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Posted: 13 October 2013 09:20 AM   [ Ignore ]   [ # 16 ]
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Garstor - 13 October 2013 08:18 AM

My current preference is to start with Daylon Graphics Leveller; export that as a PNG (though they support a “Carrara MSH file…never heard of that and haven’t tried it). I often tweak the PNG in Photoshop and then use it in Carrara.

I am wondering about World Machine and what it can produce. Curious to find if it is worth moving to from Leveller.

I use Leveller as well. And since they dropped the price, its an even better value.

WorldMachine, GeoControl and Terragen are all worth looking into. I think Terragen is positioning itself as a “Pro” app in its latest v3 pricing, although they were still selling licenses for v2 when I checked a few months ago.

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Posted: 13 October 2013 11:44 AM   [ Ignore ]   [ # 17 ]
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cdordoni - 13 October 2013 09:20 AM

I think Terragen is positioning itself as a “Pro” app in its latest v3 pricing, although they were still selling licenses for v2 when I checked a few months ago.

I seriously considered Terragen before I found Carrara. I’ll have to see what they added to it.

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- Garstor
Australian-Canadian currently trapped in Texas (maintaining sanity with doses of Carrara, LightWave and PhotoShop)

My 3D art Flickr page for final or near-final images
My 3D art Flickr page for work-in-progress or experiments

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Posted: 14 October 2013 05:19 AM   [ Ignore ]   [ # 18 ]
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While the terrain editor is very powerful, what really makes landscapes in Carrara (IMHO) are the use of replicators. Use them for trees, grass, rocks, etc.  It is Carrara’s equivalent to Vue’s ecosystems, and you don’t see many Vue images that don’t include ecosystems, and yet Carrara’s replicators seem very underused to me.

I have included a quick sketch I did recently of a rain forest river as a quick and dirty example.

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Posted: 14 October 2013 12:29 PM   [ Ignore ]   [ # 19 ]
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  Oh my..  that is a beautiful shot!  And yes, Replicators are the way to go in Carrara.  the only problem with them is that they are single threaded…  so they don’t take advantage of multithreading on modern machines to speed up placing the plants during render.

                                                    Boojum the brown bunny

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Posted: 14 October 2013 12:46 PM   [ Ignore ]   [ # 20 ]
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boojumbunn - 14 October 2013 12:29 PM

  Oh my..  that is a beautiful shot!  And yes, Replicators are the way to go in Carrara.  the only problem with them is that they are single threaded…  so they don’t take advantage of multithreading on modern machines to speed up placing the plants during render.

                                                    Boojum the brown bunny

Does anyone know if Inagoni’s Replica plugin has the same limitation?

I was under the impression that any operation that modifies, instances, deforms, morphs etc must be “baked” into actual geometry when rendered ... ?

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Posted: 14 October 2013 01:08 PM   [ Ignore ]   [ # 21 ]
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cdordoni - 14 October 2013 12:46 PM
boojumbunn - 14 October 2013 12:29 PM

  Oh my..  that is a beautiful shot!  And yes, Replicators are the way to go in Carrara.  the only problem with them is that they are single threaded…  so they don’t take advantage of multithreading on modern machines to speed up placing the plants during render.

                                                    Boojum the brown bunny

Does anyone know if Inagoni’s Replica plugin has the same limitation?

I was under the impression that any operation that modifies, instances, deforms, morphs etc must be “baked” into actual geometry when rendered ... ?

Perhaps that’s the way it is in the VM, but in the case of surface replicators, the objects being replicated are different meshes.

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I find it somewhat liberating not to be encumbered by accuracy.

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Posted: 14 October 2013 01:09 PM   [ Ignore ]   [ # 22 ]
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cdordoni - 14 October 2013 12:46 PM
boojumbunn - 14 October 2013 12:29 PM

  Oh my..  that is a beautiful shot!  And yes, Replicators are the way to go in Carrara.  the only problem with them is that they are single threaded…  so they don’t take advantage of multithreading on modern machines to speed up placing the plants during render.

