OK.. In this instance… with respect, I think the other guys are right because you can combine real time elements within the browser of DAZ3d with 3delight and make photo realistic. It is a combination of all the elements being real in the first place… You’ll notice that with StoneMason and a lot of other venders, they have perfected the art of using MATERIALS that are real. Pull out there “Back Alley?” or Asian Streets (I think) and they are realistic.
The rule of thumb applies… Garbage in, Garbage out.
If one element of your picture doesn’t look right, change it till you find one that does.
I still believe that having great skins makes all the difference. Keep reaching and happy rendering.
Actually skin textures have such a small part in making a render realistic. I think the real issue in the thread has never been realistic skins, because they actually exist in the store for Genesis two. The real problem is creating the proper lighting in order to make your renders look realistic. This is the real culprit with a lot of people having issues with textures. Bad lighting will kill any realism you think you have with the skin. And a lot of people really haven’t mastered lighting and how that relates to the objects you have in a scene and incorrectly puts the blame on textures. So I think people really should start how to light their scenes first, then look at how that light interacts with the materials on their objects. (Then learning how to adjust materials to properly interact with light is necessary too, so that textures don’t appear too oily, dry or washed out when different lighting is used)
Once people learn how to light the scene and how that interacts with the objects therein, they may find that the issues with textures they thought were unrealistic will suddenly go away.