Time for sharing, what I have no idea!
Starting from now (Jan 2013) I am going to include any links to my tutorials or other information that may help that I have posted on these Forums.
1: Somethings to Consider when starting to learn CG
2: Tutorial Uber Area Lighting: The Basics
3: Tutorial Point Lights, The Basics:
4: Render Setting…How? Tutorial links?
6: DOF (Depth of Field)
7: What are Transparency Maps?
8: 3d Step By Step:
9: Learning UberEnvironment 2by adam. A very long and excellent thread to help fully understand UE2.
10:Scott’s Tutorials, FAQs, and other articles
11:Using Uber Environment 2’s Sky Dome
12: Interesting article: The importance of true HDR in HDR images
It was suggested to me that I start a "My Renders" thread so here it is.
Before we start I have had no artistic education at all and it was only 4 years ago I started. So at 44 I found it, and still do, hard, nope no encouragement to express myself with any sort of artistic medium when I was young. My childhood was a pretty sterile existence.
Being disabled and doing this really does take the mind to another place, in the zone I call it. Nice escapism.
Let’s start off with Daz Studio, DS3A that is, well it is only right.
Some of these were at the dawn of learning all this, some 4 years ago and I still don't know what I am doing half the time, well sort of. :) As we go we get more recent.
You can see all the images bigger in my DA Gallery http://itiseyemeeszark.deviantart.com/
I am open to questions and I will try my best to answer them if I can. Some answers can be quick and easy to answer some need a few pages. ;) We shall see how it goes.
This first one is from 2 or 3 months in learning. Only seems like yesterday I did that pic. Spent months on it learning all sorts of things including postwork.
This next one is a remake of my first entry in Ken Gilliland’s Song Bird annual contest 3 years ago. Got an HM for the original. I had loads of fun making the displacement map for the wake. What I like about this image is that there is no Postwork. All the water droplets are meshes with a water shader applied.