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Advanced Ambient, Spot & Distant Lights [Commercial]
Posted: 23 August 2013 01:21 AM   [ Ignore ]
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Advanced Lights for DAZ studio.

<edit> I figured it best to discus all 3 lights in the same thread since they are intended to work together.

Discussion of the ambient light begins here at page one.
Discussion of the spotlight begins on page 32 -  http://www.daz3d.com/forums/viewreply/459757/ 
Discussion of the distant light begins on page 78 -  http://www.daz3d.com/forums/viewreply/564097/ </edit>


The Advanced Ambient Light is new type of light for DAZ Studio. It is a bit of a mix between an environment light and a point light but with much more control than either.

The light is not intended to be a total replacement for other lights but rather a complementary light. I also want to point out that it is intended for advanced lighting control and situations. Although it gives fairly good results right out of the box, it is not intended to be a one click, load and render solution.

The main strength of the light is that it allows you to use different settings on different surfaces in the scene. Want high quality AO in your scene but the hair simply renders too slow? You can set it so that the ambient light uses faster settings for the hair or have the light ignore the hair completely.

You are welcome to read the user guide if you would like to learn how all the features work.

Jabba101 did a great video tutorial showing some concepts of the Advanced Ambient light. You can watch it at http://youtu.be/zOBX7wcvGpQ and a second video at http://youtu.be/OgDmM-YFPmY


Scott-Livingston has been working on a tutorial thread for the lights you can find it at http://www.daz3d.com/forums/viewthread/31426

In my original post I asked if people could identify the diffuse color of the surfaces in a render of a croquet scene. Below is the answer and how it was done. Using the lights to

Selectively coloring things in the scene is not the most efficient workflow but I thought it illustrated the level of control this new light offers.

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Posted: 23 August 2013 03:00 AM   [ Ignore ]   [ # 1 ]
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Black

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Posted: 23 August 2013 03:58 AM   [ Ignore ]   [ # 2 ]
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Age of Armour - 23 August 2013 01:21 AM

Here is a DAZ Studio render I did using a soon to be released product.

The render is not very impressive but I thought it would be fun to see if people can identify the diffuse colors of the surfaces in this image.

 

Interesting…obviously not the colours showing or you wouldn’t be asking.

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Posted: 23 August 2013 04:03 AM   [ Ignore ]   [ # 3 ]
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Szark - 23 August 2013 03:00 AM

Black

Yeah, I’m assuming the wrong answer is any of the colours we can actually see in the render, LOL

*edit* - Pendraia posted a whole 5 mins before me? never saw it when i entered thread - spooky

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Posted: 23 August 2013 04:14 AM   [ Ignore ]   [ # 4 ]
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Jabba101 - 23 August 2013 04:03 AM
Szark - 23 August 2013 03:00 AM

Black

Yeah, I’m assuming the wrong answer is any of the colours we can actually see in the render, LOL

*edit* - Pendraia posted a whole 5 mins before me? never saw it when i entered thread - spooky

That’s me…spooky!

AoA any hints? I take it that they are shadermixer shaders?

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Posted: 23 August 2013 04:17 AM   [ Ignore ]   [ # 5 ]
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I’m going to go for it being a diffuse map so not just a simple colour, and that map would be based on the skin tetures from the Millennium Cow smile

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Posted: 23 August 2013 04:22 AM   [ Ignore ]   [ # 6 ]
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White

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Posted: 23 August 2013 04:29 AM   [ Ignore ]   [ # 7 ]
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Age of Armour - 23 August 2013 01:21 AM

can identify the diffuse colors of the surfaces in this image.

 

I’m assuming this means that it’s a colour value in the diffuse channel but I could be wrong.

I was thinking black, white or grey…

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Posted: 23 August 2013 04:32 AM   [ Ignore ]   [ # 8 ]
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Purple with black polka dots

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Posted: 23 August 2013 08:07 AM   [ Ignore ]   [ # 9 ]
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Well clearly I’m going to be100%  wrong with red, yellow and blue so I’ll have to wait for your to reveal the right answer. I can’t wait to see what you’ve got lined up for us though!

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Posted: 23 August 2013 08:23 AM   [ Ignore ]   [ # 10 ]
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I will guess white, with the other colors in ambient channel and ambient turned up a lot smile

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Posted: 23 August 2013 08:33 AM   [ Ignore ]   [ # 11 ]
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green!

 

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Posted: 23 August 2013 12:11 PM   [ Ignore ]   [ # 12 ]
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scorpio64dragon - 23 August 2013 04:22 AM

White

Ding Ding Ding! That was one of the 2 possible answers I though acceptable. You all were thinking about it along the correct lines.


The diffuse colors, diffuse maps, and specular colors are all pale grey. All have an ambient color of black.

Here is a render of the scene showing the true color. The only thing different about this render and the one above are the lights.

 

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Posted: 23 August 2013 01:01 PM   [ Ignore ]   [ # 13 ]
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Interesting stuff AOA.

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Posted: 23 August 2013 01:04 PM   [ Ignore ]   [ # 14 ]
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Yes, it does have that “colourised” look about it - as though someone has gone over a black-and-white photo with a fluorescent marker pen.

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Posted: 23 August 2013 02:02 PM   [ Ignore ]   [ # 15 ]
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So you can select different material zones in the scene and choose whether or not the custom light affects them? That’s interesting… I was recently thinking about making a “blacklight” (ultraviolet) simulation kit, with some surface materials, a light, and/or a camera. Seems like this would do it! smile

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