                                                    Boojum the brown bunny

Does anyone know if Inagoni’s Replica plugin has the same limitation?

I was under the impression that any operation that modifies, instances, deforms, morphs etc must be “baked” into actual geometry when rendered ... ?

Absolutely not! The main benefit of using replicators is that you can produce renders with thousands of instances of an object, while only needing one actual model in memory, so it is very efficient.  They tend to render quite fast too, but with a bit of a delay if lots of large replicators are used, as Boojum has said. It is generally not too much of a hardship for the results.

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Posted: 16 October 2013 09:36 AM   [ Ignore ]   [ # 23 ]
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There are a number of Carrara landscapes on this page of my website, many used GeoControl to aid in the terrain work.

http://tutengraphics.com/tblib.php?lib=Recent Works/project images

sorry can’t get this link to consolidate

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http://tutengraphics.com/

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Posted: 16 October 2013 09:49 AM   [ Ignore ]   [ # 24 ]
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Impressive stuff - I particularly liked image 16 for ImagineFX magazine, a real Vue-beater!

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Posted: 16 October 2013 12:49 PM   [ Ignore ]   [ # 25 ]
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Really cool Patrick!

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I find it somewhat liberating not to be encumbered by accuracy.

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Posted: 16 October 2013 05:18 PM   [ Ignore ]   [ # 26 ]
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Agreed, Patrick.
Very impressive stuff. I love the render “A study of glass and lighting textures”, amongst the rest. Very nice stuff!

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Dartanbeck @ Daz3d          Check out the Carrara Cafe          ►►►  Carrara Information Manual   ◄◄◄

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Posted: 16 October 2013 06:24 PM   [ Ignore ]   [ # 27 ]
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Wonderful renders, Patrick. They are great examples of how much can be done with Carrara in the hands of
someone that is knowledgeable and talented.  Thanks for sharing these.

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Posted: 17 October 2013 03:53 PM   [ Ignore ]   [ # 28 ]
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RingoMonfort - Thanks for the PDF - this is an area I know little about so far and a guide really helps.

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Posted: 17 October 2013 08:59 PM   [ Ignore ]   [ # 29 ]
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Sci Fi Funk - 17 October 2013 03:53 PM

RingoMonfort - Thanks for the PDF - this is an area I know little about so far and a guide really helps.

Cool shader tutorial! That’s pretty much the same approach I take towards making terrain, except that I take off everywhere where he says that you can, if you like. I am most enthused about how much power there is in the creation of landscaped in Carrara. And the way that we can apply shaders to them is a big part of that amazement! Johannes shows us how different things look in Carrara 4, yet still provides an excellent overview of the process, as that remains the same, with more availabilities and somewhat different looking shader interface. I was expecting more of a tut on manipulating filters and generators, using height maps, or any of the other shaping features that we have at our disposal. Instead, he glances over that in the first page or two, and digs into setting up the shaders, and then choosing the perfect view from what you have, and then working the lighting to make for a great render. What an excellent tutorial for getting started in the fantastic fundamentals of working with terrains in Carrara. Thanks to Johannes, for writing the report. And thanks to Ringo for knowing where the thing is - and making it available to us.

Just goes to help solidify a point that I made out loud to myself on these forums earlier:
It would be fun to go back and purchase up some of these older copies of Carrara. At first, I was thinking of how cool those boxes would look on my shelf - being that Carrara is my top #1 favorite software I’ve ever used. But now, looking at this… it would just be a blast to go through the help files, included freebies and tutorials, etc., as well as to install them and have a play with the changes in the interface. What fun that could be!

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Posted: 21 October 2013 07:53 AM   [ Ignore ]   [ # 30 ]
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Love your work Patrick.  wonderful carrara landscapes !!!.

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