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Anaglyphs - red and cyan glasses required to view.
Posted: 05 August 2012 04:51 PM   [ Ignore ]   [ # 121 ]
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Horo - 05 August 2012 07:09 AM

This is the Gremlin’s Hall, an older render (see http://www.bryce5.com/details.php?image_id=4379 ) made up as anaglyph. Now I also undertand why it was so difficult to set up the lights.


The toe-in angle is set for something very near to the eyes. Therefore, the eyes have a bit of a problem to focus. Also, the distance between the eyes is large, around double of an human. This makes the gremlins small (they are small guys, after all) and their cave huge.


Best start at the lower left corner, where the landscape is nearest. Then move on to the waving guy, then continue right until you get the sitting chap fucused. At this time, foreground and middleground are easy to behold. Now move up your eyes and discover how vast this cave actually is.


That’s incredible,  took me a couple of minutes to get the focus, but what a revelation. smile

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Posted: 07 August 2012 01:20 PM   [ Ignore ]   [ # 122 ]
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I find many of the images take a bit of getting used to.  Here is an anaglypherized version of one of the updated Bryce 7 Pro scenes I provided for my first tutorial product East Coast HDRI

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Posted: 07 August 2012 01:39 PM   [ Ignore ]   [ # 123 ]
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shaykall - 05 August 2012 04:51 PM

That’s incredible,  took me a couple of minutes to get the focus, but what a revelation. smile

Thank you. Yes, it’s not easy but I think the reward is worth the trouble.

 

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Posted: 12 August 2012 01:20 PM   [ Ignore ]   [ # 124 ]
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Using Stonemason’s Urban Future 4 viewing from 2 different angles, and 2 Victorias. Anaglyphs directly rendered in Bryce using the ALST+.

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Posted: 29 August 2012 02:47 AM   [ Ignore ]   [ # 125 ]
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This one worked surprisingly well - and I don’t think I remembered to post it before.  No doubt the forums image compression will degrade it for me.  But I think you can click on the image to see it full sized.

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Posted: 17 September 2012 11:45 AM   [ Ignore ]   [ # 126 ]
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Cthulhu Rising http://www.daz3d.com/shop/cthulhu-rising/

Bridged from DAZ studio 4.5 to Bryce 7.1 Pro and rendered with new lighting (as explained in my latest video tutorials) http://www.youtube.com/user/davidbrinnen/videos?flow=grid&view=0

And using this product http://www.daz3d.com/shop/bryce-7-pro-true-3d-rendering

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Posted: 17 September 2012 01:17 PM   [ Ignore ]   [ # 127 ]
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Great setting. The feet or claws reach the screen plane, the beast protrudes. Very nice example that protruding parts must not hit the frame.

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Posted: 17 September 2012 03:38 PM   [ Ignore ]   [ # 128 ]
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@David: Very nice David.  Heck, they’re all very nice.  Well done.  Now when the bank allows I’ll jump in with both feet.

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If you constantly look backward, it’s guaranteed you’ll run into something on your forward journey.
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Posted: 17 September 2012 03:43 PM   [ Ignore ]   [ # 129 ]
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Guss, at least watching the video’s doesn’t cost you anything except your sanity…

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Posted: 17 September 2012 10:21 PM   [ Ignore ]   [ # 130 ]
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David Brinnen - 17 September 2012 03:43 PM

Guss, at least watching the video’s doesn’t cost you anything except your sanity…

That’s so true, David.  And thank you and Horo, and everyone whose produced one.  They’re a great help.  Now if I could only find a mind that was more sponge like. wink

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Posted: 18 September 2012 12:48 AM   [ Ignore ]   [ # 131 ]
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GussNemo - 17 September 2012 10:21 PM

Now if I could only find a mind that was more sponge like. wink

Don’t look at me. Mine’s a sieve. smile

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Posted: 18 September 2012 01:56 AM   [ Ignore ]   [ # 132 ]
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Vicki - now in 3D.

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Posted: 18 September 2012 03:39 PM   [ Ignore ]   [ # 133 ]
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Thanks to Graham’s initial discovery, and Mark’s investigations, and Horo’s labour.  Here’s this happy chap from the Stanford repository.

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Posted: 21 September 2012 09:45 AM   [ Ignore ]   [ # 134 ]
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Due to choosing a very high resolution model 425 mb then applying a curvature filtered material to it and passing it through the anaglyph lens system - the render too… about… 22 hours.  On and off.  I kept coming back to it when I wasn’t using the computer to render other things.  Again thanks to Graham, Mark and Horo - for finding, researching and converting, respectively this wonderful model from the Stanford Scanning Repository.

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Posted: 21 September 2012 11:12 AM   [ Ignore ]   [ # 135 ]
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@David
I recall this image, as it, at one time, formed part of an actual coffee table ‘base’ with glass table that I forever laid down-upon countless mugs of coffee. It had an ‘ivory’ (which I support is illegal and un-justified) look to it.

On the anaglyph version, sorry; while I love your previous anaglyph renders - simply incredible - this one doesn’t do it for this one’s eye (perhaps, it’s due to the monotonous tone in the colour, which you’ve correctly captured?). I’m supposing that certain coloured images , or materials, cannot be correctly be re presented in 3D anaglyphs.

Jay

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