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Posted: 24 June 2012 11:53 AM   [ Ignore ]
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Starting from now (Jan 2013) I am going to include any links to my tutorials or other information that may help that I have posted on these Forums.

1: Somethings to Consider when starting to learn CG
2: Tutorial Uber Area Lighting: The Basics
3: Tutorial Point Lights, The Basics:
4: Render Setting…How? Tutorial links?
5: Composition
6: DOF (Depth of Field)
7: What are Transparency Maps?
8: 3d Step By Step:
9: Learning UberEnvironment 2by adam. A very long and excellent thread to help fully understand UE2.
10:Scott’s Tutorials, FAQs, and other articles

It was suggested to me that I start a “My Renders” thread so here it is.

Before we start I have had no artistic education at all and it was only 4 years ago I started. So at 44 I found it, and still do, hard, nope no encouragement to express myself with any sort of artistic medium when I was young. My childhood was a pretty sterile existence.

Being disabled and doing this really does take the mind to another place, in the zone I call it. Nice escapism.


Let’s start off with Daz Studio, DS3A that is, well it is only right.


Some of these were at the dawn of learning all this, some 4 years ago and I still don’t know what I am doing half the time, well sort of. smile As we go we get more recent.


You can see all the images bigger in my DA Gallery http://itiseyemeeszark.deviantart.com/


I am open to questions and I will try my best to answer them if I can. Some answers can be quick and easy to answer some need a few pages. wink We shall see how it goes.


This first one is from 2 or 3 months in learning. Only seems like yesterday I did that pic. Spent months on it learning all sorts of things including postwork.


This next one is a remake of my first entry in Ken Gilliland’s Song Bird annual contest 3 years ago. Got an HM for the original.  I had loads of fun making the displacement map for the wake. What I like about this image is that there is no Postwork. All the water droplets are meshes with a water shader applied.

 

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Longing_Still_copy.jpg
GoneFishing.jpg
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Pete

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Posted: 24 June 2012 12:12 PM   [ Ignore ]   [ # 1 ]
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Still Daz Studio 3A

These next two are from September 2010. It won me a small prize coming first in the Dreamlight Monthly contest themed “Wicked Game”. Being a fanatic Myst lover I made this. Only diehard Myst fans will/might get this image. But if you are interested the big shiny reflective structure is a number in the language of a race of humanoids that are at the centre of the Myst saga of games and books. The number being 5. I will leave you to interpret that rest. wink

First one is the full colour untouched render and below that is the end result of Postworking it to death. I had reservations about hacking it up after spending all that time rendering, had to get over that very quickly.

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Tribute_to_Cyan_colour_.jpg
Tribute_to_Cyan_.jpg
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Pete

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Posted: 24 June 2012 12:34 PM   [ Ignore ]   [ # 2 ]
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Still DS3A starting with November 2010.


The second one was a few months later, February 2011. This was my first try with Indirect Lighting built in to UberEnviroment 2. Took a while to render. Still not happy with her skin and emotion. Pity I don’t have the scene files anymore. Took ages to drape her jeans and backpack to get it right.

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Midflight_Refuel.jpg
WhatIfFinalTake2.jpg
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Pete

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Posted: 24 June 2012 12:49 PM   [ Ignore ]   [ # 3 ]
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Coming to the last of the DS3A renders now.


The first image was made back in April 2011 coming first for another Dreamlight’s monthly contest themed “A Dogs Life”. Gave myself a challenge with this one. I wanted to see what I could do with only the maps that came with the props. I usually add some additional maps to surfaces when I do an image. I then plugged in Bump, displacement and diffuse maps in all sorts of channels testing the results. If it didn’t have displacement I would use the bump if it had neither I would use the diffuse map.


The second was made for the Beginners Contest on the old forums back in July 2011. I think you can guess the theme.

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Neglect_copy.jpg
Barbarian_King_Best.jpg
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Pete

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Posted: 25 June 2012 06:34 AM   [ Ignore ]   [ # 4 ]
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Now we go on the DS4 Beta and beyond.


This was my first attempt in try to get a more realistic portrait without Reality and all that.


Second was made in the chance of winning 3 months membership with Dreamlight. It did give me 3 extra months on top of my existing membership. Also it was to show off Walle’s new UF3 light set which was the purpose of the contest.


Third is a self portrait. smile

 

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ReflectionsNew_copy.jpg
Evening_Stroll.jpg
Gadpose1_copy.jpg
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Pete

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Posted: 25 June 2012 06:45 AM   [ Ignore ]   [ # 5 ]
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Wow… I wish my renders would have looked like that after three months with Poser… They rarely look like that now, after years with it… Gorgeous art. :D

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Posted: 25 June 2012 06:45 AM   [ Ignore ]   [ # 6 ]
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Of here we go with the final Daz Studio 4 renders


The first image was made for “The House that Jack Built” contest http://dazcreativecontests.deviantart.com/gallery/33136042


Second we have another Dreamlight contest entry for December 2011 themed “Red dress, back Suit”. Came first again. smile


Third is this year’s Song Bird contest entry.

