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Hexagon Comparasion
Posted: 24 May 2012 03:52 AM   [ Ignore ]
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So recently I started using hexagon to get the full feel of 3d modeling. While looking online for some startup tutorials, I came across a disccusion from 2-3years ago asking if google sketchup was better then hexagon.
Alot of users prefred other applications over hexagon and all though the converstion was pretty clear and cut. I cant help but wonder are the differnces with hexagon and sketch-up and other programs that great? or is it a matter of prefrence and the artist within?

So I brought the topic here to discuss what others might think. and to get a better understandment of the the programs in question

*  What are the benifits of modeling in hexagon vs other applications
*  Does hexagon have rendering cappibilties
*  Are there any future / possible updates to hexagon or would it be better to move to carrara?
*  And does hexagon really limit the user to a subD type of modeling

im still pretty new to hexagon so forgive me if these seem like novice questions or if a topic like this has been answerd before

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Posted: 24 May 2012 04:18 AM   [ Ignore ]   [ # 1 ]
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Apoc23 - 24 May 2012 03:52 AM

*  What are the benifits of modeling in hexagon vs other applications

Clean layout, intuitive (for the most part) control functions, very easy to learn and able to handle large and/or complex mesh configurations.

*  Does hexagon have rendering cappibilties

Very crude, just enough to let you see what you’ve got.
After all, it’s a modeling program, not a renderer.

*  Are there any future / possible updates to hexagon or would it be better to move to carrara?

Combining a powerful modeling program such as hexagon with another 3d application just makes bloatware out of both of them.
The world doesn’t need a killer app that makes your breakfast, does your laundry, creates meshes and outputs a titanic movie.

As for future upgrades to hexagon itself, past history has established that the answer is “Mebbe…mebbe not”.

*  And does hexagon really limit the user to a subD type of modeling

As opposed to what?

 

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Posted: 24 May 2012 05:14 AM   [ Ignore ]   [ # 2 ]
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Is there any reference place for tutorials?
The ones on the Wiki are borked, and web search is not of much help.
I found a few tutorials on Blip.TV that are nice.

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Posted: 24 May 2012 05:58 AM   [ Ignore ]   [ # 3 ]
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http://www.geekatplay.com/hexagontutorials/index.php

There is alot of helpful tutorials at geek-at-play
but also a link to series of site at daz’s wiki artzone

http://docs.daz3d.com/doku.php/artzone/pub/tutorials/hexagon/tutorials

but while I found these tutorials very helpful, hexagon tutorials are pretty rare, and the ones im looking for ( namely a car tutorial ) are dropped pretty fast , not finished, or simply abadonded

Im not sure why this is so but it seems to be that not many use hexagons to its fullest extent or simply dont want to indulge in the amount of time it takes to do so. :S
So aside from comparing hexagon to other applications. Is there any place on the site ( other then the gallery place cause its inactive for me at the moment ) that really show hexagons full poteintal?

I seem to see alot of support and help for the users that use google skecthup and other 3d applications, I only wonder why hexagon is not as popular?

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Posted: 24 May 2012 07:24 AM   [ Ignore ]   [ # 4 ]
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Maybe because there were free alternatives that were/are very capable? Wings3D (one of my favorites), Blender (me no like), Sketchup and others.
And Hexagon is not that intuitive, in my opinion.

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Posted: 24 May 2012 12:08 PM   [ Ignore ]   [ # 5 ]
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Hexagon, for me, is the easiest, most intuitive and versatile stand-alone modeller out there.

It is quirky, doesn’t tolerate pilot error and is highly unlikely to receive any further development until Daz gets over it’s obsession with Genesis.

For those who are prepared to take the time and trouble to learn it, it is very rewarding - for the impatient, gotta-have-it-now-instant-art crowd, it can be a nightmare.

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Posted: 24 May 2012 03:38 PM   [ Ignore ]   [ # 6 ]
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eyeliner - 24 May 2012 07:24 AM

Maybe because there were free alternatives that were/are very capable? Wings3D (one of my favorites), Blender (me no like), Sketchup and others.
And Hexagon is not that intuitive, in my opinion.

I also agree on that. but I also imagined hexagon to be as simple as the rest once you get started with it. but I do have to admit… sketchup does look very promising

Roygee - 24 May 2012 12:08 PM

For those who are prepared to take the time and trouble to learn it, it is very rewarding - for the impatient, gotta-have-it-now-instant-art crowd, it can be a nightmare.

well now that hexagon is free I wonder will start to get more into it like me

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Posted: 24 May 2012 11:40 PM   [ Ignore ]   [ # 7 ]
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Sketchup certainly has its place in the great scheme of things, but it is pretty much limited to geometric shapes.  Hex does the full range -organic, spline, sub-D.  Sketchup works well with Kerkythea as renderer.  My main renderer is Carrara, which is not very fond of Sketchup models.

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Posted: 25 May 2012 08:48 AM   [ Ignore ]   [ # 8 ]
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Apoc23 - 24 May 2012 03:52 AM

*  And does hexagon really limit the user to a subD type of modeling

 


  Hex also has the simplest spline and patch modeling interfaces I’ve ever seen.

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Posted: 26 May 2012 09:34 PM   [ Ignore ]   [ # 9 ]
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Apoc23 - 24 May 2012 05:58 AM

but while I found these tutorials very helpful, hexagon tutorials are pretty rare, and the ones im looking for ( namely a car tutorial ) are dropped pretty fast , not finished, or simply abadonded

There is no need for a tutorial specific to Hex if you are looking for a tutorial on making a car (or anything else). Simply find one that uses the style you want to use (box modeling, curves/splines, or w/e) and apply that to your workflow. You might need to find tutoriasl on specific aspects like extruding, lofting, or even setting up reference planes but the general procedure is the same no matter what program you use. The operator names might be different for example but you will learn more by adapting a tutorial done in 3DMax than you will copying one done in Hex.

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Posted: 27 May 2012 05:53 AM   [ Ignore ]   [ # 10 ]
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Well, I forced myself in using and abusing Hex. Going good so far, A little adaption from the user never hurts. I just hope Hex gets more love from Daz.

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Posted: 27 May 2012 09:51 PM   [ Ignore ]   [ # 11 ]
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Roygee - 24 May 2012 12:08 PM

Hexagon, for me, is the easiest, most intuitive and versatile stand-alone modeller out there

I’d say the same thing, except I’d caviat that by saying POLYGON Modeller.  Rhino, IMHO, is the most intuitive I’ve ever used…

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Posted: 27 May 2012 09:52 PM   [ Ignore ]   [ # 12 ]
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dweomer - 25 May 2012 08:48 AM

Hex also has the simplest spline and patch modeling interfaces I’ve ever seen.

As in NURBS??? I didn’t know Hexagon had NURBS.

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Posted: 28 May 2012 02:55 AM   [ Ignore ]   [ # 13 ]
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Nope, no NURBS - plenty NERDS, though

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Posted: 28 May 2012 10:50 AM   [ Ignore ]   [ # 14 ]
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Roygee - 28 May 2012 02:55 AM

Nope, no NURBS - plenty NERDS, though

LOL we sure are! LOL

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Posted: 28 May 2012 01:16 PM   [ Ignore ]   [ # 15 ]
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Patch Modelling, at least in my understanding, is NURBS… above someone said Hexagon had that…

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