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Time for sharing, what I have no idea!
Posted: 12 March 2013 01:42 PM   [ Ignore ]   [ # 166 ]
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Szark - 12 March 2013 01:38 PM

Thank you. Can’t wait until it is finsihed, printed and hanging on the wall.

Speaking of printing….What is the best printing for 3D art?  Do you just go to Kinko’s and do color laser?

Thanks.

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Posted: 12 March 2013 01:55 PM   [ Ignore ]   [ # 167 ]
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Sorry but that will be my first print so I still have to investigate my options in the UK.

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Posted: 20 March 2013 09:14 AM   [ Ignore ]   [ # 168 ]
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My latest batch of renders.

Plight of the Kakapo made in DS3A and a little postwork in Photoshop. This was made for Ken Gilliland’s annual bird rendering contest http://www.empken.com/SongbirdReMix/Contest/2013.htm

The next two were made for the Stonemason contest here on the forums. Both made with DS3A and Photoshop for a little polishing. wink

If you have any questions just shout and I will try my best to answer them.

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Kakapoo_Framed_FinalSmall.jpgOccelots_Final.jpgROPFinalS.jpg
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Posted: 25 April 2013 07:35 AM   [ Ignore ]   [ # 169 ]
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Lux render using Luxus. not postwrk and not really what I wanted but it will do until I can learn more about LuxRender but to be honest I like the Octane DS4.5 plug-in better, or I should say I like the look of it better than Lux Render.

Now for the sharing bit. smile

Cube with Lux Volume added, set the Daz Studio surface to 10% Opacity, can be lower or higher, LuxRender surface to Opacity 0.10, Camera just outside the cube . Also I found the cube should just touch the outside of the window glass to avoid some nasty glow effects that I was getting on the outside of the glass. As soon as I changed the position of the cube the issue went way.

Volume Settings
LuxRender Volume Type - Homogenous
Luxrender Volume – Absorption Colour -164,164,164
Luxrender Volume – Absorption Scale - 0.030
Luxrender Volume – Scattering Colour - 227,227,227
Luxrender Volume – Scattering Scale – 0.090
Luxrender Volume – Scattering AsymmetryR – 0.030
Luxrender Volume – Scattering AsymmetryG – 0.030
Luxrender Volume – Scattering AsymmetryB – 0.030

Sun/Sky and two plane mesh lights for fill.

Applied a little bloom and glare in the Luxrender UI

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Mask_copy.jpg
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Posted: 26 April 2013 02:24 PM   [ Ignore ]   [ # 170 ]
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They’re all beautiful Pete- I don’t know which is my favorite. The third one has such deep, rich colors, that make the sparkling lights so much more dramatic- very nice touch!  smile But of course I like the cat too- looks so pleased with himself!
Cathie

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Posted: 27 April 2013 09:00 AM   [ Ignore ]   [ # 171 ]
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Thank you Cathie

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Posted: 16 May 2013 04:23 AM   [ Ignore ]   [ # 172 ]
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I just added a new link to the first page called 3d Step By Step: which so far has 3 youtube vids done by Novica for newcomers to Daz Studio. Persoanlly I think they are well done and go slow enough for anyone to keep in step.

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Posted: 17 May 2013 07:36 AM   [ Ignore ]   [ # 173 ]
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For that gorgeous Kakapo render, do you remember where the lights were for that outstretched wing? Did you do anything with the transparency of it? Looks so real! I can’t tell if you have light in front and in back of it? And you have the perfect log. Was that Enchanted Forest with extra enchanted? (Lol)  I don’t remember the logs having that much moss. Did you multiply it?

EDIT- looking at it again, the wing light was from the right side I think? But still curious as to how many used.
Cathie

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Posted: 17 May 2013 01:09 PM   [ Ignore ]   [ # 174 ]
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I saw your amazing work on Ken’s annual contest page (congratulations, by the way!). Your renders are inspiring and I’ll be watching this thread with great interest.

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Posted: 19 May 2013 05:33 AM   [ Ignore ]   [ # 175 ]
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Thank You Jindi.

Novica…that is a good question I will have to go and dig out the scene file and take a look and get back to you.

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Posted: 30 May 2013 03:55 PM   [ Ignore ]   [ # 176 ]
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Novica - 17 May 2013 07:36 AM

For that gorgeous Kakapo render, do you remember where the lights were for that outstretched wing? Did you do anything with the transparency of it? Looks so real! I can’t tell if you have light in front and in back of it? And you have the perfect log. Was that Enchanted Forest with extra enchanted? (Lol)  I don’t remember the logs having that much moss. Did you multiply it?

EDIT- looking at it again, the wing light was from the right side I think? But still curious as to how many used.
Cathie

Ok had a look at the light set up and refreshed my memory.

1:Distant Key light coming from our right at a fairly high angle
5: Distant lights as fill. (4) Front and back left and right and (1) below the camera facing upward .

And there is no Uber Environment and the Key was set to Ray Traced Shadows, Bias 0.10 and Softness 2%. All the other lights use Deep Shadow Mapped shadows set to 25% softness.

Hope that helps

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Posted: 10 June 2013 02:27 PM   [ Ignore ]   [ # 177 ]
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I had this idea but wanted to do it realistically but I didn’t have enough RAM to see my vision through so this gave me an oppotunity to try something I have never tried before. yes I do postwork but never to this extent. This is so different from the rendered images that came out of Vue.

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PortalFinal3Big.jpg
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Posted: 10 June 2013 02:39 PM   [ Ignore ]   [ # 178 ]
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Is that the Legend of Zelda gateway? That was my son’s first thought- added by “cool!”
I say cool too, but not because I know Zelda!
Love the dainty fraility of the bird, but it has spirit- and the openess of the scene- fly free!
Cool spirals of light, I’m jealous.

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Posted: 10 June 2013 02:42 PM   [ Ignore ]   [ # 179 ]
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Who is Zelda I don’t think I have even had the pleasure of meeting her. LOL Seriously I don’t play computer games unless they start with Myst. wink

Thanks Novica. The Spirals are just Ron’s Digital Brushes at work.

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Posted: 14 June 2013 06:08 AM   [ Ignore ]   [ # 180 ]
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Here are my latest work using Genesis and many moprhs sets and adjustements using DS4.6. Uber Surface on all of the figure’s surfaces. I was surprised that I could get a render out on this machine in DS4.6 but I just managed it. After the renders finished it wouldn’t let me save without crashing but that wasn’t a problem as I normally save, exit and reload to render a final anyway.

The spines/spikes we done with Garibaldi Hair plug-in at the max base thickness of 0.200, the tip at 0.002. I found that part to be loads of fun once you get used to how the controls work. Only took me a couple of days to figure it out.

Took advantage of the new Gamma Correction in DS4.6 and set gamma to 2.20, had to drop all the lights down more when I did that. Even though many of the Uber Surfaces diffuse strength channel was set to 70%. I think it brings the colour out more well IMHO but I haven’t done a side by side comparison yet. Hummm

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Brain1.jpgBrainKneel1.jpgmonsterfinalBest_copy3.jpg
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