Something I’ve always been annoyed with in my Carrara animation renders is the way the shadows from hair, eyelashes but especially bump map texturing always presents an odd kind of pixelating effect.
Does anyone know what creates this and how to make it go away?
This first one has texturing on the character, and you can see how on the left cheek it’s really ugly and pixelating the way the light and shadows interact. (sorry it’s so short, I stopped working on it when I saw the effect).
http://www.youtube.com/watch?v=5Xmq6a1yTq8&feature=plcp
In this render WIP you can see the pixelating is gone, but IMO the skin doesn’t look as good without the textures.
http://www.youtube.com/watch?v=GRCf7lGvtSg&feature=plcp
I’d like to keep the textures but have it so that the pixelating doesn’t occur so dramatically. Any suggestions?
Most of the properties are set to pretty decent levels, ambient occlusion, higher raytracing, etc.


