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CAR AND BIKE LOVERS THREAD - MARK II
Posted: 01 September 2013 05:14 PM   [ Ignore ]   [ # 1366 ]
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Visions of the Past!

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Posted: 02 September 2013 12:36 AM   [ Ignore ]   [ # 1367 ]
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betsy662 - 01 September 2013 05:14 PM

Visions of the Past!

Nice pic
Reminds me of what used to be a common sight when I was a kid and what they have become now

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The person who makes no mistakes usually doesn’t make anything—-Edward J. Phelps

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Posted: 07 September 2013 06:14 AM   [ Ignore ]   [ # 1368 ]
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betsy662 - 01 September 2013 05:14 PM

Visions of the Past!

I think this is probably one of your best renders up in here. It has real deep meaning for us hot car lovers. Sometime the truth hurts!!!!

I got a copy of it to add to my “best car renders from the internet” folder. Thanks.

grin

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I am not this way because I am a musician, I am a musician because I am this way.

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Freebie Challenge Rules! - http://www.daz3d.com/forums/viewthread/286/

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Posted: 07 September 2013 11:04 AM   [ Ignore ]   [ # 1369 ]
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music2u4u - 07 September 2013 06:14 AM
betsy662 - 01 September 2013 05:14 PM

Visions of the Past!

I think this is probably one of your best renders up in here. It has real deep meaning for us hot car lovers. Sometime the truth hurts!!!!

I got a copy of it to add to my “best car renders from the internet” folder. Thanks.

grin

I would have used a different name for the image, but it probably would have been deleted!

 

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Posted: 10 September 2013 02:55 PM   [ Ignore ]   [ # 1370 ]
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Hey…we are not far from Mark III of the car lovers thread. Eight more pages and we are there.

Keep ‘um coming. I have invited some folks from my freebie challenge to come look around, so please be nice to them and help them with any questions or links to cars. Heads up.

grin

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I am not this way because I am a musician, I am a musician because I am this way.

old posts: 10,322 Daz member since Build 1

Freebie Challenge Rules! - http://www.daz3d.com/forums/viewthread/286/

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Posted: 11 September 2013 04:59 AM   [ Ignore ]   [ # 1371 ]
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From Poser to Bryce for altering materials and rendering.

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I’ve got nothing of my own to promote, no models, no tutorials, no website, nothin’, nada, nill, nowt.

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Posted: 11 September 2013 10:24 AM   [ Ignore ]   [ # 1372 ]
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Looking good there, Savage.

Hey Music; This may or may not be the right place for it, but it is on the general subject of cars and bikes. I have a custom design bike for one of my characters I need to build for use in Daz, but don’t have the first clue on how to go about modelling it nor rigging it. The design is a heavily armed, center-hub steering forkless recumbent design with a pair of large pods on either side of the rear wheel, and needs to be fully posable. How do I go about building it? Examples of the type of bike I want to build can be found here and here.  The steering system I want to use is demonstrated here. And a couple of specific “real world” (and unarmed) examples include the Suzuki G-Strider, the “Keneda”, and this bike. Any help or advice would be appreciated.

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Posted: 11 September 2013 01:12 PM   [ Ignore ]   [ # 1373 ]
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Tramp Graphics - 11 September 2013 10:24 AM

Looking good there, Savage.

Hey Music; This may or may not be the right place for it, but it is on the general subject of cars and bikes. I have a custom design bike for one of my characters I need to build for use in Daz, but don’t have the first clue on how to go about modelling it nor rigging it. The design is a heavily armed, center-hub steering forkless recumbent design with a pair of large pods on either side of the rear wheel, and needs to be fully posable. How do I go about building it? Examples of the type of bike I want to build can be found here and here.  The steering system I want to use is demonstrated here. And a couple of specific “real world” (and unarmed) examples include the Suzuki G-Strider, the “Keneda”, and this bike. Any help or advice would be appreciated.

Sorry, I can’t help you with the modeling but those are some cool looking bikes.

