I’m exporting a character with STockings and in DAZ it works.
But Unity(this is a question to the people who use Unity or have used it), doesn’t support the same kind of transparancy.
So the stockings don’t work at all.
In unity there is a TRANS/DIFFUSE and that’s where you shove your texxture there but there’s no settings like in daz.
it’s just a slot to drag your texture to and then a color chooser thing.
I heard that transparency in Unity only works in the Alpha part…anyways i dont understand any of this but
read some stuff online.
and they say you have to combine the images like this:
Take the main mat texture( i suppose this would be a totally pure black image of the stockings which i make by myself)and put your TRANS map in the ALPHA of that image. I kinda get it cause i found a tutorial.
but i’m still not sure cause do they mean my main image should be the V4 image? and to that i add the stocking TRANS map to the alpha?
OR is my main image just a black color image? and i add to that image’s ALpha part the stocking TRANS map. I mean, cause the stockings don’t have a texture so i guess it would be black or whatever color the stockings i choose are suppose to be.
( my v4 stocking products has blue, white, blue , black etc stocking colors)
Anyways , so and if i make that image i save it as PNG or JPG and then in unity put it in with mode TRANS/DIFFUSe and shove my image to that slot?