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Carrara 8.5 Documentation
Posted: 08 December 2013 03:17 PM   [ Ignore ]   [ # 31 ]
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Personally, I like to read it, and if there’s something obtuse in the written version, then I like looking at a reference video. I learned how to use the bone tool in C5 that way. I looked at the manual and then the included video tutorial (no audio, purely visual).

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I find it somewhat liberating not to be encumbered by accuracy.

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Posted: 08 December 2013 03:34 PM   [ Ignore ]   [ # 32 ]
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I like graphics in a manual when they’re appropriate.  I like videos when they’re appropriate.  However, print manuals are getting hard to find, as are good writers.

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Posted: 08 December 2013 05:44 PM   [ Ignore ]   [ # 33 ]
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Along these lines, I’d like to, once again, congratulate DAZ_jared for doing such a splendid job on the materials he has created for DAZ 3D so far. I really hope that they have him continue to do so. I wish that we could have him for Carrara - but he’s too important to be chained only to our whims and wants. His writing style combined with the wonderful illustrations are very welcome to my way of thinking and learning - very easy to read and understand.

That said, I’d have to also commend the authors of the Carrara User Guide as well, for those same reasons.

JAY_NOLA always has a few books to offer up as “Must Haves” and I am somewhat embarrassed that I still don’t own any of them. In my defense, Amazon wouldn’t take PayPal, my way of commerce on the internet, and I have looked at some really cool book stores for the ones he’s mentioned to me - unfortunately for me, to no avail.

I believe that Jack Whitney (Carrara 5 Essential Training at Lynda.com) and Ringo Monfort (DAZ 3D Published Artist) used to work for Eovia when they owned Carrara, so did Dogwaffle’s Philip Staiger. Jack’s exploration into Carrara 5 is incredibly relevant to modern Carrara, besides the missing new features. He also had his hand in on the Carrara 5 Pro User Guide available most times at Amazon. Ringo’s shaders have always been a treat. Someone whom truly understands what makes Carrara’s incredible render engine tick!

Anyways, I have a huge admiration for Phil Wilkes training style. I still have yet to purchase his beginner course - I just missed a great opportunity to get it for half off, too! Argh! Which now contains a new chapter on Carrara 8.5’s new features. His video lessons are very good and the working files that are included actually make the price of the Advanced course a real steal! He is most gracious and gives you a lot of training which makes for a lot of new content.

PhilW, Mark Bremmer, and Jack Whitney (I’ve never seen the other guy’s videos) are all very good at teaching Carrara. It’s good entertaining TV for me. So I need to break down and buy Phil’s beginner course and Mark Bremmer’s entire course. The cost seems high, true. But the value is all there and I look forward to spending those two hundies!

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Posted: 08 December 2013 05:55 PM   [ Ignore ]   [ # 34 ]
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Hi,

here you find some Carrara training lessons:

http://www.sharecg.com/pf/full_uploads.php?pf_user_name=gkdantas&division_id=0&s=dd&pn=5

rk.

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Posted: 08 December 2013 06:10 PM   [ Ignore ]   [ # 35 ]
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Right you are rk! Thanks again!
Marcelo Teixeira (GKDantas) is very busy at helping us to get the most out of Carrara. His Store, here at DAZ 3D can attest to that, as his products are all designed to help further your endeavors in Carrara - and are great at that!

Also, I haven’t mentioned our Carrara Super Hero, Cripeman! He roots out evil in the form of ‘lack of understanding’ and thwarts it’s every move! To help find the video you’d like to see, when you want to see it, I’ve created:
►  Cripeman’s Carrara Video Tutorials Index

You might have to create a free account, but there is also a large number of tutorials at the Carrara Cafe

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Posted: 19 December 2013 04:33 PM   [ Ignore ]   [ # 36 ]
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Call for Carrara Hair Room Docs

The only doc I can find that deals with this is the Carrara 7 Manual PDF.  I’m using this, but I’m having trouble getting Symmetrize to work.  Is there something more available?

Thanks.
.....................

Right after I wrote this I discovered cripeman’s hair videos, and watched the first two.  Great stuff, man.  Now I know where I went wrong.

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Posted: 19 December 2013 05:38 PM   [ Ignore ]   [ # 37 ]
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I find the symmetry works best if I turn it on before I add guide hairs.

As to tutorials, Holly Wetcircuit has an excellent tutorial on fur and hair:
http://www.3d.wetcircuit.com/tag/tutorial/

I think PhilW is the resident guru for animating it, and may have some low poly conforming proxy objects for simulating collisions.

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I find it somewhat liberating not to be encumbered by accuracy.

