I have a vertex object, that is part of a larger scene, started as simple cube, resized, positioned correctly, converted to vertex object and modeled some more. As I scaled x,y,z axes by different value now I have object that looks different in the scene compared to what I get in the editor. Is there a way to “reset” or normalise the dimensions, so it looks exactly the same in the scene, but it is not scaled anymore and the dimensions (aspect ratios) are the same in the editor ?
Added two screenshots to make my point clear. I want the grey object in the middle to have the same shape in the editor as it has a in the scene, i.e to be block with various dimensions rather than cube.
So I would like the size of the object to stay the same (2.08,3.84,1.52 in my example) but the scaling to be 100% on all axis and this to be reflected in the editor.