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Anaglyphs - red and cyan glasses required to view.
Posted: 26 July 2012 11:40 PM   [ Ignore ]   [ # 106 ]
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Horo - 26 July 2012 10:54 AM

Fantastic examples, David.

@shaykall - you labour on your renders and wait until you have them in the best quality rendered. They are worth to be saved in a lossless format like BMP or TIFF. Your billiard table anaglyphs look very good.

Thank you Horo, means a lot getting a compliment from one of the masters, I am going to have a go at an image in color..

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Posted: 28 July 2012 03:26 AM   [ Ignore ]   [ # 107 ]
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This may help a bit with colour selection.  This spectrum I’ve filtered for the Red and Cyan Channel.  These show what is getting through for each eye.  Then there is a monochrome section to show what the intensity is in that part of the spectrum that goes through to each eye.  And the arrows show on the spectrum where the intensities best match for each eye.  So for Red/Cyan colour choice the best colours to have predominant in your scene are yellow and magenta.  The worst are, clearly, red and cyan.  So if you have yellow and magenta they can be fully saturated without risk to odd effects within the eye, but otherwise if you have red and cyan, add some grey to the mixture so that they do not “flash”.  I hope the spectrum will make more sense than my explanation.

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Posted: 28 July 2012 05:45 AM   [ Ignore ]   [ # 108 ]
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And it does depend on the purity of the filters. With my cardboard goggles, I get the red left and right dark brown. With my new clip-on, they are pitch black. With left/cyan colour coding, red gives luminance, blue and green (cyan) colour.

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Posted: 28 July 2012 06:17 AM   [ Ignore ]   [ # 109 ]
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@ David,  I assume you are saying that with Red and Cyan glasses we need to avoid to much of those colours in the images and being better off with more Yellow and Magenta ?

2 more images one in colour one just regular. they are night scenes with a small light duplicated, (I know I need to work more in the light lab:))

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Posted: 28 July 2012 06:34 AM   [ Ignore ]   [ # 110 ]
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Yes, I think that is the case.  The proof of the pudding is in the viewing though, these theories are all very well, but a true test is just to experiment.  Your black and white image works very nicely I think, your colour image seems a bit out of focus to me.

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Posted: 28 July 2012 06:50 AM   [ Ignore ]   [ # 111 ]
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David Brinnen - 28 July 2012 06:34 AM

Yes, I think that is the case.  The proof of the pudding is in the viewing though, these theories are all very well, but a true test is just to experiment.  Your black and white image works very nicely I think, your colour image seems a bit out of focus to me.

I agree about experimenting.

your colour image seems a bit out of focus to me

I thought so to but don’t know why or how to fix it, they are the same images, with the same settings, and the colour with the center image added and calculated the correct way..

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Posted: 28 July 2012 06:55 AM   [ Ignore ]   [ # 112 ]
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Ah… well I think that is now and old theory.  The way forwards it so split the channels and keep the colours (but make them less saturated).  So modify your source scene so your colours are less saturated and don’t include any pure red or cyan.  Then render for left and right as you did for the grey but filter the colours rather than set them monochrome.  Then recombine the channels as you did for the monochrome.  This is the process of the ALS we have made, but all the filtering and recombining is handled in the lens system in the scene so it renders it as an anaglyph.  But that is essentially the process.  All we have done is added automation.  It can be done otherwise, it just involves more work and time.

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Posted: 28 July 2012 11:00 AM   [ Ignore ]   [ # 113 ]
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Something went wrong with the coloured one, shaykall. Look at the mountain at far right. In the monochrome example, it has just a red edge, in the coloured one, there are two. The ship is ok in both examples, water and mountains are not.

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Posted: 28 July 2012 07:04 PM   [ Ignore ]   [ # 114 ]
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Horo - 28 July 2012 11:00 AM

Something went wrong with the coloured one, shaykall. Look at the mountain at far right. In the monochrome example, it has just a red edge, in the coloured one, there are two. The ship is ok in both examples, water and mountains are not.

Something went wrong with the coloured one

Can’t argue there Horo,  I followed the tutorial on the DVD for doing Coloured Anaglyph.

I used the small light amidships as the target;
I centered the camera   Origin   X=0
                            Rotation Y = 0
Then rendered the scene as the center image, using the formula to set the camera for the left eye then the right eye I rendered the scenes.  I then blended the images using HDR Shop, I have no idea what caused the pic to be so bad, seeing as the monochrome image seems much better.
Maybe I’ll try using another part of the scene as the target and see if that makes any improvement.


@David I am no great CG Artists but will try to follow your advice about splitting channels and see if that also improves the image..

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Posted: 29 July 2012 01:56 AM   [ Ignore ]   [ # 115 ]
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I should probably break it down a bit further.  In the old method, you gather an image for each eye.  Then can make it monochrome and then make it red for left and cyan for right and combine the two?
 