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Posted: 19 December 2013 06:17 PM   [ Ignore ]   [ # 38 ]
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evilproducer - 19 December 2013 05:38 PM

I find the symmetry works best if I turn it on before I add guide hairs.

As to tutorials, Holly Wetcircuit has an excellent tutorial on fur and hair:
http://www.3d.wetcircuit.com/tag/tutorial/

I think PhilW is the resident guru for animating it, and may have some low poly conforming proxy objects for simulating collisions.

Thanks.

My big problem was with the Plane Select control.  I learned that, in order to mirror from -X to +X (right to left, Poser style), I had to select a plane with Y and Z axes.  I used a chin cap I made in Poser, as cripeman suggested.  It worked great.  It even moves with the mouth.  I still need to get my arms around all the Hair Room tools, and I need to make a better cap, but I got the basics today.  I can already see it’s going to be easy to put a point on this goatee.  I like these Carrara Hair Room tools. They compare favorably to what I was using before.  I like them so well, I may lose the prop hair I now have, and make Carrara dynamic hair.

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Posted: 19 December 2013 06:41 PM   [ Ignore ]   [ # 39 ]
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Just a warning though, it can be a devil to animate. Pun intended! wink

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I find it somewhat liberating not to be encumbered by accuracy.

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Posted: 19 December 2013 06:47 PM   [ Ignore ]   [ # 40 ]
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evilproducer - 19 December 2013 06:41 PM

Just a warning though, it can be a devil to animate. Pun intended! wink

I’m sure that when I finish recreating this character in Carrara and begin to animate it, I will see problems I’ve never seen before.

When the beard is done, I’ll road test it with Mimic.

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Posted: 20 December 2013 09:27 AM   [ Ignore ]   [ # 41 ]
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I have a short write up in the Carrara Information Manual, which also has a link to This Thread that I started in the hopes of fixing my Carrara Dynamic Hair for my main hero. Although I am still unsuccessful, I’m glad that I tracked down this thread again. 3DLust chimes in with some great values for gravity and such, which actually got me fairly close when I turned off the part of the shader that was providing the tight curls - either friz or kink. It seems that those shader options (or is it just one of them?) isn’t friendly at all to animated dynamic hair. I do recall that one of my tests, I removed the curls from the shader and the animation came out beautiful - even as long as that hair is. I still hope to find a solution to it, one day.

I’m sure that, somehow, there will be a special formula for getting just the right set up for great animations. When shot in a single image, Carrara hair is simply gorgeous.

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Posted: 22 December 2013 10:09 PM   [ Ignore ]   [ # 42 ]
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Carrara 5 Pro Handbook by Mike de la Flor is good to learn how to model and the info in it still applies to 8 & 8.5.  it even has 2 Hexagon modeling chapters in it.  It also has some chapters written by other authors covering using Vector style, working with After Effects & Carrara, DCG did some tutorials in it

Pearchpit has some 3D books that cover specific topics.  Many of them are written to be non-software specific or cover many types of 3D programs.

Would love to see a C8.5 book like the Bryce 4 book they did come out.

They are connected to Infinite Skills I believe too.

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Posted: 23 December 2013 07:15 PM   [ Ignore ]   [ # 43 ]
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Very cool. Iam planning on getting that Carrara 5 Handbook. I see that Jack Whitney wrote one of the modeling chapters. I really like Jack!
I also saw that there are those tutorials for DCG, which I definitely want to read. It looks like everyone who owns it is more than happy with the purchase.

As always, Thanks for the info, Jay!

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Posted: 07 July 2014 01:42 PM   [ Ignore ]   [ # 44 ]
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I don’t figure out if this can be the right place to embed this link but I find this draft very useful to better understand how carrara render engine works; hope it may help
http://www.yafaray.org/node/598

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Posted: 18 July 2014 12:24 AM   [ Ignore ]   [ # 45 ]
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Spaceland - 08 November 2013 10:32 AM

It is a wiki,

What i like about wiki is usually every one can update and correct the wiki, but it seem here the wiki is only done by Daz.  Would be cool if you can let peoples who use Carrara to update the wiki themselves too.

I for one, would do it.

<snip>

I totally agree. If DAZ hasn’t the resources to give us extensive documentation, at least give us users editorial access to the wiki. I think plenty of users in the forums have shown that they can produce great tutorials.

And please bring the pictures of the old Artzone images back online. Even on a different URL. I would be happy to fix the URLs in the Old Artzone Wiki every time I stumble upon an article in it. I hope those pictures haven’t been lost, because this would be very sad.

Currently the old Artzone articles are available but the pictures are not, which is incredibly frustrating.

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