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Time for sharing, what I have no idea!
Posted: 22 June 2013 05:07 PM   [ Ignore ]   [ # 196 ]
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Really really awesome! The difference is amazing.
A quick question, How much longer did the uber surface take to render?

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Posted: 22 June 2013 05:22 PM   [ Ignore ]   [ # 197 ]
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Well for the
Default Surface Render - 3 hours
Uber Surface - 30 hours

BUT this is on an old machine with very little processing power and DS3A AND I had seriously high quality settings for UBer Environemnt 2 AND Area lighting which always takes longer.

Example I am doing another render now same UE2 settings and two Uber Spots in the same places as the Area Discs were and so far it has taken 2 and a half hours to render 50%. Using the exact same Uber Surface settings.

Why Spots? These willl give better specular highlights at the same intensity settings as the Area Discs. Call it an excercise. :- )

I am sure DS4.5/6 will be faster.

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Posted: 22 June 2013 05:43 PM   [ Ignore ]   [ # 198 ]
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That is a big difference, but honestly the result is worth it.
Will have to learn more about uber surfaces.

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Posted: 28 June 2013 03:36 PM   [ Ignore ]   [ # 199 ]
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Well I had to play and put it in a proper scene. Thanks to some advice this image went from crap to pop in one move. Thanks Bruce.

Here I used six Uber point lights, three distant lights, one Uber Spot light and Uber Environment 2, using the night preset with some adjustments AoA’s Atmospheric Camera, Uber Volume for the Laser beam. Mood Master for DS3 as I used DS3A to make this.

My homage to Stonemason’s products, cool stuff.

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Posted: 28 June 2013 09:37 PM   [ Ignore ]   [ # 200 ]
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LOVE it- and the depth of field adds so much to it!

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Posted: 29 June 2013 06:07 AM   [ Ignore ]   [ # 201 ]
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Thx Novica I got some more advice from a good friend of mine, Bruce, and I think pulling the blue back a bit works better.

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Posted: 29 June 2013 06:10 AM   [ Ignore ]   [ # 202 ]
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Nice one Szark ! really don’t want to run into that one I must admit *grins*

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Posted: 29 June 2013 06:18 AM   [ Ignore ]   [ # 203 ]
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It’s a pussy cat really just hold out some WD40 and he will be putty in your hands.

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Posted: 29 June 2013 11:31 AM   [ Ignore ]   [ # 204 ]
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I really should have added this was done in DS3A using a number of tricks and rendering different layers for compositing in Photoshop. Two reasons 1; PC memory and CPU power issues (as in not enough of both) and 2; I have more control, doing layers, in Photoshop than having to re-render the image again. I used AOA Atmo cams, Dreamlight’s Mood Master 2, Uber Volume for the laser beam inside a cylinder parented to the Laser pointer on the Mech. The muzzle flashes, same thing props parented to the guns. Fire I used Jack Tomalin’s fire prop for the Library. I also added two planes and applied two flame maps made by using Ron’s Fire Brushes and making transmaps for them both. They were then placed behind the Mech. The fire rendered taller as they are shown here as the smoke and spark postwork started to block out the upper parts of the flames which for me worked in my favour. TIP: Don’t be afraid to lose detail for effect. The smoke was built up of many layers, parts erased where I hadn’t made Masks. Some smoke layers have an orange to red tinge at the base to give the illusion of fire light.

If there is enough interest I can make a tut on how I made the last image. But it is a lot of work so the interest needs to be there. But if people think that image was not that good then I suppose it wouldn’t help much if I did a walkthrough. I am just saying.

Just to give you some idea these two are renders straight out of Daz Studio 3A (The second image is minus the Mood Master layers). Apart from Mood Master 2 you can do this in Daz Studio 4.0 +.

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Posted: 29 June 2013 02:53 PM   [ Ignore ]   [ # 205 ]
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I have to agree with the blue being downplayed- the main object is so powerful that it draws the eye even with the muted hue/tone. Lots of work on this one my friend!

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Posted: 29 June 2013 03:02 PM   [ Ignore ]   [ # 206 ]
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Yeah I agree Novica thanks. As for the Mech standing, just shows what one spot light can do to make the world of difference.

Yeah thanks to Laticis for a few tips I am very happy with myself at the moment. Maybe not everyones preference but for me this was so much fun to make. I haven’t had that much fun making an image for a while,well until recently. I like postwork, but I also like getting close with the final render. But as it stands now I am better doing layers. I am trying to learn more about Photoshop too. When I get a new PC I will be trying renders that won’t need much postwork.

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Posted: 29 June 2013 07:52 PM   [ Ignore ]   [ # 207 ]
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Zac Parrish on 3dbuzz.com- check out his photoshop videos (up to number 24 are free) but I think you are past video 24. He is SUCH a good video instructor- sadly, he left. We subscribe and have all 94 videos.

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Posted: 30 June 2013 04:57 AM   [ Ignore ]   [ # 208 ]
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Off to check 3dbuzz.com out Novica thank you.

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Posted: 05 July 2013 11:29 AM   [ Ignore ]   [ # 209 ]
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Like my previous image this has had a lot of postwork in Photoshop but again the light rays were rendered as a layer. Again I used Stonemason’s products One Tree Hill, Castle Ruins and a bit from his Modern Ruins 1. Been wanting to do a dragon image for a while…I feel better now.

Rendered in Daz Studio 3A. Uber Environment 2 and one Uber Spot light is the only lighting. But I did render an ambient light only layer for Photoshop to brighten the shadows a touch.

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Posted: 05 July 2013 11:56 AM   [ Ignore ]   [ # 210 ]
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*squeels* I posted a comment over at DA, and if I could fave a image here I surely would with this one. Was a instant fave over there *smiles and hugs before giving a cake for a good job*

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