hello!... I’ve always love the peter pan tales, and the myth of the litle boy who didn’t want to grow… with his “alter ego”, hook; of course the disney movie has been a great moment, but also the spielberg movie, which goes on a more symbolic approach… here, it’s just a (I hope) funny picture, with an old hook… modelled and textured in zbrush2, (background modelled in nurbs, by rhino), everything renderd in carrara 4 pro…
Hi!... a sort of remaining of the Her’bert’s book, dune… well, more or less… modeled and textured in zbrush, rendered in carrara47 pro, with a typical carrara global illumination effect; just an added light on the face… thank you for viewing, and comments very welcome, as usual!...
Hello!... it’s a sort of master and servant picture, trying to get the feeling of danger with the kneeled guy coming to us…mmm.. On the technical side, I’ve been very happy to use the new ambient occlusion function in the upcoming carrara5; As I work for the print, using radiosity is often a very theoric choice, due to render times really exploded; for 40 cm square at 300 dpi, 20 or 30 hours is really unsuitable to assignement; but with ambient occlusion, it’s possible to use these very “envelopping” lights in a more friendly time!... Thank you for viewing, and for your comments!..
3D landscape generated in Carrara 5 Pro using surface replicator & volumetric clouds from Carrara. Custom plants created in Carrara, terrains generated in GeoConrol and DCG plugins Terrain Tools & Shader Ops used. I used the late afternoon light to tie together the contrasting textures of the foliage versus the clouds and water.
From Patrick Tuten - Carrara Artist.
First image of another project of mine..
Made to test my skills at making digital sea - fully 3D environment with some postwork applied.
Ship modeled with Hexagon, environment - Carrara, postwork - GIMP.
Geo- control was used for the main terrain mesh and Modo also used for the sculpting of the spires and archways. Rendered in Carrara 5 pro , slight contrast adjustments in Photoshop.
Thanks for taking a peek ! Michael.
Here’s a simple classic composition: Green apples, a weathered silver bowl with a jingle bell. The perspective in this one is more or less at eye level. Three point lights, my usual recipe. Happy holidays everyone
Modeled in Hexagon and rendered in Carrara 5 pro version, Light settings on global illumination, I added a HDRI sky map , i originaly was going to have a different POV with the sky visable but later decided this was the better of the two ! also Texture UV mapping and usage of Carraras replicator function with small pebbles on the cobblestone roadway.
I have never been to Spain or arround the region, i did not use any reference photos it was just one of those unplanned projects that had one additions after another !
Well hopefull a few comments would sure be nice . thanks for taking a peek : Michael.
I hope every one achieves their goals for the new year.
Prometheous was modeled in a modeling software called Hexagon and then rendered in Carrara 4 pro.
Mat backgroud was compiled in Corel paint 12 and Photoshop 7 along with the aid of a Wacom graphire3/intous2 drawing tablet.
Thanks for taking time out to view my image, or if you would like leave a comment that would sure be nice.
Take care : Michael.
Ringo, do you know?
Did Carrara first get its Vertex Modeler in version 5 (pro?), or was it just greatly overhauled?
I remember Jack making a big deal about it.
So… I see that it’s no new thing for the artist to perform the modeling operations in Hexagon and then render in Carrara.
It kind of eludes me as to why I would even begin to protest this workflow - being a bit of a software junkie (well, now more of an ex-software junkie). There are quite a few inexpensive modeling apps out there that are very different and very cool - yet there is now a true competitor in the line up that is utterly Free! And doing very well against a very fast-growing environment of modelers, it seems.
I have even downloaded and installed the latest Blender. It look beautiful - very elegant in deign and layout, with an amazing array of features to access easily from a main, central region - which I like. As for modeling in it (or anything else, other than just looking around) I am completely clueless - as I still use Carrara for ALL of my modeling. So far I’ve not done anything even close to being as adventurous as the beautiful work you’re posting in here - and I’m noticing that the text in each post are not ‘your’ words but those from the post in which you’ve found the image - which I think is very cool - but might throw some people a bit! lol But still… I’ve done enough modeling in Carrara to know that it certainly CAN handle the creation of highly complex mesh. Have you done modeling yourself? Just curious - Always curious!