Daz is missing the following tools that it so desperately needs, also other programs that provide examples of what Daz should be able to do:
Fast Cloth Simulation -:- Marvelous Designer
Physics Simulations -:- Blender, iClone
Fluid Simulations -:- Blender
Animation Tools -:- iClone
—- Key frame drag movement
—- Motion blends and armature bone influence selection
Game engine -:- Blender, Unity, iClone
Selective bone skeleton import (only import part of pose, such as arms without legs).
Easy export of morphs created for legacy non weightmapped models such as V4.
Scene load times have become ridiculous in the most recent studio release, a scene that used to take 3 minutes to load pre 4.5 now takes 10 minutes to load.
The only one on that list that I have the slightest interest in would be the cloth simulation and really for that I’d much rather have something like Posers cloth room.
I don’t want Daz to become an animation tool, there are plenty of animation tools out there if that’s what I want to do.
I don’t want to use it as a game engine or even as an input to a game engine, again plenty of tools out there to do that and most are better suited to the job.
I don’t need physics or fluid simulation since, again, I don’t want to animate anything. I can see both being useful even for static renders but the current system has to tools to do the job it just takes a bit more work.
Expecting a free program to have all of the features from both a $500 program (Marvelous Designer) and a $200 program (iClone) is really kind of silly. If those features were so easy to do then why are the companies that do them charging so much?
I wouldn’t mind seeing better import/export controls though I have to admit that what’s there works for what I do. I can see that it might not for people needing to get the figures they create in Daz out into a more professional animation tool but I don’t know that so I’m not going to complain.