Instead then.  Before you render each eye, slip a 2D square in front of the camera.  Make the material transparent so it has no effect on the scene and then set it’s transparent colour according to which view you are getting.
 
This should give you a left and right that is rendered red and cyan respectively (because the rays have to pass through an additional layer of transparency you might need to increase the maximum ray depth by 1).
 
Now, take your two images and, depending on the software you have, in PSP8 “screen” them or in HDRshop use calculate and add the two together.
 
The effect of this approach should give better colour results.

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Posted: 29 July 2012 02:51 AM   [ Ignore ]   [ # 116 ]
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@shaykall - you certainly made everything right. It looks rather that there are 3 images added, not only 2. Look at the small peaks behind the ship and compare the two renders. The good one has 2, the funny one 3.

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Posted: 29 July 2012 03:37 AM   [ Ignore ]   [ # 117 ]
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Horo - 29 July 2012 02:51 AM

@shaykall - you certainly made everything right. It looks rather that there are 3 images added, not only 2. Look at the small peaks behind the ship and compare the two renders. The good one has 2, the funny one 3.

Hi Horo,  I think you hit on the problem but I am not sure how to fix it, I will try to explain what I think is the problem

The light amidships is the one I used for the target.

1/ I render the scene with the Orientation X = 0 and the Rotation Y = 0
2/ Using the formula I then set the scene for the Left eye X = -1 Y = 0.5
3/ I then set up for the Right eye X = 1 Y = -0.5

Using HDR Shop I can set up the monochrome anaglyph and it seems to be ok
but
When I add the center image to do the colour ANA I am getting a third peak,
My theory is ( and please correct me if I am wrong)
For the center render you draw a straight line from the camera to that mountain peak
But in the Left eye render that line from the camera to that peak is coming in at a slightly different angle, the same with the Right eye render, the line to that peak is also coming in at a different angle so basically using the light amidship as the target it also becomes a pivot point and I am taking three snapshots of that mountain from slightly different angles.

  What do you think and how would I fix it, for colour ANA’s should I use that peak as the target.

@David, I will get back to you on your suggestions, going to setup now smile

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Posted: 29 July 2012 04:50 AM   [ Ignore ]   [ # 118 ]
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David Brinnen - 29 July 2012 01:56 AM

I should probably break it down a bit further.  In the old method, you gather an image for each eye.  Then can make it monochrome and then make it red for left and cyan for right and combine the two?
 
Instead then.  Before you render each eye, slip a 2D square in front of the camera.  Make the material transparent so it has no effect on the scene and then set it’s transparent colour according to which view you are getting.
 
This should give you a left and right that is rendered red and cyan respectively (because the rays have to pass through an additional layer of transparency you might need to increase the maximum ray depth by 1).
 
Now, take your two images and, depending on the software you have, in PSP8 “screen” them or in HDRshop use calculate and add the two together.
 
The effect of this approach should give better colour results.

Sorry David, me again
I set the scene for the left eye,
created the 2d Square, put it in front of the camera
went into the Material Lab clicked on the Transparent item in the Color menu and set it to red, then went down to the Optics menu and set all items to 0 except for Transparent which I set to 100,
but when I render the image it has magnified the image, all I can see is the top of one of the sails, when I move the plane to one side the image is ok.
Where did I make the hiccup?
thanks

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Posted: 29 July 2012 10:21 AM   [ Ignore ]   [ # 119 ]
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@shaykall - I see. Yes, the middle render as colour information. That was mentioned at around 9 minutes into the third anaglyph video on the Mentoring DVD. This is not a reliable method - sometimes it works, more often not. Obviously, in your scene it doesn’t, my example in the video did - sort of. If you compare the monochrome and the one with the coloured one in the centre, you’ll notice that the depth effect on the one with the coloured one added is not so good.


The basis for those videos is removing colours by setting saturation to zero or using sepia tones. Monochrome anaglyphs work quite reliably. It appears that using filters when rendering retains a part of the colour. As long as there is no red in the picture, you get quite nice coloured anaglyphs, a bit low saturated, though. I discovered this when working on the anaglyph lens systems that permit the creation of anaglyphs right out of Bryce in one render. The camera looks through colour filters. If you wearing your red/cyan goggles and look around you, you can also see low saturated colours.

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Posted: 05 August 2012 07:09 AM   [ Ignore ]   [ # 120 ]
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This is the Gremlin’s Hall, an older render (see http://www.bryce5.com/details.php?image_id=4379 ) made up as anaglyph. Now I also undertand why it was so difficult to set up the lights.


The toe-in angle is set for something very near to the eyes. Therefore, the eyes have a bit of a problem to focus. Also, the distance between the eyes is large, around double of an human. This makes the gremlins small (they are small guys, after all) and their cave huge.


Best start at the lower left corner, where the landscape is nearest. Then move on to the waving guy, then continue right until you get the sitting chap fucused. At this time, foreground and middleground are easy to behold. Now move up your eyes and discover how vast this cave actually is.

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