Yes, bigh… very cool stuff! I would be first in line to pay to watch something that had that sort of thing going on. Truly!
I saw quite a few Star Trek space scenes from someone at DA, he used Nasa real space images as backgrounds and his renders looked so close to reality as to be photographs. I decided to try a few myself.
Now this is what I am talking about!
evilproducer, I used your engine exhaust in this scene. Thank you!
See… now, some might feel the the shadows are a bit dark on this, and that’s not entirely how I would see it - since the shadows are playing against what’s behind us - dark space. If you felt like trying another look, that might extinguish some of that “Blackness” from the shadows to appease the eyes that other people see through, try using Phil’s Gamma Correction = 2.2 trick, with no other adjustments to the render - see what it says.
I only say this because many of the shots that I’ve rendered with a lot of extra light involved was said to be too dark. In reality, the fact is that my scene was shot in the depths of space, so realistically my image was too bright. But folks still want to see what’s going on - so I’m experimenting, to what I feel is great success, appeasing myself and, hopefully others, by adding the GC=2.2 but otherwise leaving the settings the way I would have originally set them to be. Kind of wordy, but I’m saying this because if I set it to be brighter than super dark, letting the highlights do the trick to help show what’s going on, adding this method is helping to brighten it quite a bit further.
Such was my original intent. But I’m also finding that I’m liking other aspects of the Gamma Corrected image beyond just the brightening of it.
Anyways, I really like these images you’re making. For me, I like the shadows as you have them set up. I think you’ve done a very intelligent, and great looking job of finding your sweet spot.