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Anaglyphs - red and cyan glasses required to view.
Posted: 25 June 2012 01:48 PM   [ Ignore ]
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Still researching the anaglyph filters.  A targeting system has now been added that allows the user to align the lens components by shifting an invisible (in the render) sphere - so giving more intuitive control over the setting up process.  The render with the Stanford dragon was arranged that way.

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that Bryce Tutorials Info and this Products made by Horo and myself and a link to my gallery at DAZ 3D

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Posted: 25 June 2012 02:06 PM   [ Ignore ]   [ # 1 ]
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Very nicely done. Effect is great and easy on the eyes.

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Posted: 25 June 2012 03:01 PM   [ Ignore ]   [ # 2 ]
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Thanks Horo.  Well, that render took about three hours - using True Ambience…  Here’s another, this uses one of your HDRI.  The render time is more reasonable.

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that Bryce Tutorials Info and this Products made by Horo and myself and a link to my gallery at DAZ 3D

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Posted: 25 June 2012 03:50 PM   [ Ignore ]   [ # 3 ]
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Note that you can get some decent red/cyan glasses at Amazon:
http://www.amazon.com/3D-Glasses-Movies-Gaming-Require/dp/B002TXYEV2/

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Posted: 26 June 2012 10:32 AM   [ Ignore ]   [ # 4 ]
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Or use sweet wrappers… as I have done in the past.

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B7_0_1_34__p4_s8_v1_anaglyph_test.jpg
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that Bryce Tutorials Info and this Products made by Horo and myself and a link to my gallery at DAZ 3D

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Posted: 26 June 2012 10:46 AM   [ Ignore ]   [ # 5 ]
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Great examples, both of them. Easy on the eyes, great 3D-effect.

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Posted: 26 June 2012 03:06 PM   [ Ignore ]   [ # 6 ]
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Thanks Horo, here’s another…  Think the pinkness of the floor indicates that I needed a greater raydepth than 8.  But otherwise it seems to work OK.

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Posted: 26 June 2012 03:33 PM   [ Ignore ]   [ # 7 ]
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An experiment then.  Here the set-up has been modified to give a greater sense of depth (I reckon - and I admit it is a bit of a dubious reckoning) by making the monitor seemingly a window on a much larger scene…  Maybe… So just see what you think.

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Posted: 27 June 2012 11:18 AM   [ Ignore ]   [ # 8 ]
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Of course it is unnatural and exagerated. It’s the view as a super giant would see it, with eyes meters/yards apart. Or it is a small model world. So much for naturalism.


But then, what’s the sense of making 3D-looking pictures if most of it appears as 2D anyway? This is what 3D photographers talk about. With the distance between the eyes of an adult human, 3D stops at around 15 to 20 m (or yards). Then, the clues for 3 dimensionality come from haze which brightens the shadows, perspective and such. Natural looking 3D landscapes are limited to a foreground of some objects with the grandiose mountain background appearing like a flat picture.


There is nothing wrong with exaggerated “3D-ishness”. There is no obligation to make every render look as perceived by the human eye or a camera. But beware, if you cheat with your scene setup, an anaglyph will show it. I like this example very much. The landscape is built up correctly, it looks spectacular and the 3D effect is profound.

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Posted: 27 June 2012 05:42 PM   [ Ignore ]   [ # 9 ]
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The 3D specs that are included with “Future Sounds Of Jazz Vol. 9” CD match David’s anaglyphs quite well, just in case anyone has that in their collection. I’ve packed it away now so can’t report on the images in this thread, but the other ones looked great (allowing for the fact that this 3D lark does my head in generally - less is more for my tired eyes).


I experimented with 3D photography about [censored] years ago, holding little hand held slide (transparency) viewers to each eye that showed two images separated by about four inches. With foreground objects in the scene, the effect was both dramatic and realistic. The high res of 35mm film originals sat immediately before the eye helped too. Somewhere in a box are a few nice stereo images of the Omani desert.

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Posted: 28 June 2012 01:30 AM   [ Ignore ]   [ # 10 ]
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Excellent 3d effects…

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Posted: 28 June 2012 02:32 AM   [ Ignore ]   [ # 11 ]
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One i created for my Alien project

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Posted: 28 June 2012 03:43 PM   [ Ignore ]   [ # 12 ]
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This is a very nice and effective anaglyph, @tlantis, and easy on the eyes. Looks a bit like a telescope under a dome.


Peter - yes, we used to have slides in small viewers that could hold one slide and had a simple optic to magnify it a bit; each slide in one viewer on each eye. Adjustments to bring the two pictures together was made by changing the position of the viewers.


I’ve been also experimenting a bit with the Anaglyph Lens System (ALS).

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SponzaV3_5.jpg
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Posted: 29 June 2012 03:05 AM   [ Ignore ]   [ # 13 ]
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Excellent depth in this hall

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Posted: 29 June 2012 01:04 PM   [ Ignore ]   [ # 14 ]
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Thank you, @tlantis. Here’s Lake Mishio and Lake Massima as anaglyph.

And Stonepit - though the foreground irritates.

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LakeMandM-plus.jpg
StonePit-3.jpg
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Posted: 30 June 2012 12:31 AM   [ Ignore ]   [ # 15 ]
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Another scene from my Alien project
( Right click image , and select view image for full size)

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lv426.jpg
al01.jpg
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