The tools that Daz studio lacks and desperately needs
Daz is missing the following tools that it so desperately needs, also other programs that provide examples of what Daz should be able to do:
Fast Cloth Simulation -:- Marvelous Designer
Physics Simulations -:- Blender, iClone
Fluid Simulations -:- Blender
Animation Tools -:- iClone
--- Key frame drag movement
--- Motion blends and armature bone influence selection
Game engine -:- Blender, Unity, iClone
Selective bone skeleton import (only import part of pose, such as arms without legs).
Easy export of morphs created for legacy non weightmapped models such as V4.
Scene load times have become ridiculous in the most recent studio release, a scene that used to take 3 minutes to load pre 4.5 now takes 10 minutes to load.