Looking at the hub center steering demo the first thing I thought was how much a pain it would be to change a flat on that thing. smile

Oh, and the link to the Keneda is broken.

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Posted: 11 September 2013 02:03 PM   [ Ignore ]   [ # 1374 ]
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Sisca - 11 September 2013 01:12 PM
Tramp Graphics - 11 September 2013 10:24 AM

Looking good there, Savage.

Hey Music; This may or may not be the right place for it, but it is on the general subject of cars and bikes. I have a custom design bike for one of my characters I need to build for use in Daz, but don’t have the first clue on how to go about modelling it nor rigging it. The design is a heavily armed, center-hub steering forkless recumbent design with a pair of large pods on either side of the rear wheel, and needs to be fully posable. How do I go about building it? Examples of the type of bike I want to build can be found here and here.  The steering system I want to use is demonstrated here. And a couple of specific “real world” (and unarmed) examples include the Suzuki G-Strider, the “Keneda”, and this bike. Any help or advice would be appreciated.

Sorry, I can’t help you with the modeling but those are some cool looking bikes.

Looking at the hub center steering demo the first thing I thought was how much a pain it would be to change a flat on that thing. smile

Oh, and the link to the Keneda is broken.

fixed.

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Posted: 11 September 2013 05:17 PM   [ Ignore ]   [ # 1375 ]
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...and on his farm he had a Dodge….eieioooo

Here’s a 69 Charger R/T

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Posted: 11 September 2013 10:15 PM   [ Ignore ]   [ # 1376 ]
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Renolace - 11 September 2013 05:17 PM

...and on his farm he had a Dodge….eieioooo

Here’s a 69 Charger R/T


Nice

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Posted: 12 September 2013 12:04 AM   [ Ignore ]   [ # 1377 ]
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i like the r/t ive always had a love for the classics

tramp, i looked the hubsteer idea and what exactly do you want it for?
it wouldnt be that hard to work into a design i already have
its a dual cable (push/pull) design with a centered control arm not too different than what street cars have
if combined wth the rim drive that russel designed a few years ago
it would make for a killer frame until you take the turning radius into account

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Posted: 12 September 2013 12:23 AM   [ Ignore ]   [ # 1378 ]
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simpleplanning - 12 September 2013 12:04 AM

i like the r/t ive always had a love for the classics

tramp, i looked the hubsteer idea and what exactly do you want it for?
it wouldnt be that hard to work into a design i already have
its a dual cable (push/pull) design with a centered control arm not too different than what street cars have
if combined wth the rim drive that russel designed a few years ago
it would make for a killer frame until you take the turning radius into account

It’s actually for one of my comic book characters. It’s similar in design to the G-Strider from my previous post (purely by coincidence), with the handlebars like the affore mentioned black bike I linked to, and two huge pods (one on either side) similar to the Garland from Megazone 23 (though not quite “that” huge. The front suspension and front faring are patterned loosely after the Highway Star from BGC but in a recumbent design, rather than a feet backwards design, and can seat two. I want to build it in Hexagon, and rig it in Daz, but I don’t know how, and I don’t really know much about the mechanics of motorcycles.

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Posted: 12 September 2013 12:33 AM   [ Ignore ]   [ # 1379 ]
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i have missed the previous posts because ive been sick but i think that i can do a framework but the fairings are way out of my means
i model classics not futuristics
the hardest part would be modeling a front suspension because most bikes use a spinged fork
and that just slapped me in the face with a front end design
ill sit down later and sketch a rough out out and try to post it asap

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Posted: 12 September 2013 12:53 AM   [ Ignore ]   [ # 1380 ]
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simpleplanning - 12 September 2013 12:33 AM

i have missed the previous posts because ive been sick but i think that i can do a framework but the fairings are way out of my means
i model classics not futuristics
the hardest part would be modeling a front suspension because most bikes use a spinged fork
and that just slapped me in the face with a front end design
ill sit down later and sketch a rough out out and try to post it asap

Yeah, this is definitely more “high-tech”. A tutorial on how to build and rig 3D vehicles, particularly motorcycles would be most helpful.

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