Another thing you might check into, right click on the model and make sure there aren’t any features of the model that are locked for one reason or another.
If you want, I can send you the textures folder with the obj in it, but I’ve made changes to mine, mine is Paco’s Tacos!
Nah…I am sure it is a grouping, and/or locked problem. I have had this happen before, once I start deleting some things, it will eventually take. The meshes are so different in Sketchup, that I think sometimes they don’t seal properly. Thanks anyway.I’ll keep working with it.
The one situation I run into is that sometimes the textures aren’t all there when I go to start the texturing process in DS, some textures I guess just won’t export out of sketchup.
You can get the textures from the original .skp file. If you change the .skp to .zip it will open as a zip file. All of the textures will be inside the zip file. In Poseray, under materials, highlight the part, go to where the texture is and apply it. Usually it will not be sized right, so click “transform” and under the sizing change it to around 50-100. It will then resize. You may have to play with the size to get it right.
Then you have what is labeled as “frontcolor”. It is always white and randomly picks things and groups them together. You texture or color it, all gets the color. I hate that part. Many models can’t be used because of it. Must be a way to eliminate it. It happens mainly in models that were not grouped.