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VirtuallyRealAS.jpg
BlackJack.jpg
tancho.jpg
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Posted: 25 June 2012 06:48 AM   [ Ignore ]   [ # 7 ]
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Selmi - 25 June 2012 06:45 AM

Wow… I wish my renders would have looked like that after three months with Poser… They rarely look like that now, after years with it… Gorgeous art. :D

Thanks selmi. I work very hard it this.I suppose being somewhat house bound affords me more time learning and doing. I am glad you like.

I will be posting the only two Poser 8 renders I have done next.

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Posted: 25 June 2012 06:56 AM   [ Ignore ]   [ # 8 ]
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Poser 8 time.


As you can see both images were rendered with the help of Photobox for poser.


The Table render was done as a Promo image for the table itself.

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quiet_time.jpg
WorkingManframednewS.jpg
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Pete

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Posted: 25 June 2012 07:06 AM   [ Ignore ]   [ # 9 ]
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It’s great seeing these all over here. Thanks for sharing them all with us.

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Chohole’s Space        NeilV’s Freebies and stuff        Winter Bryce Rendering Challenge        December Freebie Challenge
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Posted: 25 June 2012 07:09 AM   [ Ignore ]   [ # 10 ]
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Bryce Time


The first one was started in Bryce 6 and finished off in Bryce 7 Beta. It was just a learning tool that went on and on until I get to a place where I was happy.


Second, again learning turn in to this image.


Third was made for another Dreamlight monthly contest theme being “Desert Heat” December 2010. However this version has been updated since then to what we see now. The only difference is that he is holding the reigns and the far right rock has been moved slightly.

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MemoriesTake2.jpg
New_Arrivals_S.jpg
YCLAH1.jpg
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Pete

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Posted: 25 June 2012 07:13 AM   [ Ignore ]   [ # 11 ]
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chohole - 25 June 2012 07:06 AM

It’s great seeing these all over here. Thanks for sharing them all with us.

It is all you fault as I wasn’t intending to make a thread like this. My DA gallery suits me just fine. cool cheese

But in the spirit of learning and imparting knowledge I thought way not. I am serious if anybody has any questions I will try my best to help.

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Posted: 25 June 2012 07:18 AM   [ Ignore ]   [ # 12 ]
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Now we come to Vue


First image was my very first proper Vue render.


Second I was testing Hyperblobs and this pic evolved from there


Third, again another bout of testing led me to make this. This time testing SubSurface Scattering, Light rays and transparency maps.

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Searching.jpg
Wandering.jpg
BlackDragon.jpg
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Pete

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Posted: 25 June 2012 07:23 AM   [ Ignore ]   [ # 13 ]
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Still Vue


Nurdosa has a character called Gadowitz which is an expansion of Teo. I did intend on doing an imaged based story with this chap, encountering different beasties on his way.


Here are the first two I made a while back. Unlike many of my images these have had no postwork at all.

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GadAbout.jpg
GadA_Bit_Late.jpg
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Posted: 25 June 2012 07:57 AM   [ Ignore ]   [ # 14 ]
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Here are my last two Vue renders


The first image won my first prize for Dreamlight Monthy themed “Pirates Treasure” – Sept 2011


The second one was finished last week where I was playing about with my newly purchased EcoSystems.

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TreasureMapApp.jpg
Cat6.jpg
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Posted: 25 June 2012 09:22 AM   [ Ignore ]   [ # 15 ]
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This next image, rendered last night started because of kylumi’s art thread http://www.daz3d.com/forums/viewthread/1389/


I threw everything I had at this image, Uber Spot and Uber Enviroment set to Indirect Lighting with soft shadows. Used UbeSurface 2 for the skin set Valerie, made by Soto and came free in 3Dartist mag some while back. He put some nice SSS and Translucency Maps in the texture set.


However I threw the Spec Maps out and adjusted all the channels and colours myself. This is V5 btw but since upgrading to 4.5 RC2 Genx doesn’t work however the morhps I had loaded in to Genesis before updating remained intact and useable.


I wasn’t happy with how the hair came out as default so I gave the Transmaps a 5% Gaussian Blur in Photoshop to soften the edges and then applied Uber Hair shader so I could turn off Occlusion. Saved some rendering time.


The only postwork are the two highlights on the eyes and Duplicated he render and set it to Screen at 20% opacity. Thanks to “thesea” for that tip. In fact if it wasn’t for his skin tutorials over at Dreamlight I would still be struggling more than I am now to understand it all. And before you ask no, no one set of Hss/US2 settings will suit all skin textures. Some skin textures, to me, have too much red in them so when you add red SSS you often get a sunburnt figure. I generally just drop the red channel of the diffuse to between 223 and 240 testing as I go. Only change one channel and then test render and repeat until all the channels are set.


One of the first things I do is to remove any ambient strengths and then change the spec colour to white, that is my starting point in setting up the skin textures.

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valBest_copy.jpg
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Pete

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