Sockratease. Thanks for posting the sample NPRs. How fun! Any suggestions for settings?
Head Wax, thanks for the tips on ambient. I’ll experiment.
As seen in the attached, I have a LONG way to go! I’m using the sample as inspiration - I’m not just going to try to reproduce it (at least not for the challenge).
Just to confirm the rules about content. In the attached, I’ve used DAZ Michael 3 and the wings from Poser 6. Now as I understand it, that is OK as long as everything is credited. Furthermore, if I use the 3D paint feature in Carrara to substantially repaint the wings, then the painting of the wings would count towards the 3 required self creations. Similarly, if I substantially Morph/texture M3, that would count toward the 3.
That’s a very impressive start! I especially like how the background got rendered: it has a similar tonal variations palette to the image you are inspired by.
You’ve inspired me to go experiment with NPR, so now working on my own entry has been delayed… and I’m just playing with the renderer… this will take some time…
Yes, all content allowed as long as you credit it. (That include any character morphs, poses or textures you are using.)
First of all, if you are using NPR and will be altering the renderer settings by adding, say, your own brushes, or creating your own presets with non-default values, I would count that as your 3 original/modified items.
3D-painting of wings = +1 original/modified item.
Morphing M3 will count as long as the morphing is done at least partially using your own morphs (not just dialling morph values of the figure or character injections). In the vortex modeller you can add morphs to the figure’s subgroups (like head, neck, etc.) And you can then edit the morph you added, sculpt the model to your liking, validate the morph to end the editing, and that would become your own Carrara-created morph.
Adding such morph(s) on the content models will count towards +1 original/modified item (+1 for each model to which you are adding the morphs).
(Sorry for being so specific about morph-adding process, I’m not trying to suggest that you don’t know how to do it, I’m just trying to make my answers about rules relevant to all possible viewers of this thread, including completely new Carrara users, if they happen to find this thread and wish to participate)
If you add morphs to M3, then re-texturing M3 will not get you another +1 to the original/modified items count, because it’s still the same item: M3.
But you can create special shaders for his hair or clothing objects or spear. The shaders will count as +1 if you create your own textures, or procedural shader with your own values for the procedural parameters (not the defaults that come in when you select a type or preset), or if you create a complex shader with mixed layers, or mixed channels.
Does this make things clearer or more confusing?