Poseray, and converted each to an .obj file. I did all of them. Then I imported each .obj into Daz Studio 3, and parented each one to the body. I then scaled the entrie car down to size at once. Then I opened the surfaces tab and set all my colors and used some of my own textures. I then re-exported the scaled model, with all the parts moved into place, as .obj files again. Everything was lined up and sized right. The next thing I will do is import all the parts into Poser 7, and make a .pp2 file of the car, with doors, hood tailgate, and tires all movable. I will set the point of origin on the hinges and one dial will open and close them.

So that is how I did mine. The mesh is great and held up nicely through the conversion. It turned out as good as any cars I have spent $10 or $15 bucks on. I can now do lots of them!!! I just saved myself tons of money! Thanks Cherokee for bringing this to my attention.

Here is my first conversion…I used DZFire’s shaders on it. Turned out awesome!

grin

So it only costs $22.00? The last I saw, it was way more than that!

 

Profile
 
 
Posted: 31 October 2012 05:53 AM   [ Ignore ]   [ # 386 ]
Member
Avatar
Rank
Total Posts:  245
Joined  2003-10-09
betsy662 - 31 October 2012 05:50 AM
music2u4u - 30 October 2012 03:26 PM

OK!!!...after playing around with the ZModeler2.2.6 for a few hours today, I figured out how to do this. I did mine a little bit differently than you did Cherokee. I used only the ZModeler, Poseray, sketchup and Daz Studio. It turned out to be the best $22.00 (for the ZModeler registration) I have spent yet. I will be able to do LOTS of cool cars.

So my first car was the Pontiac Safari Nomad you posted here earlier. I downloaded the car for free. I opened the .dff file in ZModeler. Oh, btw…I downloaded the DirectX update like you said and no more crashing…thanks for that. I know you said that the .3ds export feature wasn’t very good, but I used it anyway and exported it all at once. I then imported the .3ds file into Sketchup. I then noticed that there were all these planes all over the car blocking it from being seen. I then discovered that these planes were in seperate groups, so I highlighted each group and hit delete. They disappeared a group at a time, all the way down to just the car itself. The bumpers were seperate groups, the doors each seperate, hood, and so forth. So I deleted all the car but each group at a time, exported that part again as a .3ds file, then hit undo to get the entire car back again. I repeated this until I had each group exported as a .3ds file.

Then I opened each .3ds file in Poseray, and converted each to an .obj file. I did all of them. Then I imported each .obj into Daz Studio 3, and parented each one to the body. I then scaled the entrie car down to size at once. Then I opened the surfaces tab and set all my colors and used some of my own textures. I then re-exported the scaled model, with all the parts moved into place, as .obj files again. Everything was lined up and sized right. The next thing I will do is import all the parts into Poser 7, and make a .pp2 file of the car, with doors, hood tailgate, and tires all movable. I will set the point of origin on the hinges and one dial will open and close them.

So that is how I did mine. The mesh is great and held up nicely through the conversion. It turned out as good as any cars I have spent $10 or $15 bucks on. I can now do lots of them!!! I just saved myself tons of money! Thanks Cherokee for bringing this to my attention.

Here is my first conversion…I used DZFire’s shaders on it. Turned out awesome!

grin

So it only costs $22.00? The last I saw, it was way more than that!

 

betsy,

They dropped the price.

 Signature 
Profile
 
 
Posted: 31 October 2012 06:16 AM   [ Ignore ]   [ # 387 ]
Power Member
Avatar
RankRankRank
Total Posts:  1751
Joined  2010-09-17

I see that, I think I may be able to justify it, so will be looking into that today.

 

Profile
 
 
Posted: 31 October 2012 06:18 AM   [ Ignore ]   [ # 388 ]
Member
Avatar
Rank
Total Posts:  245
Joined  2003-10-09
betsy662 - 31 October 2012 06:16 AM

I see that, I think I may be able to justify it, so will be looking into that today.

That’s cool. I’ve been having fun with it for years now and I think music and you will too. You really should check it out.

 Signature 
Profile
 
 
Posted: 31 October 2012 06:43 AM   [ Ignore ]   [ # 389 ]
Power Member
Avatar
RankRankRank
Total Posts:  1990
Joined  0

Thanks for all your help Cherokee…you are the conversion King! Gone to get some more classocs!

grin

 Signature 

I am not this way because I am a musician, I am a musician because I am this way.

old posts: 10,322 Daz member since Build 1

Freebie Challenge Rules! - http://www.daz3d.com/forums/viewthread/286/

Profile
 
 
Posted: 31 October 2012 06:50 AM   [ Ignore ]   [ # 390 ]
Member
Avatar
Rank
Total Posts:  245
Joined  2003-10-09
music2u4u - 31 October 2012 06:43 AM

Thanks for all your help Cherokee…you are the conversion King! Gone to get some more classocs!

grin

Thanks music,

I look at it like this, why should I have all the fun. If you remember from the old forums, I went into this one time before but no one seems to have grasp it. Glad it’s working now.

 Signature 
Profile
 
 
   
26 of 100
26