What will the end figure be used for?
Under the general EULA that comes with the daz figures -
You can use the normal maps for rendering still images but
You cannot use the normal maps generated from Victoria in a game as that is still a derivative of V4 > unless you buy the Daz Game license, then you can use the low polygon figures and mats covered by that license.
But - to get an official legal response - you would need to contact Daz and explain how you where going to use the normal maps and ask if that was covered by the EULA
Well, if you get normal maps usually it is for real time animations or games, that’s the main use for normal maps….use a low poly mesh with a normal that gives details from a high poly mesh to make it look good. Otherwise If it is for a regular non interactive animation you can just use the figures as they are.
It is the same as getting pictures online, where you pay them and then create textures out of them…in that case you may consider that derivative, since you modify the source (the picture) to make a texture.
In this case I “take the picture” of a model, and that can be used in any way I like, as per EULA (since in legal terms that would be the rendered picture), so it cannot be considered derivative since the model and the textures are not touched, modified or copied.
I think that it would take a pretty good lawyer to demonstrate that a picture of a 3d model is considered a derivative work…..otherwise what about all these people that get pictures of people and make 3d models out of them (imagine poser face room, just to mention one)? Except that you need the authorization of the person depicted to use it, you can use it as starting point to create your model, and there would be no legal implication.
Not saying that I am right, so please don’t take this as arguing….just pointing out that in the EULA there should be a straight sentence that says that the renderer images cannot be used to create normal maps, because as is there is nothing that tells that you cannot do that.
I understand how the game license works, but at that point there is no need to use the picture that you render, when you can just take the original model, do a retopology and use the textures to get the low poly version….It is a slightly different concept that involves touching the original model and textures (btw retopology and re-sell is something pretty common…I would worry more about that instead than having people using a model to make normal maps, since there is no way to demonstrate that a DAZ model was used as a base for a retopology)
Thanks for your reply, I will also check with the legal team…was hoping that someone from the DAZ team would read this and give an official word on the subject