I tried to render this scene in DS 188.8.131.52 beta and .114 and 90% of the time Daz Studio crashed so I rolled it back even further to 184.108.40.206 RC2 as in .90 RC3 the area lighting didn’t work right. Nice to see the DUF format working great making the scene in .137 and the opening it up in a version 4 updates old without a hitch.
Rendered this in 7 hours (which is not bad on my computer much faster than 3) on fairly high quality settings both in UE2 and the render settings. Used UE2 (no map) IDL with soft shadows and one distant light with Ray Traced shadows at 2% softness. I render this through AOA set if Atmosphere Cameras. Here I used the colour tint camera coloured very light yellow/white, I think it made the colours pop a little more IMHO.
After rendering I realised all but two small props are items I got through DAZ3D.
Building Invetero and rubble from West Park Legacy by Jack Tomalin Ostriches by Ken Gilliland
Ferns from Stonemason’s Enchanted Forest
Hanging vines form Andrey Pestryakov’s Tropical Cave
And few of Lisa B’s plants in there too, grasses and vines on the back walls.
Thanks bluemoon. Nice I was going for the semi aged look. AOA camera are fun to play with. If I had given more framing I would have used the Vignette too.
The funny thing is even when using the camera with a plain white filter (so no change from the default camera) the render looks crisper than when rendered through a default camera. I tested it with everything the same just changing the camera and when viewed side by side on my monitor I could see the difference. It takes a little longer to render using these cameras but they sure can enhance a render without too much post work needed.
I share what I am sure of which isn’t much I know. LOL
I still plan on doing some vein sets for US2 and make a tut but no sooner I think about buying a garphics tablet I get malwared and my DVD drive packs up. So while I was at it I maxed out the Ram so I have 3.25 GB to play with now. I am hoping xmas will be a good time for a graphics tablet.
But with Zev0’s vascular set this might be easier to do. Take the PSD maps into GIMP, line them up with the skin textures and save them out as a layer on their own and plug the vien maps and displacement maps into the second Layer in US2. That could work. With Zev0’s sets being made with zBrush the displacement maps will be so much beter than ones I could ever hope to make.
I so have to ask, WHAT enviro was that Gel image done with? Oh yeah the renders look great (YES!) nice work. But really Is that the Cyclo and and a set? I could, so use that in my Project in the works.
Your renders are awesome. Im new to daz3d or 3d for that matter and it’s nice to have something to look up to. I would appreciate it if you could give me some advise on my renders. I seriously don’t know how to use lighting for daz except for the spotlight. The light dome pro 2 seems nice but i saw in the thread that it is not working. Again awesome work! Off to your deviantart page.