preparing object for use with DAZ shaders
I am new to Hexagon, just learning and trying. So please allow me one more question:
I have read about UV mapping and its importance when using textures on objects. But what if do not use textures, but using some DAZ shaders on it (like the very good SuperSuit shaders or HardcoreUtility Shaders).
Which steps are needed then? Do I have to UV map the object anyways, but teave the UV map empty?