Going to try after dinner Also, sometimes when using hair i got glowing ones since the texture was a emitting map. Do not know in new versions.
i tested the basic Genesis, and for the transparency of the cornea, they set Opacity to 0%, but that’s ignored during the export//import phases, so you can fix this by applying an all-black image to the opacity channel of the cornea and they will be transparent in Blender too.
when an object in the scene has an image map applied to the Ambient Color, mcjTeleblender makes this object emissive. Usually you’d use that feature as area lights