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Post Your Space Scenes
Posted: 05 August 2013 06:34 PM   [ Ignore ]   [ # 31 ]
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evilproducer - 04 August 2013 09:02 PM

Here’s an extremely rough cut sample of some shots I’m working on for a longer animation. It’s really rough at the moment, but I like some of the more iconic shots and may re-render a couple other shots to better match the look.
http://youtu.be/iS-sNje4k0o

Love the Cygnus model, and the great glow effects, well done!


I found out the Black Hole soundtrack was re-released in 2011, has a few tracks on it that never made it on the original soundtrack release,
http://store.intrada.com/s.nl?it=A&id=7229&whence;=

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Posted: 05 August 2013 07:54 PM   [ Ignore ]   [ # 32 ]
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cdordoni - 05 August 2013 06:34 PM
evilproducer - 04 August 2013 09:02 PM

Here’s an extremely rough cut sample of some shots I’m working on for a longer animation. It’s really rough at the moment, but I like some of the more iconic shots and may re-render a couple other shots to better match the look.
http://youtu.be/iS-sNje4k0o

Love the Cygnus model, and the great glow effects, well done!


I found out the Black Hole soundtrack was re-released in 2011, has a few tracks on it that never made it on the original soundtrack release,
http://store.intrada.com/s.nl?it=A&id=7229&whence;=

Thanks much!

Thanks also for the info. on the soundtrack. I think I read somewhere that Disney was considering a possible remake of the film. If they can fix the ending, but find a way to capture the character of the ship, it might not be such a bad idea.

I found the Cygnus model at Foundation3D.com. They have many fine models there. They seem to concentrate on Lightwave, but you can generally import the models, though you’ll need to do extensive shader work.


The Cygnus model was just such a case. There must be a difference in the UVs for .lwo, because I tried to rebuild the shaders using the included texture maps. In the end, I found it much easier to rebuild them using Carrara procedural shaders. There are still a couple image maps (the orange control tower glass for instance), but maybe 95% are procedural.


Regarding the glow, the only glow used on the ship is for the running lights. The rest of the ship is lit from within. I used translucency to achieve the internally lit superstructure and command tower. I stuck a series of lights on the inside of the ship. I am really happy with the effect because the light shining through the hull illuminates the framework of the ship from within. The trick was getting the level of translucency Vs. the intensity and fall-off of the lights.

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Posted: 05 August 2013 08:34 PM   [ Ignore ]   [ # 33 ]
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Almost forgot! Did anybody notice the little tip of the hat I put in for DAZ? Hint: It has to do with the astronauts. wink

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I find it somewhat liberating not to be encumbered by accuracy.

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Posted: 05 August 2013 08:46 PM   [ Ignore ]   [ # 34 ]
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evilproducer - 05 August 2013 08:34 PM

Almost forgot! Did anybody notice the little tip of the hat I put in for DAZ? Hint: It has to do with the astronauts. wink

I did not notice on my previous viewing.  But since you enticed me, I watched it again and noticed a “Hiro”.  Subtle and nice!

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Posted: 05 August 2013 10:54 PM   [ Ignore ]   [ # 35 ]
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evilproducer - 04 August 2013 09:02 PM

Here’s an extremely rough cut sample of some shots I’m working on for a longer animation. It’s really rough at the moment, but I like some of the more iconic shots and may re-render a couple other shots to better match the look.
http://youtu.be/iS-sNje4k0o

Evil, that’s awesome, very impressive smile

Also, I saw that movie when I was very young, very disturbing and frightening to me then, especially the red robot (Maximillian?  Not sure if I’m getting the name right).  Those blades, the air of menace… and the final shot of the movie, where the villain is *inside* the robot, trapped for all time in the black hole…  profoundly disturbing to me, I had nightmares smile

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This is the captain. We have a little problem with our entry sequence, so we may experience some slight turbulence and then… explode.

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Posted: 06 August 2013 12:35 AM   [ Ignore ]   [ # 36 ]
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OK EP, how was I not subscribed to you already?

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Posted: 06 August 2013 12:54 AM   [ Ignore ]   [ # 37 ]
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AX 806

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Posted: 06 August 2013 06:36 AM   [ Ignore ]   [ # 38 ]
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Hunt

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Posted: 06 August 2013 11:14 AM   [ Ignore ]   [ # 39 ]
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Cool landscapes, my favorite has to be the Hunt.

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Posted: 06 August 2013 11:16 AM   [ Ignore ]   [ # 40 ]
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I saw quite a few Star Trek space scenes from someone at DA, he used Nasa real space images as backgrounds and his renders looked so close to reality as to be photographs. I decided to try a few myself.

Now this is what I am talking about!

evilproducer, I used your engine exhaust in this scene. Thank you!

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Posted: 06 August 2013 12:54 PM   [ Ignore ]   [ # 41 ]
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Leaving Zim 6

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Posted: 06 August 2013 01:59 PM   [ Ignore ]   [ # 42 ]
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bigh - 06 August 2013 12:54 PM

Leaving Zim 6

No fair bigh! I was contemplating designing an organic looking ship along the the lines of an octopus. you’ve done yours much better than the one I was picturing in my mind’s eye! Love the alien landscapes you’ve been posting. Care to share any tips on the shaders?

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Posted: 06 August 2013 02:02 PM   [ Ignore ]   [ # 43 ]
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nDelphi - 06 August 2013 11:16 AM

I saw quite a few Star Trek space scenes from someone at DA, he used Nasa real space images as backgrounds and his renders looked so close to reality as to be photographs. I decided to try a few myself.

Now this is what I am talking about!

evilproducer, I used your engine exhaust in this scene. Thank you!

Glad the flames could help! I really like the way you matched the models to the image.

I used a photo of a nebula that the Hubbkle took for the background in this image:

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Posted: 06 August 2013 05:25 PM   [ Ignore ]   [ # 44 ]
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Yes, bigh… very cool stuff! I would be first in line to pay to watch something that had that sort of thing going on. Truly!

nDelphi - 06 August 2013 11:16 AM

I saw quite a few Star Trek space scenes from someone at DA, he used Nasa real space images as backgrounds and his renders looked so close to reality as to be photographs. I decided to try a few myself.

Now this is what I am talking about!

evilproducer, I used your engine exhaust in this scene. Thank you!

See… now, some might feel the the shadows are a bit dark on this, and that’s not entirely how I would see it - since the shadows are playing against what’s behind us - dark space. If you felt like trying another look, that might extinguish some of that “Blackness” from the shadows to appease the eyes that other people see through, try using Phil’s Gamma Correction = 2.2 trick, with no other adjustments to the render - see what it says.

I only say this because many of the shots that I’ve rendered with a lot of extra light involved was said to be too dark. In reality, the fact is that my scene was shot in the depths of space, so realistically my image was too bright. But folks still want to see what’s going on - so I’m experimenting, to what I feel is great success, appeasing myself and, hopefully others, by adding the GC=2.2 but otherwise leaving the settings the way I would have originally set them to be. Kind of wordy, but I’m saying this because if I set it to be brighter than super dark, letting the highlights do the trick to help show what’s going on, adding this method is helping to brighten it quite a bit further.

Such was my original intent. But I’m also finding that I’m liking other aspects of the Gamma Corrected image beyond just the brightening of it.

Anyways, I really like these images you’re making. For me, I like the shadows as you have them set up. I think you’ve done a very intelligent, and great looking job of finding your sweet spot.

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Posted: 06 August 2013 05:26 PM   [ Ignore ]   [ # 45 ]
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EP,
I’ve always loved that render. I really like how well you’ve matched your lighting to the BG image.

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