I see that in addition to the “Bryce 7 Pro Spherical Mapper”, there is also a “Bryce 7 Pro Scene Converter” http://www.daz3d.com/bryce-7-pro-scene-converter/ . I’m a bit confused about the difference between them as it relates to getting a Bryce sky or scene into DAZ Studio as a backdrop; can somebody elaborate?
Also, how streamlined of a process is this? Something I need to sit down and dig into or approach differently for different kinds of scenes, a basic render-and-go where I don’t have to worry about anything, a process that can be used for ANY scene or doesn’t work as smoothly for certain types of scenes, etc? I’m not trying to get a critique on the product(s), just trying to get a feel for what to expect.
Thanks in advance for any information!
The scene converter produces angular maps of your Bryce scenes - for export as HDRI - in other words light probes.
The spherical mapper - as the name suggests - produces spherical maps.
If you have something like HDRIshop though, you only need one and you can use the transformation tools to convert between either angular map and spherical. In which case I would favour spherical since has less errors.
So if you can tell me what format the DAZ Studio uses I can tell how how to make something in that format in Bryce and what is the most efficient way to go about it.
All I need to know is what files DAZ Studio needs for its backdrops - simple as - because I don’t know nothing about DS myself.