It is a wonder how much can be done with the terrain primitives in the terrain editor. From all of the generators and filters that you can add and switch where they take place in the lineup of how they affect the mesh, to the built-in height map editor, to the ability to export your height map, import your own, perhaps after editing one you’ve exported - and then mix in more generators and filters on top of that. Then comes the power of those terrain shaders! Yikes it’s very impressive and fun to play with!
Yeah, I bought Dartanbeck’s “EnvironKit: Underwater realms”,
and I am witnessing how much can be done with the terrain editor. I plan to use those underwater scenes (minus the water and bubbles of course) for the otherworldly scenes of a sci-fi project I am contemplating. Thank’s Dartanbeck. This is a $12 well invested.