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Commercial use of Daz Studio models
Posted: 25 June 2012 05:28 PM   [ Ignore ]
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Hello,

If I have the Michael and Victoria models, am I allowed to reduce their poly count and use them in a commercial game?

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Posted: 25 June 2012 07:26 PM   [ Ignore ]   [ # 1 ]
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Last I recall you need to purchase developers license to use them in commercial 3D games
you don’t need it if you plan to use them as 2D objects
but that’s only for Daz figures, if you have content from other vendors or sites every item depends on the end user license agreement.

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Posted: 25 June 2012 07:38 PM   [ Ignore ]   [ # 2 ]
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Darn. I’m just not good at modelling humans or their clothes.

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Posted: 26 June 2012 08:02 AM   [ Ignore ]   [ # 3 ]
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Correct.  To re-use any mesh, you must purchase the appropriate game developer’s license.  Note that not all content is available for such, but all DAZ originals and a lot of RawArt’s are if I recall correctly.


Yeah, here you go:

Tools:
http://www.daz3d.com/shop/game-developer-kit-for-daz-studio/


Content Licenses:
http://www.daz3d.com/shop/indie-game-developer-license/
http://www.daz3d.com/shop/commercial-game-developer-license/
http://www.daz3d.com/shop/rawart-indie-game-developer-license/
http://www.daz3d.com/shop/rawart-commercial-game-developer-license/

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